Author Topic: Minecraft vs. Tremulous  (Read 19089 times)

GeneralScott

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Minecraft vs. Tremulous
« on: September 17, 2011, 02:32:42 am »
I was just thinking about Minecraft and then I just started playing Tremulous. Then I thought of something. What if Notch (dev of minecraft) devved Tremulous? What would have been done to Trem by now in the 5 years since 2006? What would Trem be like? Minecraft makes a major update about once a month. What if Trem had that kind of dev cycle?

Of course there is a huge difference between Minecraft and Tremulous. Minecraft doesn't involve making models since it's all blocks, and Notch gets at least $100,000 a day for his work (yes, that is actually a real figure :0) and the Trem developers get $0.00. But what do you think would Trem actually be like if it WAS selling for $15 a copy at one copy every 3 seconds?

vcxzet

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Re: Minecraft vs. Tremulous
« Reply #1 on: September 17, 2011, 08:44:45 am »
derp

Thoth

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Re: Minecraft vs. Tremulous
« Reply #2 on: September 17, 2011, 08:50:27 am »
derp thread is derp


People pay for a game in development = less players (usually if they are FPSs)
People download a game for free = People having the choice to hit that "donate" button

If more people donated, maybe development would go faster, which is what you are getting at I assume.
guys...GUYS

CreatureofHell

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Re: Minecraft vs. Tremulous
« Reply #3 on: September 17, 2011, 10:16:20 am »
Tremulous has enough bugs, notably the aliens. No more are needed.

kthxbai.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

ULTRA Random ViruS

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Re: Minecraft vs. Tremulous
« Reply #4 on: September 17, 2011, 11:00:35 am »
Of course there is a huge difference between Minecraft and Tremulous. Minecraft doesn't involve making models since it's all blocks, and Notch gets at least $100,000 a day for his work (yes, that is actually a real figure :0) and the Trem developers get $0.00. But what do you think would Trem actually be like if it WAS selling for $15 a copy at one copy every 3 seconds?
Tremulous is a free, open source game. FREE.

The devs COULD earn money, if someone actually notices and clicks on the TINY donate button on the front page, and actually donates. I never noticed there was a donate button until 2 months ago, and this is my fifth year on trem. (4th on forums)

Also, i don't think people actually download a copy of trem every 3 seconds, thats more like the birth rate in Africa.

Also, again, minecraft also has mods related to other games such as portal and zombies and whatever. (i never played it, i just look over people's shoulders at school)

Its not like Trem could become famous from a trem mod on minecraft.

Also, again, trem doesn't have many developers and a big community. The facebook page only has about 1000 likes, and a metal rack beat that score within 3 minutes of creation. Not joking.

Tremulous (and ioquake 3 engine) is just simply out-dated, unlike minecraft, which is supposed to look out-dated.

CreatureofHell

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Re: Minecraft vs. Tremulous
« Reply #5 on: September 17, 2011, 01:17:36 pm »
Of course there is a huge difference between Minecraft and Tremulous. Minecraft doesn't involve making models since it's all blocks, and Notch gets at least $100,000 a day for his work (yes, that is actually a real figure :0) and the Trem developers get $0.00. But what do you think would Trem actually be like if it WAS selling for $15 a copy at one copy every 3 seconds?
Also, i don't think people actually download a copy of trem every 3 seconds, thats more like the birth rate in Africa.
if it WAS selling for $15 a copy at one copy every 3 seconds?
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

/dev/humancontroller

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Re: Minecraft vs. Tremulous
« Reply #6 on: September 17, 2011, 05:53:25 pm »
But what do you think would Trem actually be like if it WAS selling for $15 a copy at one copy every 3 seconds?
harrrrr, matey!TROLOLOLOLO
why don't you sell Tremulous for 15€ a copy? you will fail: people will still be able to get a free copy from, for example, me (and like 1000 others).
The devs COULD earn money, if someone actually notices and clicks on the TINY donate button on the front page, and actually donates. I never noticed there was a donate button until 2 months ago, and this is my fifth year on trem. (4th on forums)
why do you need to see a donate button? if you really want to donate and don't see a button, write an e-mail or ask on the forum about where to send cash. besides, you should know where your money is spent.
but actually, why don't you develop Tremulous full-time (the tyrants sitting on tremulous.net and svn.icculus.org/tremulous won't let you make changes, so you should fork your own project, calling it, for example, Tremulous 2), and ask for donations?

GeneralScott

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Re: Minecraft vs. Tremulous
« Reply #7 on: September 18, 2011, 02:58:48 pm »
This wasn't supposed to be an actual real idea just sort of food for thought. It's a fact that Notch (who was the only Minecraft dev for a very long time) DOES make $100,000 per day, and Minecraft actually does sell one copy every 3 seconds.

Aelita

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Re: Minecraft vs. Tremulous
« Reply #8 on: September 18, 2011, 03:09:36 pm »
Just because he makes boatloads of money doesn't mean he's a good developer. Despite being a great game (imo) Minecraft is one of the most poorly written applications I've had the misfortune of using. After a half hour of running it ends up leaking close to 3GB of memory on my machine, which is pretty outrageous, especially for a language that's supposed to be garbage collected.

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Re: Minecraft vs. Tremulous
« Reply #9 on: September 18, 2011, 03:38:42 pm »
But what do you think would Trem actually be like if it WAS selling for $15 a copy at one copy every 3 seconds?
harrrrr, matey!TROLOLOLOLO
why don't you sell Tremulous for 15€ a copy? you will fail: people will still be able to get a free copy from, for example, me (and like 1000 others).
The devs COULD earn money, if someone actually notices and clicks on the TINY donate button on the front page, and actually donates. I never noticed there was a donate button until 2 months ago, and this is my fifth year on trem. (4th on forums)
why do you need to see a donate button? if you really want to donate and don't see a button, write an e-mail or ask on the forum about where to send cash. besides, you should know where your money is spent.
but actually, why don't you develop Tremulous full-time (the tyrants sitting on tremulous.net and svn.icculus.org/tremulous won't let you make changes, so you should fork your own project, calling it, for example, Tremulous 2), and ask for donations?
lol lots of people get stuff illegally. I've even heared that people even sell illegal copies of games which are originally free such as urban terror.

Minecraft - one of the most successful games CURRENTLY. Almost everyone in my school (that plays computer games) plays it, but i have not heared ANYONE that actually has bought the actual game, or provides some sort of funding to the minecraft devs.
Just because he makes boatloads of money doesn't mean he's a good developer. Despite being a great game (imo) Minecraft is one of the most poorly written applications I've had the misfortune of using. After a half hour of running it ends up leaking close to 3GB of memory on my machine, which is pretty outrageous, especially for a language that's supposed to be garbage collected.
Tremulous (and ioquake 3 engine) is just simply out-dated, unlike minecraft, which is SUPPOSED to look out-dated.

Qrntz

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Re: Minecraft vs. Tremulous
« Reply #10 on: September 18, 2011, 06:41:52 pm »

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Knowitall66

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Re: Minecraft vs. Tremulous
« Reply #11 on: September 20, 2011, 02:03:57 am »
Java
language that's supposed to be garbage collected.
lol

You clearly don't know much about programming. (See: Garbage Collection (Computer Science) )

As for OP I've no idea why your comparing Minecraft to Trem, but why don't you just stop it. Ok?
« Last Edit: September 20, 2011, 02:05:43 am by Knowitall66 »

/dev/humancontroller

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Anonymoose

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Re: Minecraft vs. Tremulous
« Reply #13 on: September 20, 2011, 02:38:21 pm »


I think it would be a great idea if we talked about both of these things in the same discussion for comparative purposes.
Don't you mind to tell me what you nickname meens, cause in my vocabulary there is only anon and a moose ???

Qrntz

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You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

vcxzet

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Re: Minecraft vs. Tremulous
« Reply #15 on: September 20, 2011, 05:20:42 pm »
Don't judge a programming language by the coders using it.
Java is an ok language.
But there are shittons of shitty programmers(e.g. notch) using it to create shit programs(e.g. minecraft) in a shitty way, since it is easy as shit.

Ingar

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Re: Minecraft vs. Tremulous
« Reply #16 on: September 20, 2011, 05:58:44 pm »
Don't judge a programming language by the coders using it.
Java is an ok language.
But there are shittons of shitty programmers(e.g. notch) using it to create shit programs(e.g. minecraft) in a shitty way, since it is easy as shit.

Name me one large, popular java application that runs smoothly

David

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Re: Minecraft vs. Tremulous
« Reply #17 on: September 20, 2011, 06:16:00 pm »
OpenOffice is OK after the half-hour start up time.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

vcxzet

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Re: Minecraft vs. Tremulous
« Reply #18 on: September 20, 2011, 07:31:14 pm »
20 seconds for me...

/dev/humancontroller

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Re: Minecraft vs. Tremulous
« Reply #19 on: September 20, 2011, 09:32:29 pm »


I think it would be a great idea if we talked about both of these things in the same discussion for comparative purposes.
both can represent Java.

RAKninja-Decepticon

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Re: Minecraft vs. Tremulous
« Reply #20 on: September 20, 2011, 09:50:15 pm »
Don't judge a programming language by the coders using it.
Java is an ok language.
But there are shittons of shitty programmers(e.g. notch) using it to create shit programs(e.g. minecraft) in a shitty way, since it is easy as shit.

Name me one large, popular java application that runs smoothly
here are a couple i see mentioned sometimes -


Smartsvn (GUI SVN Client) http://www.syntevo.com/smartsvn/
Azureus (Bittorrent client) http://azureus.sourceforge.net/

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Qrntz

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Re: Minecraft vs. Tremulous
« Reply #21 on: September 20, 2011, 10:21:47 pm »
runs smoothly
Azureus
I would expect an app to run smoothly if it ate half of my RAM, but whoa, it doesn't.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

RAKninja-Decepticon

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Re: Minecraft vs. Tremulous
« Reply #22 on: September 21, 2011, 12:11:33 am »
runs smoothly
Azureus
I would expect an app to run smoothly if it ate half of my RAM, but whoa, it doesn't.
depends on how much RAM we're talking.  for all i know you could be talking 256 MB.  furthermore we dont know how well your system matches up with whatever recommended specs they have for it.

i've never used the program myself mind you, but i constantly see people swear by it.

i just dont understand the disgust and hyperbolic hatred some programmers express to languages they dont like for whatever reason.  it is my understanding that most popular languages attained their popularity by being able to do at least one thing well.  if that one sole thing is being easy to learn, then so be it.

regardless, at the end of the day, the average end-user does not care what language his application is written in, only that it works as advertised.
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/dev/humancontroller

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Re: Minecraft vs. Tremulous
« Reply #23 on: September 21, 2011, 04:14:59 am »
the average end-user does not care what language his application is written in, only that it works as advertised.
lies! performance must not be neglected.

Cope57

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Re: Minecraft vs. Tremulous
« Reply #24 on: September 21, 2011, 06:28:32 am »
OpenOffice is OK after the half-hour start up time.
If you're an OpenOffice.org user, you've undoubtedly encountered the open source office suite's painstaking slow load up times.
This is a small tutorial to speed things up.
 
Start Open Office and click on Tools > Options.
This should open the configuration.
Click on Memory in the left menu and change the following settings:

  • Number of Steps: 30
  • Use for Open Office: 128
  • Memory per Object: 20
  • Number of Objects: 20



Edit: This will give you the most increase decrease in load times. (increased speed)
There are other options to further increase the speed by enabling the Quickstarter.
This is not required, but it helps a little.

Yet another step to speed up the load times is to disable the Java functionality. Some people may frown upon this, as they need the Java function, but that is OK, you have already increased the load speed as much as you can then, no need to proceed further if you need the Java function.

Yes, it will also work for LibreOffice if one has it installed.

Reboot the application to see the results.
NOTE: You are using Linux, no need to reboot the PC! ;)

Sorry I went off-topic, I was only helping another with there OpenOffice/LibreOffice load times. Feel free to move this post if needed.


We now return you to our regular scheduled programming...

« Last Edit: September 22, 2011, 12:11:02 am by Cope57 »
Computers do not have problems, they have users *Link Removed*
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vcxzet

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Re: Minecraft vs. Tremulous
« Reply #25 on: September 21, 2011, 09:06:59 am »
Name me one large, popular java application that runs smoothly
>large >application >runs smoothly

It has nothing to do with java. things tend to f up as they get larger (I bet there is a physics rule for it)
Maybe java apps f up faster as they get larger

It is explained in this video:
http://www.youtube.com/watch?v=i7gIpuIVE3k

Tremulant

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Re: Minecraft vs. Tremulous
« Reply #26 on: September 21, 2011, 12:36:50 pm »
OpenOffice is OK after the half-hour start up time.
If you're an OpenOffice.org user, you've undoubtedly encountered the open source office suite's painstaking slow load up times.
This is a small tutorial to speed things up.
 
Start Open Office and click on Tools > Options.
This should open the configuration.
Click on Memory in the left menu and change the following settings:

  • Number of Steps: 30
  • Use for Open Office: 128
  • Memory per Object: 20
  • Number of Objects: 20



This will give you the most increase in load times.
I don't want to increase load times.... but that error aside, i don't see why this would make any difference(unless maybe your machine is touching swap), can you explain how fiddling with undo buffers and cache sizes makes it start significantly quicker? Do also bear in mind that the slowest part of loading most apps is reading them from the drive, so restarting the application wont show you anything, it'll be cached at that point and start instantly whether you changed those settings or not.
my knees by my face and my ass is being hammered

RAKninja-Decepticon

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Re: Minecraft vs. Tremulous
« Reply #27 on: September 21, 2011, 08:28:54 pm »
the average end-user does not care what language his application is written in, only that it works as advertised.
lies! performance must not be neglected.
joe user does not understand how to run virus scans or defrag a hard drive in windows.  he thinks it takes so long to load because it is supposed to =D

sorry, as programmers express contempt for languages, so too do repair techs express contempt for users.  you wouldent believe some of the things i've had to fix.
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rotacak

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Re: Minecraft vs. Tremulous
« Reply #28 on: September 23, 2011, 12:03:39 am »
GeneralScott: probably it would have had different engine.

jez

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Re: Minecraft vs. Tremulous
« Reply #29 on: September 24, 2011, 02:24:32 pm »
Name me one large, popular java application that runs smoothly

Eclipse. A very well designed bit of software.

Java has a lot going for it.