No offense, but overall this map is far from ready for release.
Everything needs a lot of work.
- Lighting; Way too dark, also coloured lighting is nice but don't over do it.
- Detailing; You haven't even begun to do this.
No detail;

Some detail (Note it could easily look far better than this (I spent about 60s on it));

- Texturing; Strange choices (Couldn't distinguish doors from wall etc), bad alignment, bad texture scales (Resulting in stretching etc).
- Scale; Everything is excessively large and open, making this map easy for humans to dominate on. Try using the OM/RC as a reference.
- Brushwork; Very poorly done (see attached images)
Other notes;
- Map name, change it. It is its too long and hard to remember.
- Add a Levelshot.
- Give the spectator a way out of that room (without having to wait for someone to activate that elevator).
- Having to shoot a door to open it is undesirable in my opinion.
- Teleporters don't look like teleporters, use a custom shader or something.
- Readme text; Actually name it 'ReadMe.txt' or 'M1PORHunting_Read_Me.txt' and it should be located in the root of the pk3.