Author Topic: ATM/Egg Sack Idea  (Read 10696 times)

MoronicAcid

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ATM/Egg Sack Idea
« on: June 30, 2012, 03:31:18 am »
While playing Tremulous, I thought it would be a neat idea if there was some kind of storage for credits/evolution points where players could save their credits/evolution points and gain interest on them over time. In addition, players would be able to transfer credits/evolution points to another teammates account or a universal team account. In the universal team account, no interest is gained but all teammates, including the guy who just joined with no credits/evolution points, could withdraw from the ATM/Egg Sack. In order to prevent players from wasting credits/evolution points, a team vote can be called to prevent a specific teammate from withdrawing credits. When an ATM/Egg Sack is destroyed by the enemy team, all the credits/evolution points put into the ATM/Egg Sack will be lost. Deconstruction would, however, lead to no penalty.

/dev/humancontroller

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Re: ATM/Egg Sack Idea
« Reply #1 on: June 30, 2012, 07:00:42 am »
While playing Tremulous, I thought it would be a neat idea if there was some kind of storage for credits/evolution points where players could save their credits/evolution points and gain interest on them over time. In addition, players would be able to transfer credits/evolution points to another teammates account or a universal team account. In the universal team account, no interest is gained but all teammates, including the guy who just joined with no credits/evolution points, could withdraw from the ATM/Egg Sack. In order to prevent players from wasting credits/evolution points, a team vote can be called to prevent a specific teammate from withdrawing credits. When an ATM/Egg Sack is destroyed by the enemy team, all the credits/evolution points put into the ATM/Egg Sack will be lost. Deconstruction would, however, lead to no penalty.
aka. the bank buildable in older versions of Tremulous?

MoronicAcid

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Re: ATM/Egg Sack Idea
« Reply #2 on: June 30, 2012, 06:45:38 pm »
While playing Tremulous, I thought it would be a neat idea if there was some kind of storage for credits/evolution points where players could save their credits/evolution points and gain interest on them over time. In addition, players would be able to transfer credits/evolution points to another teammates account or a universal team account. In the universal team account, no interest is gained but all teammates, including the guy who just joined with no credits/evolution points, could withdraw from the ATM/Egg Sack. In order to prevent players from wasting credits/evolution points, a team vote can be called to prevent a specific teammate from withdrawing credits. When an ATM/Egg Sack is destroyed by the enemy team, all the credits/evolution points put into the ATM/Egg Sack will be lost. Deconstruction would, however, lead to no penalty.
aka. the bank buildable in older versions of Tremulous?

Assuming, I played that older version.

Nux

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Re: ATM/Egg Sack Idea
« Reply #3 on: June 30, 2012, 07:43:50 pm »
aka. the bank buildable in older versions of Tremulous?

I had no idea this existed.

Also, I've always opted for distributing my investments among teammates. The returns can be unreliable but at least it promotes economic prosperity in your team.

baybal

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Re: ATM/Egg Sack Idea
« Reply #4 on: July 05, 2012, 09:22:22 am »
While playing Tremulous, I thought it would be a neat idea if there was some kind of storage for credits/evolution points where players could save their credits/evolution points and gain interest on them over time. In addition, players would be able to transfer credits/evolution points to another teammates account or a universal team account. In the universal team account, no interest is gained but all teammates, including the guy who just joined with no credits/evolution points, could withdraw from the ATM/Egg Sack. In order to prevent players from wasting credits/evolution points, a team vote can be called to prevent a specific teammate from withdrawing credits. When an ATM/Egg Sack is destroyed by the enemy team, all the credits/evolution points put into the ATM/Egg Sack will be lost. Deconstruction would, however, lead to no penalty.
r u from Israil?

Asvarox

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Re: ATM/Egg Sack Idea
« Reply #5 on: July 05, 2012, 09:45:16 am »
That's not funny.

Oh, actually it is a little bit funny.

Or not.
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Qrntz

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Re: ATM/Egg Sack Idea
« Reply #6 on: July 05, 2012, 10:51:55 am »
On the grade of funny it's about at the scale of «baybal».

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

CreatureofHell

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Re: ATM/Egg Sack Idea
« Reply #7 on: July 06, 2012, 12:47:28 pm »
That's not funny.

Oh, actually it is a little bit funny.

Or not.

 ??? ???
Please tell me where I might be able to find this bit of humour.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

LuckyCharms

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Re: ATM/Egg Sack Idea
« Reply #8 on: July 08, 2012, 08:50:12 am »
Men, i beleev is bad idear to do this, kkkk. raisin y? cuz, usa will have to bailout eggs wen they go bewm, gg. I DUN WANT TAXZ GO 2 BAILOUT ALIEN SCUM EGGS, KK.




By the time 1.2 is finished, time travel will be normal, so why don't the future devs just travel back and release 1.2 early?  ???
volt your site fucking suck i cant even register it says check your cookie wtf i eat cookies i dont check them

Zordos

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Re: ATM/Egg Sack Idea
« Reply #9 on: July 13, 2012, 05:03:40 pm »
The only banking servers that I know of (1.1), and I'm certain they are others, are "A Server Returns" and "W".  AA is vanilla, I believe "Skittles" is also; "Kor" I believe (it's been a long time since I played there, is not bankable, "X" does not bank, "Z" does not, "L/D does not either".  But there is usually a server for just about everything a person wants--such is the diversity of this game.