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Porting Warsow 6.1 maps to Tremulous?

Started by Ignus Jade, December 03, 2011, 01:05:43 AM

Ignus Jade

Warsow 6.1 has really nice maps and layouts, and there's a big big bunch of maps, not to mention it's made in Quake 2 engine, so it shouldn't be too hard to port the maps to Tremulous.

I was wondering if anyone would be willing to port the maps taken from the pk3s into the Tremulous map editor, removing invalid Warsow entities and Tremifying it a bit, AKA adding alien and human bases, maybe changing the lighting and SOME textures, to retain the cartoonish look a bit.

Since the maps and textures are packed seperately, you might want to pack all the maps up into a big bundle, as we don't know which textures are which.

POSSIBLY USEFUL LINKS:
Warsow 0.61: http://www.zcdn.org/dl/warsow_0.61_unified.zip
Warsow SDK: http://www.zcdn.org/dl/warsow_0.61_sdk.zip

Thanks in advance.  ;)

Pazuzu

I like the cartoonish aesthetic of Warsow, but the maps would probably have to be modified a lot to be playable under Trem.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

Qrntz

Awesome, but... stamina? open places? fancy jumps? :(

Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating


ULTRA Random ViruS

no, we have hot air balloons. With the model of a jetpack :P

This can be fixed by editing values through the qvm, but that doesn't really matter.