Author Topic: Tremulous screenshots "contest"  (Read 7120 times)

nalf

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Tremulous screenshots "contest"
« on: February 26, 2012, 09:28:37 pm »
I was googling for Tremulous screenshots the other day, and there were just a few I'd call spectacular. So let's make a few.

Just for kicks, let's do a Tremulous screenshots contest. No reward except pride :).

I'd suggest these rules (of course not mandatory, since there is no reward):
  • Unless the author says otherwise, all posted screenshots will be licensed under CC by-nc-sa license so that it can be eventually used for propagating Tremulous etc.
  • They should be taken from a real game, nothing (at least too much) artificial.
  • They must be nice ;).

If you think this is a silly idea, I respect it, just please don't spam the thread, simply don't reply.

MothMan

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Re: Tremulous screenshots "contest"
« Reply #1 on: February 27, 2012, 12:18:14 pm »
Actually, trying do gather screenshots and videos in a unique place sounds like a good idea. It could help the community to promote this game by providing some advertising material.
I'm gonna procrastinate tomorrow...

Ingar

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Re: Tremulous screenshots "contest"
« Reply #2 on: March 06, 2012, 06:46:38 pm »
I noticed my Tremulous screenshot gallery got damaged, so I restored it in all its glory.
http://ingar.satgnu.net/tremulous/screenshots/index.html




Pazuzu

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Re: Tremulous screenshots "contest"
« Reply #3 on: March 06, 2012, 09:47:51 pm »
Code: [Select]
/bind PAUSE "set cg_draw2d 0; wait 5; screenshotJPEG; wait 5; set cg_draw2d 1"

ok, can you give me the tool thingy app that can code?

UniqPhoeniX

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Re: Tremulous screenshots "contest"
« Reply #4 on: March 06, 2012, 10:15:38 pm »
Code: [Select]
bind F11 vstr _ssScr
bind F12 vstr _ssClr

set _ssScr "math _ss_Counter ++;                          vstr _ss_scr;                                    echo Screenshot"
set _ssClr "math _ss_Counter ++; vstr _ss_hideUI; delay 5 vstr _ss_clr; delay 10 vstr _ss_showUI; delay 10 echo Clear Screenshot"
set _ss_hideUI "set _tmp_drawgun \$$cg_drawgun\;cg_drawgun 0;cg_draw2d 0"
set _ss_showUI "set cg_drawgun \$$_tmp_drawgun\;             cg_draw2d 1"
set _ss_scr "screenshotjpeg \$$fs_game\-\$$mapname\-\$$_ss_Counter\-\$$r_width\x\$$r_height\"
set _ss_clr "screenshotjpeg \$$fs_game\-\$$mapname\-\$$_ss_Counter\-\$$r_width\x\$$r_height\-clear"
Ofc requires /math and cvar substitution. Sadly there's no date/time variable nor a way to guarantee not overwriting screenshots if autogen (and _ss_Counter value) is lost.
EDIT: Apparently this needs "/seta _ss_Counter 0" for trem to start storing that value...
« Last Edit: March 10, 2012, 05:34:32 am by UniqPhoeniX »

Ingar

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Re: Tremulous screenshots "contest"
« Reply #5 on: March 09, 2012, 05:59:49 pm »
Just join a game, go spectator, cg_draw2 0 and make shots like mad. Delete junk shots.
I also use my screenshot filename patch. (must be on the forum somewhere, too lazy to search)

ULTRA Random ViruS

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Re: Tremulous screenshots "contest"
« Reply #6 on: March 24, 2012, 09:35:06 am »
I had about 12 gb of screenshots, but i lost them as i gave my mac back to the school (it was lent to me for schoolwork for year 10 only) because i had no space to put them.