Author Topic: 1.2 Gameplay Changes  (Read 1105786 times)

Norfenstein

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Re: 1.2 Gameplay Changes
« Reply #90 on: September 20, 2009, 12:15:02 am »
Today's test game finally convinced me tone hives down. Swarm lifetime is now 3 seconds instead of 6, and their damage is now 80 instead of 100.

What about that ogg support, will be?
It's not really my department, but I'm told the code is there, it's just a question whether it'd be worth the hassle of distributing libvorbis with the game. I suppose it's up to Timbo; I really don't know anything more about it.

bleach

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Re: 1.2 Gameplay Changes
« Reply #91 on: September 20, 2009, 03:28:30 am »
Not to throw barbs at you, but don't you consult with the other devs before you make changes?  Or are these official?

Yarou

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Re: 1.2 Gameplay Changes
« Reply #92 on: September 21, 2009, 04:05:18 am »
Good: Reduced alien regen

Bad: Everything else


Currently:
{&}Yarou

Jet~

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Re: 1.2 Gameplay Changes
« Reply #93 on: September 21, 2009, 05:04:41 am »
Heh I have a question? When will you guys start adding the new weapon models and viewable hands for both humans and aliens?
The real world and computer world couldn't be further apart.

>.>Jet<.<

mooseberry

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Re: 1.2 Gameplay Changes
« Reply #94 on: September 21, 2009, 05:10:26 am »
Heh I have a question?

THAT IS NOT A QUESTION.  >:(

I however am interested in the answer to his second sentance. When do us "regulars" get to use new models?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

SeanHeron

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Re: 1.2 Gameplay Changes
« Reply #95 on: September 21, 2009, 10:51:21 am »
I'm not a regular around here, but I think it's been stated repeatedly that the new models will be out with the full release of 1.2 (and no sooner).
Edit: So of course we all hope for a soonish release of 1.2 :).
« Last Edit: September 21, 2009, 10:53:31 am by SeanHeron »

mooseberry

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Re: 1.2 Gameplay Changes
« Reply #96 on: September 21, 2009, 03:20:30 pm »
Well I assume they will at least be available during 1.2 beta testing. Surely they won't just release final 1.2 without any user playing time review.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Winnie the Pooh

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Re: 1.2 Gameplay Changes
« Reply #97 on: September 21, 2009, 09:11:47 pm »
I hope they don't release new models until after the beta. Then people won't be waving the new models everywhere like idiots.

Besides, they're not even done.

New Trooper's texturing = partially done - Animations? No one knows. (larmour/helmet texturing finished)

Flamethrower, Chaingun and ckit(?) = Unstarted - Nonbegun - Definished

I HIGHLY doubt that we're gonna have new alien models in 1.2 but if you look at the first-person goon legs on stannnum's site, they are quite different from the goon's legs now, not to mention that the goon bites, not clubs with its legs.
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

BriareoS

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Re: 1.2 Gameplay Changes
« Reply #98 on: September 22, 2009, 12:03:39 pm »
Ummh, so no graphical enhancement/modification at all?
Menu/hud as seen in Develop servers are included? Just to make it clear :)
Btw i was hoping to see some updated model/texture :(

Edit: Btw i think that there is a bit too mutch power ups for humans and a bit too mutch aliens nerfing. But that's my opinion.
« Last Edit: September 22, 2009, 12:14:13 pm by BriareoS »

UniqPhoeniX

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Re: 1.2 Gameplay Changes
« Reply #99 on: September 22, 2009, 05:26:56 pm »
I hope they don't release new models until after the beta. Then people won't be waving the new models everywhere like idiots.
Besides, they're not even done.
New Trooper's texturing = partially done - Animations? No one knows. (larmour/helmet texturing finished)
Flamethrower, Chaingun and ckit(?) = Unstarted - Nonbegun - Definished
As far as YOU know... The models might be done, I really hope all new models won't be revealed in some screenies before beta...
« Last Edit: September 22, 2009, 05:29:27 pm by UniqPhoeniX »

Winnie the Pooh

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Re: 1.2 Gameplay Changes
« Reply #100 on: September 22, 2009, 05:29:00 pm »
Don't be so mean. >=[

Share! SHARE!
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Urcscumug

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Re: 1.2 Gameplay Changes
« Reply #101 on: September 22, 2009, 05:32:23 pm »
Ummh, so no graphical enhancement/modification at all?

They keep 'em for 1.2.1.

P.S.: Notice how I didn't say 1.3. So it's not technically troll bait.
« Last Edit: September 22, 2009, 05:34:04 pm by Urcscumug »
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

benmachine

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Re: 1.2 Gameplay Changes
« Reply #102 on: September 24, 2009, 03:12:15 am »
Not to throw barbs at you, but don't you consult with the other devs before you make changes?  Or are these official?

Strictly speaking, every change Norf makes could potentially be vetoed by Timbo before the merge into mainline SVN (mostly complete and scheduled Real Soon Now). In practice, however, he is probably the most experienced player on the dev team and his judgement is likely to be the best informed, so in the vast majority of cases it will become law.

Heh I have a question?

THAT IS NOT A QUESTION.  >:(

It totally is. It has a question mark and everything :)

The weapon models will not be done in time for the beta release, and require very little testing.
benmachine

bleach

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Re: 1.2 Gameplay Changes
« Reply #103 on: September 24, 2009, 04:53:53 am »
Not to throw barbs at you, but don't you consult with the other devs before you make changes?  Or are these official?

Strictly speaking, every change Norf makes could potentially be vetoed by Timbo before the merge into mainline SVN (mostly complete and scheduled Real Soon Now). In practice, however, he is probably the most experienced player on the dev team and his judgement is likely to be the best informed, so in the vast majority of cases it will become law.


Thank you sir!

No IQ Dude

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Re: 1.2 Gameplay Changes
« Reply #104 on: September 27, 2009, 02:57:43 pm »
I like the changes u guys made  ;D
looking foward to playing 1.2

Is there a release date yet?   :helmet:

Norfenstein

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Re: 1.2 Gameplay Changes
« Reply #105 on: September 27, 2009, 08:53:21 pm »
1.1 didn't get a release date until four days before actually being released. 1.2 is likely to have a similar situation.

your face

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Re: 1.2 Gameplay Changes
« Reply #106 on: September 27, 2009, 09:05:30 pm »
except we all know for a fact that 1.2 will be released on Thursday
spam spam spam, waste waste waste!

Amanieu

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Re: 1.2 Gameplay Changes
« Reply #107 on: September 27, 2009, 10:01:26 pm »
So we should expect a release date on Monday?
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< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Grape

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Re: 1.2 Gameplay Changes
« Reply #108 on: September 27, 2009, 11:53:21 pm »
no, friday.

Colynn'

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Re: 1.2 Gameplay Changes
« Reply #109 on: September 28, 2009, 12:18:43 am »
Currently working on: REAL LIFE STUDIES BULLSHIT

Demolution

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Re: 1.2 Gameplay Changes
« Reply #110 on: September 28, 2009, 12:23:43 am »
Black Friday.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

your face

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Re: 1.2 Gameplay Changes
« Reply #111 on: September 28, 2009, 12:29:07 am »
we're dealing with powerful forces here, now they will have to ban us and delete this thread so no one will know.
spam spam spam, waste waste waste!

Baconizer

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Re: 1.2 Gameplay Changes
« Reply #112 on: September 28, 2009, 12:35:08 am »
By the time 1.2 is finished, time travel will be normal, so why don't the future devs just travel back and release 1.2 early?  ???
Why will you folk not ban me? :'(

Demolution

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Re: 1.2 Gameplay Changes
« Reply #113 on: September 28, 2009, 12:42:28 am »
That way they break the space-time continuum, and they can't come back their own time!

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

mooseberry

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Re: 1.2 Gameplay Changes
« Reply #114 on: September 28, 2009, 02:07:40 am »
By the time 1.2 is finished, time travel will be normal, so why don't the future devs just travel back and release 1.2 early?  ???

It would essentialy mean that all the hard work they did between the date they released 1.2 (by going back in time) and the date they finished it would be worth nothing.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Cadynum

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Re: 1.2 Gameplay Changes
« Reply #115 on: September 28, 2009, 03:23:36 pm »
I hope this new exciting bending space and time technology will be integrated into tremulous as a final solution to ping differences.

Demolution

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Re: 1.2 Gameplay Changes
« Reply #116 on: September 28, 2009, 10:08:45 pm »
I hope this new exciting bending space and time technology will be integrated into tremulous as a final solution to ping differences.

Quantum computing ftw!

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

==Troy==

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Re: 1.2 Gameplay Changes
« Reply #117 on: September 28, 2009, 10:40:09 pm »
Havent read the whole thread, but speaking of the hovel :

The old Optimuse's hovelport idea, would make sence to make it dretch-only, and letting 1 dretch per distance*multiplier seconds. Effectively making it take as much time as it would take a single dretch to run in straight line from one end to another.

Disable building hovel on creep, and building 2 hovels closer than 500 units away from each other.

Something to consider :)

Luigi1

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Re: 1.2 Gameplay Changes
« Reply #118 on: October 06, 2009, 06:01:29 pm »
hey idk if it was ever posted but i remember someone on AA saying flamers should have burn damage (similar to poison). boosters would heal it off of the alien. i thought the idea was kinda cool. forgot whos idea it was though  :'(

KamikOzzy

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Re: 1.2 Gameplay Changes
« Reply #119 on: October 08, 2009, 08:04:08 pm »
I should not have said that.
« Last Edit: October 08, 2009, 08:05:51 pm by KamikOzzy »
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
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