Alright, every time I make a glass shader, I get a bug where everything past the glass is extremely bright. How do I stop this? I can't release Gomeisa B2 or _Shift if this keeps happening. Im using the nexus6/niveus glass shaders and putting nodraw on the side of the glass which should not be seen through from.
EDIT: Another nuissance im having with another map is that I need to find a way to display the uncreation skybox below the map. I get the hall of mirrors when placing the skybox at the bottom. The sides and top works, but not the bottom.