Author Topic: The n00b's guide to Humans  (Read 11053 times)

42

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The n00b's guide to Humans
« on: April 17, 2012, 08:54:51 pm »
The n00b's Guide to Humans (v1.6)

Ok, so I'm going to try to explain how to become a good humans player.  I want to do this while I can still remember some of the mistakes I made.  

0. ALWAYS KEEP MOVING.  If you keep moving, you are harder to hit.  This means never stand in one place for more than 1 second.  (Unless it's the arm, and then you don't have much choice without binds)  Practice dodging, and always look behind yourself.  

1. Spawn as rifle.  Being a builder requires some knowledge of the game, and tactics, which you don't have yet.  You'll end up screwing things up and getting kicked.  

2. Buy armor first.  If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots.  Buy a helmet (:helmet:), and then a light armor.  Don't buy the battlesuit (:battlesuit:), as it's too expensive, and will drain your funds.  Don't buy jetpack (:jetpack:) until you have experience.  A battpack (:battpack:) is useless, since you won't be alive long enough to use most of the bullets, anyway.  

3. Use your medikit whenever you get to ~85 hp or lower.  (Push 'm')  Whenever you don't see aliens, but you are losing hp, you have been poisoned.  Use the medikit to fix this, as it stops poison.  On a side note, you also get a new medikit after you get to 100hp from the medistation, so make sure to stay on it until you are fully healed. 

4. Camp in the base.  This will keep you from feeding as much.  (Going out and getting killed repeatedly; this increases the power of the opposing team).  Once you have enough confidence, try going out in large groups (Bringing us to rule 5)

5. Go out in groups.  Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit.  

6. Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons).  Keep in mind that all of the advanced alien classed have extra hp:

    Granger (:granger:)
        A granger will usually try to run from you, as it is the alien builder, and has low defense.  Just follow it as far as you can, and you will get a kill.  Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base.  The advanced grange also has sticky spit, so watch out for that.  

    Dretch (:dretch:)
        Dretches are the base class of aliens, so you will be seeing a lot of these.  They are fast, and can kill with two direct hits to the head, or one hit to the head, and two anywhere else.  They can also climb walls.  If you see one of these critters, try shooting at them while you can, and backpedal.  Expect to be killed a lot by these.  

    Basilisk (:basilisk:)
        Basilisks are slower than dretches, but they can still wallwalk.  They can hold their quarry, so that you can't turn.  For this reason, they try to sneak up on people.  When fighting one, fire downwards, and jump a lot.   The advanced basilisks can also release a gas that "disorients" you (Your view goes all topsy-turvey).  The may try to be your hat, as well.  

    Dragoon (:dragoon:)
        Dragoons are a larger class of aliens.  They can pounce, when they jump horizontally, and swipe, which is just a melee attack.  When you see a dragoon jumping towards you, you must move out of the way.  This means never stopping moving, and jumping up and down whenever the goon gets to close.  When fully charged, their pounce can deal 100 hp damage.  Advanced goons have a nasty barb they shoot that does 110 damage.   Other than that, just empty your magazine, and hope you have buddies with you.  

    Marauder (:marauder:)
        Marauders are the bounciest alien around, so the biggest problem is getting a bead on them.  A common tactic is to rush at your head and make a swipe at it.  Advances marauders also have a nasty zap feature.  This can be devastating to the base, so kill these first when at the base.  

    Tyrant (:tyrant:)
        Tyrants are somewhat different than the other aliens.  They cannot jump (the biggest, IMO), and they are huge/bulky.  However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents.  The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind.  In groups, you can all kill it just by getting behind it, dodging the attack and shooting.  The most effective way to not get killed however, is to run away and hope it goes the other way

7. Human weapons:

    Rifle
        The rifle is the basic weapon for humans.  You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload.  Not very encouraging, but this weapon can be pretty effective.  Fall back at anything larger than a basilisk.  

    Shotgun
        The shotgun fires a large spray of small projectiles.  It has a low repeat rate, which can be a bit to get used to if you're trigger-happy.  Don't use this gun at range, as it has considerable spread.  This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6.  Run from marauders, because they move so fast (be cautious around dretches as well).  Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group.  With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots.  

    Lasgun
        The lasgun works like a vastly improved rifle.  It has no clips, and perfect accuracy.  Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished.  These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:).  Run from tyrants, and unless you're pretty good, marauders.  For goons, if you keep moving, and jump whenever it pounces, you will survive.  

    Chaingun
        The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary.  This gun must be used in groups, and should only be used against larger targets.  That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders).  Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can't get off enough bullets at them due to its mazzive spread.  

Stuff to stay away from (These are kinda hard to wield for n00bs):

  • Painsaw
  • Mass Driver
  • Pulse Rifle (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))
  • Flame Thrower
  • Lucifer Cannon

One last thing: Binds

Binds are really useful for making sure your trips to the armory are short and swift.  Just press a key, and your favorite gun gets bought (or whatever).  For more information, see the wiki article on binds.

Further Reference:

Tremulous Wiki Guides Section:  This has a bunch of good guides on human and alien tactics.  
GT Strategy Guide: This is an extensive guide to all of the classes, weapons, utilities, and buildables.
Alien Building, Human Building, and Common Base Locations: These guides are a must once you have enough experience to learn how to build.  
« Last Edit: May 01, 2012, 01:35:33 am by 42 »

CreatureofHell

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Re: The n00b's guide to Humans
« Reply #1 on: April 18, 2012, 12:38:21 am »
A battpack (:battpack:) is useless, since you won't be alive long enough to use most of the bullets, anyway. 

If you have a massdriver the battpack is the best thing since sliced bread.
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<Timbo> posting on the trem forums rarely results in anything good

42

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Re: The n00b's guide to Humans
« Reply #2 on: April 18, 2012, 09:00:16 pm »
A battpack (:battpack:) is useless, since you won't be alive long enough to use most of the bullets, anyway. 

If you have a massdriver the battpack is the best thing since sliced bread.

I do agree that the battpack is great on some weapons (mass driver, and lucifer cannon), but for my audience, I don't believe it's worth it.  The mass driver isn't very user friendly enough that n00bs will pick it up and be able to use it.  Stuff like the lasgun and the shotgun are pretty user-friendly, and what most n00bs will be using as expensive weapons.  For the lasgun, most n00bs will never use 200 bullets before they die. 

CreatureofHell

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Re: The n00b's guide to Humans
« Reply #3 on: April 18, 2012, 11:27:50 pm »
You should also include some stuff about each human weapon too then, to help them choose.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

42

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Re: The n00b's guide to Humans
« Reply #4 on: April 19, 2012, 01:23:29 am »
Updated it with a new weapons and external links section. 

Venkman

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Re: The n00b's guide to Humans
« Reply #5 on: April 28, 2012, 06:11:03 am »
Solid noob-guide. Can I make a suggestion?

Highlight #1 (spawn as rifle) and maybe put it in caps, because this is something that gets a lot of noobs kicked. And we don't want them getting frustrated and not coming back before they have a chance to even learn the game.

Especially not with Trem's community, which is dwindling at best.
Don't look at me! GO! SPAM EGGS.
Oooooohoho how we can argue about this one...

42

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Re: The n00b's guide to Humans
« Reply #6 on: April 28, 2012, 10:21:39 pm »
Solid noob-guide. Can I make a suggestion?

Highlight #1 (spawn as rifle) and maybe put it in caps, because this is something that gets a lot of noobs kicked. And we don't want them getting frustrated and not coming back before they have a chance to even learn the game.

Especially not with Trem's community, which is dwindling at best.

Edited, and thanks. 

Undeference

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Re: The n00b's guide to Humans
« Reply #7 on: April 29, 2012, 06:17:23 am »
Change "n00b" to "newbie" in the title. One carries negative connotations and makes you look like an idiot.

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Buy a helmet (Helmet), and then a light armor.
That's useful if you only care about getting hit on the head, which won't happen as often as getting hit on the body, even against good players.

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Use your medikit whenever you get to 97 hp or lower.
Generally a waste. Definitely a waste if you have a battlesuit or helmet and light armour.

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Camp in the base.  This will keep you from feeding.
Not necessarily.

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When fighting [a basilisk], fire downwards, and jump a lot.
Huh? That only makes you look like an idiot.

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[Dragoons] can pounce, when they jump horizontally, and swipe, which is just a melee attack.
Um…?

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jumping up and down whenever the goon gets too close will drain your stamina and make it harder to dodge.
FTFY

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The lasgun works like a vastly improved rifle.
Only if you have bad aim or need the extra ammo (without reloading or with the battery pack). The rifle does 111 55 dps compared to 90 45 dps for the lasgun, so it can be better against small aliens, if you won't live very long, or if you are in a group.

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[The chaingun] must not be used in tight groups because it will kill your teammates
FTFY

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Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill.
Chaingun does 150 damage in the minimum amount of time it takes for a dretch to kill an unarmored human. In other words, if only 1/6 of a chaingunner's shots hit, he still gets the kill. And "5 or so bullets" is enough to kill a dretch.

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stay away from…Mass Driver
Just because a person is a newbie in Tremulous, does not mean they can't aim.
« Last Edit: April 30, 2012, 04:58:31 am by Undeference »
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UniqPhoeniX

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Re: The n00b's guide to Humans
« Reply #8 on: April 30, 2012, 04:26:53 am »
Tyrants CAN jump, well enough to jump from one side of the atcs base to the other if the player is any good.
Rifle reloads in 2s.
Rifle and shotgun are quite good against marauders and goons, unless you are alone or they are significantly more skilled than you are.
The chaingun can be used effectively alone, and is the only weapon worth getting a bsuit for as a newbie. But ofc it is *always* much better to be in a group.
In GPP Dretch headbite only does 54 dmg... Unless this guide is for 1.1 in which case: IIRC mara zap was not a significant problem for the base in 1.1, tho I could be wrong. And tyrant crush is only in GPP.

Undeference: The rifle does 55.(5) dps, and lasgun does 45 dps. Chaingun teambleed has never been an issue for me.

Undeference

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Re: The n00b's guide to Humans
« Reply #9 on: April 30, 2012, 05:02:51 am »
Undeference: The rifle does 55.(5) dps, and lasgun does 45 dps.
The 111 came from me failing at using a calculator and the 90 came from looking at the wrong weapon (pulse rifle). I corrected my post.

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Chaingun teambleed has never been an issue for me.
It may not be an issue for the random newbie who decides to pick up a chaingun and can't handle the spread, but it almost invariably will be a problem for their teammates.  8)
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42

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Re: The n00b's guide to Humans
« Reply #10 on: May 01, 2012, 01:29:08 am »
Change "n00b" to "newbie" in the title. One carries negative connotations and makes you look like an idiot.

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Buy a helmet (Helmet), and then a light armor.
That's useful if you only care about getting hit on the head, which won't happen as often as getting hit on the body, even against good players.

Yes, but knowing what's around the next corner is a lot better than having a bit of extra protection.  I'd much prefer that, especially since most newbie deaths away from base result from them being ambushed. 

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Use your medikit whenever you get to 97 hp or lower.
Generally a waste. Definitely a waste if you have a battlesuit or helmet and light armour.

That was form a 1.1 guide.  Will be fixed. 
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Camp in the base.  This will keep you from feeding.
Not necessarily.
will adding "as much" work?
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When fighting [a basilisk], fire downwards, and jump a lot.
Huh? That only makes you look like an idiot.
Well, most of the time, basilisks will attack the legs, attempting to latch onto a human, and then go for the head.  If you can keep it from latching on, you have a much higher chance of survival.
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[Dragoons] can pounce, when they jump horizontally, and swipe, which is just a melee attack.
Um…?

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jumping up and down whenever the goon gets too close will drain your stamina and make it harder to dodge.
FTFY
Well, most of the time, when you are cornered by a goon, it will attempt to slash you and get the kill.  Jumping up and down makes it harder to get you,  and makes it less likely for a headshot to happen. 
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The lasgun works like a vastly improved rifle.
Only if you have bad aim or need the extra ammo (without reloading or with the battery pack). The rifle does 111 55 dps compared to 90 45 dps for the lasgun, so it can be better against small aliens, if you won't live very long, or if you are in a group.
Well, rate of damage does not make the weapon.  As a n00b, I was surprised at how quickly dretches died in comparison to the rifle.  It only takes 3 shot to kill a dretch with this weapon, not the 5 for rifle.
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[The chaingun] must not be used in tight groups because it will kill your teammates
FTFY

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Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill.
Chaingun does 150 damage in the minimum amount of time it takes for a dretch to kill an unarmored human. In other words, if only 1/6 of a chaingunner's shots hit, he still gets the kill. And "5 or so bullets" is enough to kill a dretch.
Wjere do you get your info?  With two headshots, a dretch kills an unarmored human.  Which will have horrible spread due to the recoil.  Which means he'll be crouching. Which means his fate is sealed.  The rifle does the job in much less time, anyway, because it has much less spread.
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stay away from…Mass Driver
Just because a person is a newbie in Tremulous, does not mean they can't aim.
Actually, one of the hardest things in tremulous is learning how to track dretches.  It's horrible until you get the hang of it, and the mass driver's pinpoint accuracy and slow repeat rate doesn't help either.  What n00bs really nee is something with a bit of spread.

Tyrants CAN jump, well enough to jump from one side of the atcs base to the other if the player is any good.
Well, the point I was trying to make there, was that they are very much a different beast from the kind of jump you see in other aliens. 
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Rifle reloads in 2s.
Rifle and shotgun are quite good against marauders and goons, unless you are alone or they are significantly more skilled than you are.
I never said that shotgun was bad against goons, or that rifle was either.  For marauders, it's a pita to track them, second only to dretches.  With a shotgun, there's no way you'll be able to get in 4 shots before it will get you (At least form a n00b's standpoint). 
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The chaingun can be used effectively alone, and is the only weapon worth getting a bsuit for as a newbie. But ofc it is *always* much better to be in a group.
In GPP Dretch headbite only does 54 dmg... Unless this guide is for 1.1 in which case: IIRC mara zap was not a significant problem for the base in 1.1, tho I could be wrong. And tyrant crush is only in GPP.
Hmm, I must have gotten that info from a 1.1 guide...
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Undeference: The rifle does 55.(5) dps, and lasgun does 45 dps. Chaingun teambleed has never been an issue for me.

Undeference

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Re: The n00b's guide to Humans
« Reply #11 on: May 01, 2012, 02:31:30 am »
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Yes, but knowing what's around the next corner is a lot better than having a bit of extra protection.  I'd much prefer that, especially since most newbie deaths away from base result from them being ambushed.
That's a matter of opinion, but as an alien I'd much rather get the quick kill against a newbie than wait until they walk into my trap. Also, helmet is more expensive, so if you can only afford one, you might do better with the less expensive one that has a larger area of coverage.

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will adding "as much" work?
Yeah, but encouraging people to camp probably isn't as good as encouraging people to go out responsibly.

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Well, most of the time, basilisks will attack the legs, attempting to latch onto a human, and then go for the head.  If you can keep it from latching on, you have a much higher chance of survival.
Most of the time, basilisks should be initially going for the back, where humans can't shoot them and have the least protection. Jumping up and down will not make it any more difficult for a basilisk to get the grab. Basilisks are like knives in the sense that the user probably knows how to use it, so if you don't know how to fight against it, just try to get away.

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Well, most of the time, when you are cornered by a goon, it will attempt to slash you and get the kill.  Jumping up and down makes it harder to get you,  and makes it less likely for a headshot to happen.
Most of the time, I don't get cornered, precisely because I don't waste stamina jumping up and down, hoping Mr. Alien leaves me alone. TBH, telling people to circle strafe is probably more effective.

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Well, rate of damage does not make the weapon.  As a n00b newbie, I was surprised at how quickly dretches died in comparison to the rifle.  It only takes 3 shot to kill a dretch with this weapon, not the 5 for rifle.
So you are more effective with lasgun than rifle but that does not negate the fact that it takes 150ms less time to kill a dretch with rifle than lasgun if you hit every time (and as neither weapon has significant spread, your chance to hit should be about the same).

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Wjere do you get your info?
tremulous.h
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With two headshots, a dretch kills an unarmored human.
Who spends 400 credits for a gun, but can't fork out 70 credits for armor? A dumb, dead newbie.
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Which will have horrible spread due to the recoil.  Which means he'll be crouching. Which means his fate is sealed.  The rifle does the job in much less time, anyway, because it has much less spread.
I think you are paying too much attention to how many hits it requires to do something and not how long that takes. Assuming the chaingunner doesn't make things easy for the dretch (e.g., by crouching in one spot while waiting for the dretch to eat them), and assuming that the chaingunner doesn't already have horrible aim, the dretch stands no chance.

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Actually, one of the hardest things in tremulous is learning how to track dretches.  It's horrible until you get the hang of it, and the mass driver's pinpoint accuracy and slow repeat rate doesn't help either.  What n00bs newbies really nee is something with a bit of spread.
Mass driver has such a low rof that tracking isn't that important. (In fact, many people who get lots of kills on public servers with mass driver don't even aim 90% of the time, they just point their mass driver in an area where dretches will go and wait until one walks into their shot.) The strength of the mass driver is not its accuracy, because it is no more accurate than rifle or lasgun, but its high damage, making it one of the few weapons where you should care more about how many hits it takes than how long.
« Last Edit: July 12, 2012, 10:12:32 pm by Undeference »
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