repeatedly killing the same feeders in order to buy the same upgrade so I can perform the same cheap attack to destroy the same cluster of base defences until eventually one team fails to rebuild enough to prevent themselves from losing isn't something I'm willing to call 'epic' and waste my free time on.
This is my main reason. Repeatition. Nab suits spamming or hall camping etc.
Lawn mowers.
Some of trem's gameplay "faults" include:
-The strongest classes are "easy" to use to escape (Rant can increase its speed momentarily, dragoon can pounce, marauder's my personal fastest class) and can absorb a number of shots before going down.
-Strongest human weapons in damage dealing are practically all (except saw) "slow" projectile weapons
-Due to alien's ability to tank up damage, humans find it hard to get out unless they come out in big packs, at least 1.5-2x the number of aliens camping around the corner, if humans run, well shit aliens chase them of course
-Weaker aliens can't get close to humans that are hall camping, a team of 5 good rifles can probably take down a good tyrant easier than a team of 5 dretches probably won't take down a good luci suit
Humans can cuddle together like a tank without that much bleeding, where aliens will only just block each other in combat due to sizes
-human buildables take a long time to kill, i guess gpp's change to adv marauder does come in handy here, unless they can't get to the turrets without getting zapped by teslas in high bp modes
(it's either kill or be killed)
whereas humans vs alien buildables, heck they can kill any alien buildable without a problem unless the're cramped near a door, and heck they can always drop a nade there.
-GPP alien's "anti-hall camp" healing speed only annoys me, as i'd have to get to the booster every time I go for a snipe. I remember the old days when people complained if you built a hive or a booster. It's like the booster is now alien's official healing station, unless someone's willing to afk as a basi.
-If humans had a crapload of dccs, well shit. Good luck, unless you're smart enough to use two at a time per buildable, meaning killing one buildable every 60 seconds...