who are the tremz engine devs vs the unv engine devs and is daemon not openwolf based in itself?
TremZ devs: volt, HermXIV; OpenWolf devs: dushbag.
TremZ/Unvanquished & Daemon devs: everyone else.
Daemon is based on OpenWolf.
Should've replied to this nonsensical deception before.
TremZ devs number around 9 people. OpenWolf developers include not only TheDushan, but all his allies and assistance in the wider quake community, particularly Enemy Territory.
Unvanquished devs are those who left. That's it. Many followed, fine. No problem.
Daemon is a primitive early version COPY of the OpenWolf engine that is divergent. They're not exactly the same any more. OpenWolf is more advanced.
1) Please don't equate your incompetency with bugs in the engine. Last I talked to you, your "cmake errors aplenty" was your inability to locate the CMakeLists.txt.
Fiction is a wonderful thing, but telling stories that are untrue about others is more than a little dishonest. I was clearly referring to the ENGINE not being able to locate the CMakeLists.txt on one of the many tests we have done, due to a bug - which was fixed rather easily. lol
2) And we're sorting out those issues. It seems you are unfamiliar with open source software, especially the "open" part. The whole point of open source software is to have it PUBLIC and AVAILABLE to anyone who wants to help or try it out.
Prior agreements with TheDushan, you should think about that. There are legal issues, they have been explained, some choose to decieve themselves since they rather not accept that any legal issues could possibly constrain them. Apparently, you want to encourage outright thievery and breach of contractual agreements.
3) I'd like to reiterate that just because you cannot run it now, doesn't mean that you won't be able to run it in the future.
Straying into fantasy again with all your rambling - lol - I've been carrying out hardware tests that none of you have done, with operating systems that none of you are apparently familiar with. If the game doesn't run adequately on the majority of those systems, then to me it's a highly lacking in playability, it's a disservice to the public to release rubbish. Others not directly in the TremZ project yet associated with it, have also been assisting in this testing.
Unvanquished devs have relied upon the haphazard, random complaints about bugs that players report. By this method, they'll likely only resolve the most obvious and nothing more. The TremZ team goes by a different ideology (and that's all this really is about on both sides), they prefer to be careful, aim for quality, and plan. Without the distractions of divisive time-wasting nonsense, the project is moving ahead rapidly using this attitude.
I very very very much doubt that most people can't get the game to run.
Check downloads versus number of players. There are way too much of the former compared with the number of the later. It's highly disproportionate. A lot of people probably just give-up. That's expected in most releases when too many things go wrong. They might not post in the Unvanquished forums, because they never cared enough. They just go, "
Oh stupid pre-alpha game doesn't work, meh, I'll go and play something else". It's being normal. Don't expect everyone is going to be so enthused as you are.