Author Topic: The direction of TremZ/Unvanquished.  (Read 32968 times)

/dev/humancontroller

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Re: The direction of TremZ/Unvanquished.
« Reply #30 on: March 05, 2012, 12:47:29 am »
my first assumption was essentially right.  the "custom" engine is really just openwolf with frankencode cut-n-paste additions.
what is the OpenWolf engine?
what is the Xreal engine?
what is Tremulous' engine?
what is the ioQuake3 engine?
what is Quake 3 Arena's engine?
iD tech3, basically re-written iD tech 2?
did you just answer only the last of multiple, consecutive questions, like retards typically do?

i'll save you the time -- each said engine is really just the next said engine with frankencodeTM cut&paste additions.

RAKninja-Decepticon

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Re: The direction of TremZ/Unvanquished.
« Reply #31 on: March 05, 2012, 02:10:37 am »
my first assumption was essentially right.  the "custom" engine is really just openwolf with frankencode cut-n-paste additions.
what is the OpenWolf engine?
what is the Xreal engine?
what is Tremulous' engine?
what is the ioQuake3 engine?
what is Quake 3 Arena's engine?
iD tech3, basically re-written iD tech 2?
did you just answer only the last of multiple, consecutive questions, like retards typically do?

i'll save you the time -- each said engine is really just the next said engine with frankencodeTM cut&paste additions.
commentless namespace and naming convention conflicting code lifted from a wiki or another project or a wiki of another project?

(edit, missed a word)
« Last Edit: March 05, 2012, 02:13:01 am by RAKninja-Decepticon »
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/dev/humancontroller

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Re: The direction of TremZ/Unvanquished.
« Reply #32 on: March 05, 2012, 03:39:49 am »
commentless namespace and naming convention conflicting code
no, frankencodeTM.

RAKninja-Decepticon

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Re: The direction of TremZ/Unvanquished.
« Reply #33 on: March 05, 2012, 06:15:16 am »
commentless namespace and naming convention conflicting code
no, frankencodeTM.
oh, i see now, i was not using the term in the same sense you were.
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Tremulant

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Re: The direction of TremZ/Unvanquished.
« Reply #34 on: March 05, 2012, 11:19:43 am »
So, just to check, I would probably assume that it's parts taken from multiple bodies of code and crudely stitched together without full understanding of the overall process, something of that sort?
my knees by my face and my ass is being hammered

/dev/humancontroller

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Re: The direction of TremZ/Unvanquished.
« Reply #35 on: March 05, 2012, 05:47:23 pm »
So, just to check, I would probably assume that it's parts taken from multiple bodies of code and crudely stitched together without full understanding of the overall process, something of that sort?
that may very well be the case, judging by the retardedness of the mover code in the g_mover.c file of the Quake 3 Arena source code.
the said case is surely true for open-source derivatives in the engine chain, based upon the fact that many unprofessional freelancer programmers worked on the engines.

FisherP

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Re: The direction of TremZ/Unvanquished.
« Reply #36 on: March 05, 2012, 10:39:47 pm »
Can I hand napkins to the people who are busy eating themselves?

Unfortunately well said.

I've said it before, I'll say it again. The tremulous community is sadly the worst Gaming community I've ever seen. Filled with big ego's and mouthy flamers. Maybe the Flamer should be the Tremulous Communities icon, not the goon, or the granger. 

It's really sad when the community (volt included, since he was part of the tremulous community before being tremz dev) can't work together for a common aim. It's also sad when developers join a "team" and start trying to enforce their will on the team leader, or team originator. Equally sad is when the leader won't take suggestions for improvements.

This whole mess was months in the making, and I feel sorry for Isch (hopefully got the spelling right) because it looks like it would have happened whether or not he took a break for a couple days or not.

Going through all that's said, all I see is a lot of big, hard-headed egos too proud to admit mistakes. If that offends you, then maybe you are one of those egos, go look in a mirror first before flaming me.

CreatureofHell

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Re: The direction of TremZ/Unvanquished.
« Reply #37 on: March 06, 2012, 12:47:08 am »
The Tremulous community is far better than that of TremZ and Unvanquished though. People here don't try to be nice, people don't try to honey-coat things. They are just direct and harsh and don't expect a release, whereas these new communities do.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Nux

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Re: The direction of TremZ/Unvanquished.
« Reply #38 on: March 06, 2012, 01:20:04 am »
The Tremulous community is far better than that of TremZ and Unvanquished though. People here don't try to be nice, people don't try to honey-coat things. They are just direct and harsh and don't expect a release, whereas these new communities do.

This pretty much sums up my preference to this community, but for the word 'nice'. The nicest people I know are blunt and forthright because they care. This is why I wouldn't sugarcoat the act of 'sugarcoating' itself by calling it 'nice'.

toast

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Re: The direction of TremZ/Unvanquished.
« Reply #39 on: March 06, 2012, 03:28:12 am »
I may not agree with everything Volt has done, but I think it's in fairly poor taste to compare a guy, who was pressured to get a game he's not getting paid to do done really fast, to fucking Hitler. God damn. That dude killed millions of people, brutally. I'm not defending anyone here, just come up with better insults. Shit.

tl;dr get a life.

RAKninja-Decepticon

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Re: The direction of TremZ/Unvanquished.
« Reply #40 on: March 06, 2012, 05:53:01 am »
So, just to check, I would probably assume that it's parts taken from multiple bodies of code and crudely stitched together without full understanding of the overall process, something of that sort?
that may very well be the case, judging by the retardedness of the mover code in the g_mover.c file of the Quake 3 Arena source code.
the said case is surely true for open-source derivatives in the engine chain, based upon the fact that many unprofessional freelancer programmers worked on the engines.
huh.  i would have thought they had a "clean and professional" codebase, on an assumption.  oh well.  you know what they say about assumptions.
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/dev/humancontroller

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Re: The direction of TremZ/Unvanquished.
« Reply #41 on: March 06, 2012, 07:13:39 am »
Filled with big ego's
and grammar mistakes.
Going through all that's said, all I see is a lot of big, hard-headed egos too proud to admit mistakes. If that offends you, then maybe you are one of those egos, go look in a mirror first before flaming me.
name at least 1 triplet, which is strongly related to this thread, of a person, his/her mistake, and the corresponding thing to admit. (do not include your grammar mistake.)

Pazuzu

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Re: The direction of TremZ/Unvanquished.
« Reply #42 on: March 06, 2012, 06:48:19 pm »
Sixthly, since you're speaking for Unvanquished, would you mind explaining why I'm currently banned from #unvanquished even though I've never been there?

ok, can you give me the tool thingy app that can code?

/dev/humancontroller

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Re: The direction of TremZ/Unvanquished.
« Reply #43 on: March 06, 2012, 07:27:03 pm »
Sixthly, since you're speaking for Unvanquished, would you mind explaining why I'm currently banned from #unvanquished even though I've never been there?
#unvanquished has existed many years ago, long before the TremZ project was even planned to begin. maybe you were there long ago and were banned for whatever reason. #unvanquished was the discussion channel for the then-planned 3rd race mod. however, recently, TremZ was stupidly renamed to Unvanquished.

Pazuzu

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Re: The direction of TremZ/Unvanquished.
« Reply #44 on: March 06, 2012, 07:34:46 pm »
If I'd done something to get banned there, I would remember it.

ok, can you give me the tool thingy app that can code?

Celestial_Rage

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Re: The direction of TremZ/Unvanquished.
« Reply #45 on: March 06, 2012, 08:03:37 pm »
You will be unbanned as soon as I get back. I have no idea why you would be banned.
"The reports of my death are greatly exaggerated" ~Mark Twain

Pazuzu

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Re: The direction of TremZ/Unvanquished.
« Reply #46 on: March 06, 2012, 09:39:19 pm »
Ah, thanks.

ok, can you give me the tool thingy app that can code?

Sixthly

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Re: The direction of TremZ/Unvanquished.
« Reply #47 on: March 07, 2012, 01:40:28 pm »
It's really sad when the community (volt included, since he was part of the tremulous community before being tremz dev) can't work together for a common aim. It's also sad when developers join a "team" and start trying to enforce their will on the team leader, or team originator. Equally sad is when the leader won't take suggestions for improvements.

I agree with this fully. Fortunately our loss was minimal in the end so development will not be affected too much once we are back on track. The main thing that threw us off was the seizure of infrastructure. This time we have a project head hosting the infrastructure.

Don't misunderstand, as much as we all wanted to work together, all it took was someone contributing something significant to block our access when they disagree in order to ruin relationships. I'm sure you can understand the situation.

I may not agree with everything Volt has done, but I think it's in fairly poor taste to compare a guy, who was pressured to get a game he's not getting paid to do done really fast, to fucking Hitler. God damn. That dude killed millions of people, brutally. I'm not defending anyone here, just come up with better insults. Shit.

The reason I associated volt with Hitler is because he has turned the project into a dictatorship, not because I believe that volt is a mass murder or because I am trying to insult him. It was an analogy. Now that I look back, it was a pretty poor analogy. Regardless, the reason behind the analogy was If you are a developer and disagree with volt then you are banned as a "Traitor", no matter what contributions you have made or are actively making.
« Last Edit: March 07, 2012, 01:43:08 pm by Sixthly »
AussieAssault: Australian Tremulous.

/dev/humancontroller

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Re: The direction of TremZ/Unvanquished.
« Reply #48 on: March 07, 2012, 07:25:38 pm »

RAKninja-Decepticon

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Re: The direction of TremZ/Unvanquished.
« Reply #49 on: March 08, 2012, 05:47:12 am »
see Godwin's law.
isnt there a law about how quickly godwin's law will be invoked?
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1337-Kynes

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Re: The direction of TremZ/Unvanquished.
« Reply #50 on: March 08, 2012, 05:53:33 am »
What do you get. When combine. Deuterium pellet. Terrawatt laser.
And primitive Earth leader from Asian steppes.
ANSWER.
KHAN. FUSION.

ULTRA Random ViruS

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Re: The direction of TremZ/Unvanquished.
« Reply #51 on: March 08, 2012, 10:32:36 am »
btw, to anyone interested, the project's repository was first located on Assembla, then on SourceForge, and now there are 2 separate projects, one on GitHub (the GOODTM one) and the other one on BountySource. During each relocation, the full history of commits were erased. however, i still have the full history of both the Assembla and SourceForge repositories, and can provide them upon request.
So this explains the EASILY noticeable odd sudden "first commit". Its easy to tell by checking the history, and looking at the logs and see what the source code looks like there. Now, everyone hates volt. Nice going.

Qrntz

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Re: The direction of TremZ/Unvanquished.
« Reply #52 on: March 08, 2012, 02:37:23 pm »
btw, to anyone interested, the project's repository was first located on Assembla, then on SourceForge, and now there are 2 separate projects, one on GitHub (the GOODTM one) and the other one on BountySource. During each relocation, the full history of commits were erased. however, i still have the full history of both the Assembla and SourceForge repositories, and can provide them upon request.
So this explains the EASILY noticeable odd sudden "first commit". Its easy to tell by checking the history, and looking at the logs and see what the source code looks like there. Now, everyone hates volt. Nice going.
… what?

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating