My two favorite things in Tremulous are powning humans and building bases. I'd say easily 90% of my time in-game is spent attempting one or the other.
And since Niveus is one of my favorite maps (some of you may yawn at that statement but Niveus has a really brilliant layout; fluid yet maze-like with multiple access-points to upper and lower levels, making for some epic chase-sequences), consequently I've spent a lot of time trying to craft an effective Alien base there.
Now that I have one which I really like, I wanted to post the concept here for two reasons:
1.|
I was hoping to workshop my idea with you guys and maybe compile a list of other unique base suggestions.
2.|
When I'm base-experimenting, without fail I'll usually run into at least one enraged player who sees that I'm trying something different and will immediately accuse me of noob-building, without even evaluating what I've actually built.
I get this knee-jerk reaction the most when building my Niveus base. Usually because "It's not Window?! How could we possibly survive without being crammed inside a small box with one narrow access point that is constantly clogged by teammates, you awful AWFUL person?!"
I'll try to explain that Window is overrated in GPP and that, if they'd just watch what I'm actually doing, they might find that it works even better.
Believe me: As a constant builder, I KNOW how obnoxious noob-builders can be. Still, it's always smarter to first evaluate the situation. If it's obvious that what they're doing is retarded (i.e. building cades somewhere cades don't belong, Egg-ATMs, moving OM to some random spot outside an already-established base), that's one thing.
But if, say, it's the beginning of the game and your Default is notoriously bad and there's only one teammate who even spawns as a builder and they're actually BUILDING something logical, question them before you start shit, especially when all you might end up doing is distracting and possibly sacrificing your only builder.
Anyway, enough bitching. Here's my design. It's called...
The BirdA.K.A.
"Not Window? ...How in the Fuck?!"(*Try to contain how jealous you are of my mad drawin' skills.)
S1[Enough remaining BP for an optional forward egg.]
s2|s3[Enough remaining BP for an optional forward egg and booster.]
Located across a small bridge from Niveus' Alien default-base is an enclosed area containing some crates and a soda-machine. This is what I'll refer to as the "upper-base"[WHITE AREA], where the OM and most of the eggs will be housed.
The room between Default and the enclosure is the "lower-base"[GRAY AREA] where most of the active defending should take place when Humans are rushing.
Now, I like this base for a number of reasons:
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IT'S ACCESS POINTSThough the lower-base has 3 entrances, the OM and most of the key structures are housed in the upper-base and can only be reached by a walled-in stairway and the suspended walkway leading from Default.
This requires humans without jetpacks who want to use the walkway to first climb up to the 4th floor and then work their way back down using the stairway in Default. THEN they have to make it across the walkway, which any goon in pounce-range will be more than happy knock them off of.
As for humans WITH jetpacks; they don't fair much better simply because the base's low ceiling and divided layout give them very little room for maneuvering.
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IT'S STRATEGIC LAYOUTThen, logically, the walled-in stairway leading from lower to upper-base would seem like the easier rout. But as long as you can keep the stairway caded, humans will be forced to either...
A.)try and shoot the cade from the narrow doorway leading into lower-base and thus reveal their position early on.
OR
B.)rush in from one of the other lower entrances and trap themselves inside the stairway, setting the human up for any nearby Alien to flank.
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IT HOLDS UP WELL AGAINST A RUSHSo S1 humans should have a hard time taking out key-structures if you can keep the walkway and (more importantly) the stairway to upper-base caded. Especially if the upper-base is built so that most of the structures can't be shot from lower-base.
Now to those Window-lovers who are thinking that "Well, Window only has one entrance, so it must be even harder to access...." technically that's true.
Which means Window is also a THOUSAND TIMES harder to exit as an Alien, especially for goons and rants, making it extremely easy to pin Aliens inside their base without any way to flank and any option besides "Wait for the enemy to enter and then bleed each other as we all rush to attack them."
That one narrow entrance also requires your team to rally single-file if they ever want to rush.
Moreover, once a human is inside window, the OM is wide-open. The Bird's enclosure leaves very little room for the Human to evade while also keeping a line of sight on the OM and they usually die rather quickly or are forced to dodge back out into the lower-base and out of the OM's line-of-sight. This is even more true after the aliens have staged-up. Which brings me to...
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AFTER S2, IT GETS RIDICULOUSFirst, move the OM and several eggs up to the rafters above, where you should also place your main booster. Once they're up there, the eggs are almost untouchable.
I'm not exaggerating. Almost every time I've gotten to s2 with the Bird, it has resulted in either a win or a draw, simply because of how difficult it was for the humans to keep a line of sight on the rafter-eggs above upper.
Especially if you build your eggs, cades, and trappers in a way that makes possible angles to hit from even more minute.
...Okay, I think I've rambled enough. Besides, I can talk and talk but what I'd rather do is let you guys try it for yourself and tell me what you think.