Author Topic: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3  (Read 6247 times)

Airbard

  • Posts: 28
  • Turrets: +0/-0
Quote
C:\Program Files (x86)\Tremulous\base\map-ambushed.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\map-ambushcrazy.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\map-ambush.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\map-Alien2.pk3 (16 files)
C:\Program Files (x86)\Tremulous\base\map-aggravate.pk3 (64 files)
C:\Program Files (x86)\Tremulous\base\map-aeolos-b2.pk3 (43 files)
C:\Program Files (x86)\Tremulous\base\map-adoca2.pk3 (47 files)
C:\Program Files (x86)\Tremulous\base\map-ADOCa1.pk3 (51 files)
C:\Program Files (x86)\Tremulous\base\map-abyss_a5.pk3 (132 files)
C:\Program Files (x86)\Tremulous\base\map-Able.pk3 (35 files)
C:\Program Files (x86)\Tremulous\base\map-2dv1.pk3 (2 files)
C:\Program Files (x86)\Tremulous\base\map-1v1m.pk3 (7 files)
C:\Program Files (x86)\Tremulous\base\map-1984b4.pk3 (118 files)
C:\Program Files (x86)\Tremulous\base\map-(amp)tremctf-4.pk3 (64 files)
C:\Program Files (x86)\Tremulous\base\map-!nversion-b1.pk3 (47 files)
C:\Program Files (x86)\Tremulous\base\korcastle_b1.pk3 (17 files)
C:\Program Files (x86)\Tremulous\base\house.pk3 (25 files)
C:\Program Files (x86)\Tremulous\base\hot-jumps_a4.pk3 (85 files)
C:\Program Files (x86)\Tremulous\base\highrise-b6.pk3 (23 files)
C:\Program Files (x86)\Tremulous\base\HandsOfGod.pk3 (32 files)
C:\Program Files (x86)\Tremulous\base\hamunaptra.pk3 (762 files)
C:\Program Files (x86)\Tremulous\base\GrangerRink_b2.pk3 (16 files)
C:\Program Files (x86)\Tremulous\base\giantgensurf.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\g3tremb2.pk3 (165 files)
C:\Program Files (x86)\Tremulous\base\far_beyond.pk3 (63 files)
C:\Program Files (x86)\Tremulous\base\Fantasy.pk3 (48 files)
C:\Program Files (x86)\Tremulous\base\dunno.b1.pk3 (30 files)
C:\Program Files (x86)\Tremulous\base\dunjeon.pk3 (148 files)
C:\Program Files (x86)\Tremulous\base\death_maze_b1.pk3 (4 files)
C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files (x86)\Tremulous\base\dark.pk3 (8 files)
C:\Program Files (x86)\Tremulous\base\Dangercity.pk3 (150 files)
C:\Program Files (x86)\Tremulous\base\cube_b2.pk3 (10 files)
C:\Program Files (x86)\Tremulous\base\crapmap_1.pk3 (4 files)
C:\Program Files (x86)\Tremulous\base\circletrain.pk3 (5 files)
C:\Program Files (x86)\Tremulous\base\CargoPort-106.pk3 (136 files)
C:\Program Files (x86)\Tremulous\base\CargoPort-102.pk3 (136 files)
C:\Program Files (x86)\Tremulous\base\BumperGranger_b1.pk3 (13 files)
C:\Program Files (x86)\Tremulous\base\bresalpha1.pk3 (44 files)
C:\Program Files (x86)\Tremulous\base\bbs2.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\BBS-5-.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\basecano_b3.pk3 (8 files)
C:\Program Files (x86)\Tremulous\base\ARF-b1.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\a2b1.pk3 (7 files)
C:\Program Files (x86)\Tremulous/base

----------------------
33955 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY building random string
QKEY could not open base/qkey for write
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
Alt-Tab support disabled (win_allowAltTab = 0)
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4200
GL_VERSION: 3.3.9836 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_shader_stencil_export GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

IXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:59
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/q3map2_pulse_70.shader'
...loading 'scripts/procyon.shader'
...loading 'scripts/1984.shader'
...loading 'scripts/ancient_remains.shader'
...loading 'scripts/bedtime.shader'
...loading 'scripts/bluefreeze.shader'
...loading 'scripts/bridge_apart.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/church.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/elbrus.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/exploit.shader'
...loading 'scripts/firstcontact.shader'
...loading 'scripts/firstcontactfinal.shader'
...loading 'scripts/foolsgold.shader'
...loading 'scripts/gloom3t.shader'
...loading 'scripts/hip_grimm.shader'
...loading 'scripts/initiation.shader'
...loading 'scripts/jajsundown1.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/multiplant_p2.shader'
...loading 'scripts/mymap.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/rain.shader'
...loading 'scripts/reise.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/terrain_example.shader'
...loading 'scripts/test3.shader'
...loading 'scripts/vort.shader'
...loading 'scripts/water.shader'
...loading 'scripts/waterfall.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/atcszalpha.shader'
...loading 'scripts/letgo.shader'
...loading 'scripts/metro.shader'
...loading 'scripts/outdoor.shader'
...loading 'scripts/perseus-b3.shader'
...loading 'scripts/perseus.shader'
...loading 'scripts/paintfactory.shader'
...loading 'scripts/paint2.shader'
...loading 'scripts/paint8.shader'
...loading 'scripts/paint7.shader'
...loading 'scripts/paint6.shader'
...loading 'scripts/paint5.shader'
...loading 'scripts/paint4.shader'
...loading 'scripts/paint3.shader'
...loading 'scripts/paint.shader'
...loading 'scripts/pacman_b2a.shader'
...loading 'scripts/overthehill.shader'
...loading 'scripts/outpost_p4_beta4.shader'
...loading 'scripts/ladder.shader'
...loading 'scripts/mirror.shader'
...loading 'scripts/mywater.shader'
...loading 'scripts/outpost_p4_beta3.shader'
...loading 'scripts/kat1024.shader'
...loading 'scripts/lilacisles.shader'
...loading 'scripts/mario.shader'
...loading 'scripts/mp_awup.shader'
...loading 'scripts/mp_whirlpool.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/test.shader'
...loading 'scripts/orion.shader'
...loading 'scripts/openfield.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/trem_mb1.shader'
...loading 'scripts/slime.shader'
...loading 'scripts/notuh-a2.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/niveus_gmotwmod.shader'
...loading 'scripts/nintendo_land_b2.shader'
...loading 'scripts/nintendo_land_b1.shader'
...loading 'scripts/nightarena.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/nebula.shader'
...loading 'scripts/nano.shader'
...loading 'scripts/mudkip_b1_noob.shader'
...loading 'scripts/mudkip_b1.shader'
...loading 'scripts/monk.shader'
...loading 'scripts/misty-a1.shader'
...loading 'scripts/q3map2_misty-a1.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/mission_one_b6.shader'
...loading 'scripts/mission_one_b5.shader'
...loading 'scripts/mission_one_b4.shader'
...loading 'scripts/mission_one_b3.shader'
...loading 'scripts/mission_one_b2.shader'
...loading 'scripts/mission_one_b1.shader'
...loading 'scripts/miniatcs2.shader'
...loading 'scripts/miniatcs1.shader'
...loading 'scripts/mg_crate2.shader'
...loading 'scripts/q3map2_metro.shader'
...loading 'scripts/q3map2_metro-b1-2.shader'
...loading 'scripts/q3map2_metro-b1-1.shader'
...loading 'scripts/methane.shader'
...loading 'scripts/meteor.shader'
...loading 'scripts/memorex.shader'
...loading 'scripts/nos1.shader'
...loading 'scripts/nos2.shader'
...loading 'scripts/nos3.shader'
...loading 'scripts/subterranean.shader'
...loading 'scripts/to1.shader'
...loading 'scripts/wawat.shader'
...loading 'scripts/ac1.shader'
...loading 'scripts/ac2.shader'
...loading 'scripts/blood-2.0.shader'
...loading 'scripts/dropship.shader'
...loading 'scripts/fail.shader'
...loading 'scripts/inc.shader'
...loading 'scripts/jajdarkland1.shader'
...loading 'scripts/desertcanyon.shader'
...loading 'scripts/haxture.shader'
...loading 'scripts/megaprocyon.shader'
...loading 'scripts/meep.shader'
...loading 'scripts/medusa.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/custom.shader'
...loading 'scripts/andromeda.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/marsbase.shader'
...loading 'scripts/mancannon_b4.shader'
...loading 'scripts/mancannon_b3.shader'
...loading 'scripts/mancannon_b2.shader'
...loading 'scripts/mancannon_b1.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/atcszalpha-b2.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/lockout_b1.shader'
...loading 'scripts/duel.shader'
...loading 'scripts/jajlands1.shader'
...loading 'scripts/labyrinth-build20.shader'
...loading 'scripts/dsarena.shader'
...loading 'scripts/ingar.shader'
...loading 'scripts/kamalkael.shader'
...loading 'scripts/text.shader'
...loading 'scripts/librelous.shader'
...loading 'scripts/legocannon2.shader'
...loading 'scripts/legocannon.shader'
...loading 'scripts/labyrinth.shader'
...loading 'scripts/labyrinth-build21.shader'
...loading 'scripts/labyrinth-build19.shader'
...loading 'scripts/labyrinth-build18.shader'
...loading 'scripts/laberintus.shader'
...loading 'scripts/satellite.shader'
...loading 'scripts/vogt.shader'
...loading 'scripts/challenge.shader'
...loading 'scripts/intrepid_b1.shader'
...loading 'scripts/intent.shader'
...loading 'scripts/spork.shader'
...loading 'scripts/insanity_final.shader'
...loading 'scripts/induction_b3.shader'
...loading 'scripts/induction_b2.shader'
...loading 'scripts/induction_b1.shader'
...loading 'scripts/atcs_shiny.shader'
...loading 'scripts/ilikeboxes-final.shader'
...loading 'scripts/ilikeboxes-b6b.shader'
...loading 'scripts/ilikeboxes-b6.shader'
...loading 'scripts/ig_ut_baeza_a1.shader'
...loading 'scripts/ig_portal_a3.shader'
...loading 'scripts/ig_icetrap_a3.shader'
...loading 'scripts/ig_chaos_b1.shader'
...loading 'scripts/ig_chaos.shader'
...loading 'scripts/huge_fog.shader'
...loading 'scripts/q3map2_rush_human.shader'
...loading 'scripts/rush_human.shader'
...loading 'scripts/rush_human2.shader'
...loading 'scripts/rush_human3.shader'
...loading 'scripts/ut_egypt.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/groundsource.shader'
...loading 'scripts/grief.shader'
...loading 'scripts/q3map2_grief.shader'
...loading 'scripts/grangerrink.shader'
...loading 'scripts/grangercannon.shader'
...loading 'scripts/goonhop.shader'
...loading 'scripts/goof.shader'
...loading 'scripts/gmotw_skybox.shader'
...loading 'scripts/gmotw_atcsraped.shader'
...loading 'scripts/gloom.shader'
...loading 'scripts/gloom2.shader'
...loading 'scripts/q3map2_gloom2beta1.shader'
...loading 'scripts/camera.shader'
...loading 'scripts/gfic.shader'
...loading 'scripts/ganymede.shader'
...loading 'scripts/gantry.shader'
...loading 'scripts/gamma_core-final.shader'
...loading 'scripts/gamma_core-beta6.shader'
...loading 'scripts/gamma_core-beta5.shader'
...loading 'scripts/gamma_core-beta2.shader'
...loading 'scripts/funzone_b3.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/funzone_b1.shader'
...loading 'scripts/fog.shader'
...loading 'scripts/freeport_21_a1.shader'
...loading 'scripts/qfraggel_good_times.shader'
...loading 'scripts/frax.shader'
...loading 'scripts/foto2.shader'
...loading 'scripts/fadeaway.shader'
...loading 'scripts/force_b1.shader'
...loading 'scripts/arrow.shader'
...loading 'scripts/flap.shader'
...loading 'scripts/cloth.shader'
...loading 'scripts/finish.shader'
...loading 'scripts/q3map2_finish8.shader'
...loading 'scripts/os42.shader'
...loading 'scripts/reptile.shader'
...loading 'scripts/fallen.shader'
...loading 'scripts/purplenebula.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/example.shader'
...loading 'scripts/ethereal.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/cn_trees.shader'
...loading 'scripts/eden.shader'
...loading 'scripts/e1m2test1.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/dryout.shader'
...loading 'scripts/q3map2_dryout_b5a.shader'
...loading 'scripts/common-seeeker.shader'
...loading 'scripts/dretchrange.shader'
...loading 'scripts/jajcannons1.shader'
...loading 'scripts/dmb01.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/derelictb.shader'
...loading 'scripts/delirium-b2.shader'
...loading 'scripts/delirium.shader'
...loading 'scripts/das_konstrukt-alpha1.shader'
...loading 'scripts/darkness.shader'
...loading 'scripts/e7.shader'
...loading 'scripts/darkcastle.shader'
...loading 'scripts/danger.shader'
...loading 'scripts/minicube-0-4-2.shader'
...loading 'scripts/minicube-0-4.shader'
...loading 'scripts/convey.shader'
...loading 'scripts/conveyor.shader'
...loading 'scripts/2thecoretxtset2.shader'
...loading 'scripts/station15-beta3.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/cleanser.shader'
...loading 'scripts/cleanser_ext.shader'
...loading 'scripts/q3map2_cleanser.shader'
...loading 'scripts/citadel.shader'

Airbard

  • Posts: 28
  • Turrets: +0/-0
Re: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
« Reply #1 on: September 14, 2011, 05:45:17 am »
Quote
...loading 'scripts/float.shader'
...loading 'scripts/kt_kubalwagon.shader'
...loading 'scripts/cargoport-106.shader'
...loading 'scripts/ew.shader'
...loading 'scripts/cannon.shader'
...loading 'scripts/cage.shader'
...loading 'scripts/bluedragon.shader'
...loading 'scripts/jajlake2.shader'
...loading 'scripts/underground.shader'
...loading 'scripts/blackout.shader'
...loading 'scripts/bim.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/battlezone_b2.shader'
...loading 'scripts/base-a51_b2.shader'
...loading 'scripts/atcs3.shader'
...loading 'scripts/atdsr_a1.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/atcshd.shader'
...loading 'scripts/atcs-x.shader'
...loading 'scripts/atcs-2yb.shader'
...loading 'scripts/ecel.shader'
...loading 'scripts/._atcs.shader'
...loading 'scripts/._karith.shader'
...loading 'scripts/._nexus6.shader'
...loading 'scripts/._station15-beta3.shader'
...loading 'scripts/._transit.shader'
...loading 'scripts/arkadia.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/arc.shader'
...loading 'scripts/portaltest.shader'
...loading 'scripts/zlan.shader'
...loading 'scripts/zterra.shader'
...loading 'scripts/antares.shader'
...loading 'scripts/terrain_soc.shader'
...loading 'scripts/dasprid_common.shader'
...loading 'scripts/odium.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/alien-mine.shader'
...loading 'scripts/abyss_a5.shader'
...loading 'scripts/starfield.shader'
...loading 'scripts/tremctf.shader'
...loading 'scripts/!nversion-b1.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/qkqtoilet.shader'
...loading 'scripts/korcastle_b1.shader'
...loading 'scripts/iceflow.shader'
...loading 'scripts/skies-kothic.shader'
...loading 'scripts/g3trem.shader'
...loading 'scripts/far_beyond.shader'
...loading 'scripts/q3map2_far_beyond.shader'
...loading 'scripts/dunno.b1.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/drola.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/spider1.shader'
...loading 'scripts/dunjeon.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
...loading 'scripts/cube.shader'
...loading 'scripts/thermal.shader'
...loading 'scripts/bfp_gothlbig.shader'
...loading 'scripts/grtrees.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xf3e0050 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
sorry for the two posts but I needed a way to get the whole error print out available for you to examine, I think this might have something to do with the 870 odd maps I just added to the /base folder. Happens on start up every time. I run a windows 7 and it ran 5 min before the maps were added. anything I can do other than gut my /base folder?

ULTRA Random ViruS

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Re: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
« Reply #2 on: September 14, 2011, 01:04:19 pm »
Quote
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xf3e0050 dma buffer
*****No background file.******
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
°°°°°°°Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3°°°°°
sorry for the two posts but I needed a way to get the whole error print out available for you to examine, I think this might have something to do with the 870 odd maps I just added to the /base folder. Happens on start up every time. I run a windows 7 and it ran 5 min before the maps were added. anything I can do other than gut my /base folder?
***** Don't think this will be a problem, but could be.
°°°°° You will need to re-download the data-1.1.0.pk3 from somewhere... yours might be corrupted, have you edited it?

David

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Re: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
« Reply #3 on: September 14, 2011, 01:50:21 pm »
Ignore ULTRA Random ViruS, everything he says is wrong.

You have too many pk3's, bin some.
We ran into the same problem on mgdev, but 90% of the maps were old versions or rubbish, so we just binned them all.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Meisseli

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Re: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
« Reply #4 on: September 14, 2011, 07:38:59 pm »
Ignore ULTRA Random ViruS, everything he says is wrong.
With this advice one reaches pretty far in life.