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1.2 Gameplay Changes

Started by Norfenstein, September 12, 2009, 05:47:39 PM

Norfenstein

Today's test game finally convinced me tone hives down. Swarm lifetime is now 3 seconds instead of 6, and their damage is now 80 instead of 100.

Quote from: rotacak on September 19, 2009, 09:20:27 PM
What about that ogg support, will be?
It's not really my department, but I'm told the code is there, it's just a question whether it'd be worth the hassle of distributing libvorbis with the game. I suppose it's up to Timbo; I really don't know anything more about it.

bleach

Not to throw barbs at you, but don't you consult with the other devs before you make changes?  Or are these official?

Yarou

Good: Reduced alien regen

Bad: Everything else


Currently:
{&}Yarou

Jet~

Heh I have a question? When will you guys start adding the new weapon models and viewable hands for both humans and aliens?
The real world and computer world couldn't be further apart.

>.>Jet<.<

mooseberry

Quote from: Jet~ on September 21, 2009, 05:04:41 AM
Heh I have a question?

THAT IS NOT A QUESTION.  >:(

I however am interested in the answer to his second sentance. When do us "regulars" get to use new models?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

SeanHeron

#95
I'm not a regular around here, but I think it's been stated repeatedly that the new models will be out with the full release of 1.2 (and no sooner).
Edit: So of course we all hope for a soonish release of 1.2 :).

mooseberry

Well I assume they will at least be available during 1.2 beta testing. Surely they won't just release final 1.2 without any user playing time review.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Winnie the Pooh

I hope they don't release new models until after the beta. Then people won't be waving the new models everywhere like idiots.

Besides, they're not even done.

New Trooper's texturing = partially done - Animations? No one knows. (larmour/helmet texturing finished)

Flamethrower, Chaingun and ckit(?) = Unstarted - Nonbegun - Definished

I HIGHLY doubt that we're gonna have new alien models in 1.2 but if you look at the first-person goon legs on stannnum's site, they are quite different from the goon's legs now, not to mention that the goon bites, not clubs with its legs.
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

BriareoS

#98
Ummh, so no graphical enhancement/modification at all?
Menu/hud as seen in Develop servers are included? Just to make it clear :)
Btw i was hoping to see some updated model/texture :(

Edit: Btw i think that there is a bit too mutch power ups for humans and a bit too mutch aliens nerfing. But that's my opinion.

UniqPhoeniX

#99
Quote from: Winnie the Pooh on September 21, 2009, 09:11:47 PM
I hope they don't release new models until after the beta. Then people won't be waving the new models everywhere like idiots.
Besides, they're not even done.
New Trooper's texturing = partially done - Animations? No one knows. (larmour/helmet texturing finished)
Flamethrower, Chaingun and ckit(?) = Unstarted - Nonbegun - Definished
As far as YOU know... The models might be done, I really hope all new models won't be revealed in some screenies before beta...

Winnie the Pooh

Don't be so mean. >=[

Share! SHARE!
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Urcscumug

#101
Quote from: BriareoS on September 22, 2009, 12:03:39 PMUmmh, so no graphical enhancement/modification at all?

They keep 'em for 1.2.1.

P.S.: Notice how I didn't say 1.3. So it's not technically troll bait.
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

benmachine

Quote from: bleach on September 20, 2009, 03:28:30 AM
Not to throw barbs at you, but don't you consult with the other devs before you make changes?  Or are these official?

Strictly speaking, every change Norf makes could potentially be vetoed by Timbo before the merge into mainline SVN (mostly complete and scheduled Real Soon Now). In practice, however, he is probably the most experienced player on the dev team and his judgement is likely to be the best informed, so in the vast majority of cases it will become law.

Quote from: mooseberry on September 21, 2009, 05:10:26 AM
Quote from: Jet~ on September 21, 2009, 05:04:41 AM
Heh I have a question?

THAT IS NOT A QUESTION.  >:(

It totally is. It has a question mark and everything :)

The weapon models will not be done in time for the beta release, and require very little testing.
benmachine

bleach

Quote from: benmachine on September 24, 2009, 03:12:15 AM
Quote from: bleach on September 20, 2009, 03:28:30 AM
Not to throw barbs at you, but don't you consult with the other devs before you make changes?  Or are these official?

Strictly speaking, every change Norf makes could potentially be vetoed by Timbo before the merge into mainline SVN (mostly complete and scheduled Real Soon Now). In practice, however, he is probably the most experienced player on the dev team and his judgement is likely to be the best informed, so in the vast majority of cases it will become law.


Thank you sir!

No IQ Dude

I like the changes u guys made  ;D
looking foward to playing 1.2

Is there a release date yet?   :helmet:

Norfenstein

1.1 didn't get a release date until four days before actually being released. 1.2 is likely to have a similar situation.

your face

except we all know for a fact that 1.2 will be released on Thursday
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Amanieu

So we should expect a release date on Monday?
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P


Colynn'

Currently working on: REAL LIFE STUDIES BULLSHIT

Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

your face

we're dealing with powerful forces here, now they will have to ban us and delete this thread so no one will know.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Baconizer

By the time 1.2 is finished, time travel will be normal, so why don't the future devs just travel back and release 1.2 early?  ???
Why will you folk not ban me? :'(

Demolution

That way they break the space-time continuum, and they can't come back their own time!

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

mooseberry

Quote from: Baconizer on September 28, 2009, 12:35:08 AM
By the time 1.2 is finished, time travel will be normal, so why don't the future devs just travel back and release 1.2 early?  ???

It would essentialy mean that all the hard work they did between the date they released 1.2 (by going back in time) and the date they finished it would be worth nothing.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Cadynum

I hope this new exciting bending space and time technology will be integrated into tremulous as a final solution to ping differences.

Demolution

Quote from: Cadynum on September 28, 2009, 03:23:36 PM
I hope this new exciting bending space and time technology will be integrated into tremulous as a final solution to ping differences.

Quantum computing ftw!

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

==Troy==

Havent read the whole thread, but speaking of the hovel :

The old Optimuse's hovelport idea, would make sence to make it dretch-only, and letting 1 dretch per distance*multiplier seconds. Effectively making it take as much time as it would take a single dretch to run in straight line from one end to another.

Disable building hovel on creep, and building 2 hovels closer than 500 units away from each other.

Something to consider :)

Luigi1

hey idk if it was ever posted but i remember someone on AA saying flamers should have burn damage (similar to poison). boosters would heal it off of the alien. i thought the idea was kinda cool. forgot whos idea it was though  :'(

KamikOzzy

#119
I should not have said that.
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798