Author Topic: Haven't posted in 700 days.  (Read 63091 times)

Plague Bringer

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Haven't posted in 700 days.
« on: May 28, 2013, 03:08:26 am »
Average of 1.59 posts per day. What the fuck.  :-\
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kharnov

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Re: Haven't posted in 700 days.
« Reply #1 on: May 28, 2013, 04:03:30 am »
It's okay, the remnants of the forum crowd are continuing the daily weekly quota of conversations by engaging in more cyclic pedantry than the autistic lovechild of a Wikipedia flamewar and a nerd fight at a Star Trek convention.

ULTRA Random ViruS

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Re: Haven't posted in 700 days.
« Reply #2 on: May 28, 2013, 12:29:35 pm »
It's okay, the remnants of the forum crowd are continuing the daily weekly quota of conversations by engaging in more cyclic pedantry than the autistic lovechild of a Wikipedia flamewar and a nerd fight at a Star Trek convention.
Shit, you actually mentioned what my physics teachers are like at my school. Minus the word 'convention' but rather a star trek debate.

RAKninja-Decepticon

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Re: Haven't posted in 700 days.
« Reply #3 on: May 28, 2013, 09:54:52 pm »
It's okay, the remnants of the forum crowd are continuing the daily weekly quota of conversations by engaging in more cyclic pedantry than the autistic lovechild of a Wikipedia flamewar and a nerd fight at a Star Trek convention.
i check the forums once a day, but just like always, i only post when i see something worth posting about.
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your face

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Re: Haven't posted in 700 days.
« Reply #4 on: May 29, 2013, 02:41:14 am »
hi bringer of plagues! how is life?
spam spam spam, waste waste waste!

amz181

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Re: Haven't posted in 700 days.
« Reply #5 on: May 29, 2013, 09:19:55 am »
It's okay, the remnants of the forum crowd are continuing the daily weekly quota of conversations by engaging in more cyclic pedantry than the autistic lovechild of a Wikipedia flamewar and a nerd fight at a Star Trek convention.
i check the forums once a day, but just like always, i only post when i see something worth posting about.

What he's trying to say, is that to him, you're worth posting about kharnov.
xxoooxxoox<3<3

RAKninja-Decepticon

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Re: Haven't posted in 700 days.
« Reply #6 on: May 29, 2013, 10:49:03 pm »
What he's trying to say, is that to him, you're worth posting about kharnov.
xxoooxxoox<3<3
i miss him abusing his admin powers on me ingame, and coming to cry about it here.
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/dev/humancontroller

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Re: Haven't posted in 700 days.
« Reply #7 on: May 29, 2013, 11:53:03 pm »
more cyclic pedantry than the autistic lovechild of a Wikipedia flamewar
kharnov is still butthurt.

vcxzet

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Re: Haven't posted in 700 days.
« Reply #8 on: May 30, 2013, 01:10:13 pm »
more cyclic pedantry than the autistic lovechild of a Wikipedia flamewar
kharnov is still butthurt.
yet, you proved him right

hwd

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Re: Haven't posted in 700 days.
« Reply #9 on: May 30, 2013, 07:28:03 pm »
/dev/humancontroller probably accounts for 90% of this pedantry.

RAKninja-Decepticon

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Re: Haven't posted in 700 days.
« Reply #10 on: May 30, 2013, 10:19:22 pm »
/dev/humancontroller probably accounts for 90% of this pedantry.
lies and slander.  you did not factor me in.
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/dev/humancontroller

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Re: Haven't posted in 700 days.
« Reply #11 on: May 30, 2013, 11:07:03 pm »
more cyclic pedantry than the autistic lovechild of a Wikipedia flamewar
kharnov is still butthurt.
yet, you proved him right
it is more important to mention that i proved him WRONG.

CreatureofHell

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Re: Haven't posted in 700 days.
« Reply #12 on: May 31, 2013, 01:54:31 pm »
Whoa! It's Plague Bringer! How the old names bring back memories...
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<Timbo> posting on the trem forums rarely results in anything good

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Re: Haven't posted in 700 days.
« Reply #13 on: June 01, 2013, 12:22:53 pm »
it is more important to mention that i proved him WRONG.
is all you ever care about. As long as you can prove someone wrong you're satisfied...

Nux

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Re: Haven't posted in 700 days.
« Reply #14 on: June 14, 2013, 12:50:47 am »
Hello Plague Bringer!

I'm afraid I have you beat. I've not posted in 190 days whereas you've actually not posted in only 155 days. Since 700 days ago you've made 127 posts.

That's still an impressive amount of posts per day.

...but I win.

CreatureofHell

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Re: Haven't posted in 700 days.
« Reply #15 on: June 14, 2013, 02:02:13 pm »
I miss the days when you could do several posts per day on the forum in interesting topics...  :'(
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

RAKninja-Decepticon

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Re: Haven't posted in 700 days.
« Reply #16 on: June 14, 2013, 04:50:08 pm »
I miss the days when you could do several posts per day on the forum in interesting topics...  :'(
i miss the days when us1 had players.
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Re: Haven't posted in 700 days.
« Reply #17 on: June 15, 2013, 07:03:49 am »
I miss the days when you could do several posts per day on the forum in interesting topics...  :'(
i miss the days when us1 had players.
I miss the days when tremulous 1.1 servers had 60+ players...

CreatureofHell

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Re: Haven't posted in 700 days.
« Reply #18 on: June 15, 2013, 01:36:54 pm »
I miss the days when you could do several posts per day on the forum in interesting topics...  :'(
i miss the days when us1 had players.
I miss the days when tremulous 1.1 servers had 60+ players...
Are you guys trying to suggest the game was better than the forums?
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

/dev/humancontroller

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Re: Haven't posted in 700 days.
« Reply #19 on: June 16, 2013, 01:53:17 am »
Are you guys trying to suggest the game was better than the forums?
is still, in fact, if we exclude the small community issue (it takes waiting time to populate a server of your choosing). if you've never played the game yet, then you missed a lot of fun.
« Last Edit: June 16, 2013, 01:55:18 am by /dev/humancontroller »

RAKninja-Decepticon

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Re: Haven't posted in 700 days.
« Reply #20 on: June 16, 2013, 03:47:04 am »
Are you guys trying to suggest the game was better than the forums?
is still, in fact, if we exclude the small community issue (it takes waiting time to populate a server of your choosing). if you've never played the game yet, then you missed a lot of fun.
you can manage it?  every time i try i get at best one person other than me onto the server, at best.  everyone else seems happy to play on r unlimited cz, a place where i will not go.
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Re: Haven't posted in 700 days.
« Reply #21 on: June 16, 2013, 07:19:06 am »
I miss the days when tremulous 1.1 servers had 60+ players...
Are you guys trying to suggest the game was better than the forums?
I don't think gpp ever reached that number. I remembered playing with ~80 players on atcs, it was hell cramped, you'd get a "Blocker" message every minute or two or with teamkill MOD spam for humans once they reached S3. I never joined the 94-player one though, but I did remember seeing it. I had the screenshot on my now-dead computer, should've backed it up :(
everyone else seems happy to play on r unlimited cz
Hell no. I hate UBP/300+ bp absolutely. Takes forever to win or lose. Games become heavily dependent on ckits.
Also, I get 350-400 ping there (it seems to have dropped from 450 for some reason) but my hitscan shots still have to be aimed ahead to hit.

Damn I miss Asia Unofficials. WOGOMO WHERE ARE YOU!

/dev/humancontroller

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Re: Haven't posted in 700 days.
« Reply #22 on: June 16, 2013, 10:27:26 am »
Takes forever to win or lose.
which is either good or bad. the 480-minute game on the Procyon (procyon-r1) map on the Amsterdam Unlimited server was uber epic. i've also heard about a 500-minute game on Karith (also on Amsterdam Unlimited).

Nux

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Re: Haven't posted in 700 days.
« Reply #23 on: June 16, 2013, 04:43:41 pm »
Takes forever to win or lose.
which is either good or bad. the 480-minute game on the Procyon (procyon-r1) map on the Amsterdam Unlimited server was uber epic. i've also heard about a 500-minute game on Karith (also on Amsterdam Unlimited).

I'm willing to go with 'bad': 4 hours of repeatedly killing the same feeders in order to buy the same upgrade so I can perform the same cheap attack to destroy the same cluster of base defences until eventually one team fails to rebuild enough to prevent themselves from losing isn't something I'm willing to call 'epic' and waste my free time on. Non-unlimited games are less likely to focus on the most boring parts of the game and will at least occasionally involve something more than simple attrition warfare.

This is why when I occasionally play on those servers, I will always try to nip the game in the bud before it devolves into such silliness.
« Last Edit: June 16, 2013, 04:46:41 pm by Nux »

RAKninja-Decepticon

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Re: Haven't posted in 700 days.
« Reply #24 on: June 17, 2013, 12:37:06 am »
Takes forever to win or lose.
which is either good or bad. the 480-minute game on the Procyon (procyon-r1) map on the Amsterdam Unlimited server was uber epic. i've also heard about a 500-minute game on Karith (also on Amsterdam Unlimited).

I'm willing to go with 'bad': 4 hours of repeatedly killing the same feeders in order to buy the same upgrade so I can perform the same cheap attack to destroy the same cluster of base defences until eventually one team fails to rebuild enough to prevent themselves from losing isn't something I'm willing to call 'epic' and waste my free time on. Non-unlimited games are less likely to focus on the most boring parts of the game and will at least occasionally involve something more than simple attrition warfare.

This is why when I occasionally play on those servers, I will always try to nip the game in the bud before it devolves into such silliness.
i dunno nux.  when you break it down, playing a series of standard games breaks down to about the same thing.  the only difference is that the scoreboard gets wiped every 45 mins or less, along with the map.  but overall, it really breaks down to your description.

i blame the tendency to find one way that works, then claim it is the only way.  even discount this, there are only so many places you can place a base, and only so many ways to realistically defend it.
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/dev/humancontroller

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Re: Haven't posted in 700 days.
« Reply #25 on: June 17, 2013, 01:37:41 am »
the 480-minute game on the Procyon (procyon-r1) map on the Amsterdam Unlimited server was uber epic.
4 hours
WRONG. 8 hours. (personally, IIRC, i joined at the 110th minute).
I'm willing to go with 'bad': 4 hours of repeatedly killing the same feeders in order to buy the same upgrade so I can perform the same cheap attack to destroy the same cluster of base defences until eventually one team fails to rebuild enough to prevent themselves from losing isn't something I'm willing to call 'epic' and waste my free time on. Non-unlimited games are less likely to focus on the most boring parts of the game and will at least occasionally involve something more than simple attrition warfare.
you are confusing Amsterdam Unlimited with unlimited buildpoints (you should also note that AU has a lot of gameplay mods). you also assume that you would be an independent player surrounded by independent idiots. however, the fact is that on AU, i was acquainted with a lot of non-retarded, regular players, and i could cooperate with them, and can additionally talk about random topics when i don't need to make input-intensive actions. in other words, while guarding may be boring in some cases, coordinating defending at key locations is fun, and is something that you'd want to experience.

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Re: Haven't posted in 700 days.
« Reply #26 on: June 17, 2013, 11:43:14 am »
repeatedly killing the same feeders in order to buy the same upgrade so I can perform the same cheap attack to destroy the same cluster of base defences until eventually one team fails to rebuild enough to prevent themselves from losing isn't something I'm willing to call 'epic' and waste my free time on.
This is my main reason. Repeatition. Nab suits spamming or hall camping etc.
Lawn mowers.

Some of trem's gameplay "faults" include:
-The strongest classes are "easy" to use to escape (Rant can increase its speed momentarily, dragoon can pounce, marauder's my personal fastest class) and can absorb a number of shots before going down.
-Strongest human weapons in damage dealing are practically all (except saw) "slow" projectile weapons
-Due to alien's ability to tank up damage, humans find it hard to get out unless they come out in big packs, at least 1.5-2x the number of aliens camping around the corner, if humans run, well shit aliens chase them of course
-Weaker aliens can't get close to humans that are hall camping, a team of 5 good rifles can probably take down a good tyrant easier than a team of 5 dretches probably won't take down a good luci suit
Humans can cuddle together like a tank without that much bleeding, where aliens will only just block each other in combat due to sizes
-human buildables take a long time to kill, i guess gpp's change to adv marauder does come in handy here, unless they can't get to the turrets without getting zapped by teslas in high bp modes
(it's either kill or be killed)
whereas humans vs alien buildables, heck they can kill any alien buildable without a problem unless the're cramped near a door, and heck they can always drop a nade there.
-GPP alien's "anti-hall camp" healing speed only annoys me, as i'd have to get to the booster every time I go for a snipe. I remember the old days when people complained if you built a hive or a booster. It's like the booster is now alien's official healing station, unless someone's willing to afk as a basi.
-If humans had a crapload of dccs, well shit. Good luck, unless you're smart enough to use two at a time per buildable, meaning killing one buildable every 60 seconds...

Nux

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Re: Haven't posted in 700 days.
« Reply #27 on: June 17, 2013, 01:52:51 pm »
i dunno nux.  when you break it down, playing a series of standard games breaks down to about the same thing.  the only difference is that the scoreboard gets wiped every 45 mins or less, along with the map.  but overall, it really breaks down to your description.

i blame the tendency to find one way that works, then claim it is the only way.  even discount this, there are only so many places you can place a base, and only so many ways to realistically defend it.

I'm not going to pretend that standard games aren't often formulaic, but the game ending sooner has multiple consequences:

  • 1. The stage resets: Before both teams reach stage 3 each team needs to play tactically so as not to give the opponent the stage advantage. It's also refreshing when players have to play the lower classes for a while.
  • 2. The teams shuffle: Players aren't so likely to switch teams during a match and doubly so when they've invested in a team for many hours. yet again, this allows for more variation.
  • 3. The map changes (hopefully): It's bad enough when a server insists on playing the same map over and over. It's no better when it's the same map, same team and same stage 3 vs stage 3 gameplay for hours on end.

the 480-minute game on the Procyon (procyon-r1) map on the Amsterdam Unlimited server was uber epic.
4 hours
WRONG. 8 hours. (personally, IIRC, i joined at the 110th minute).
I'm willing to go with 'bad': 4 hours of repeatedly killing the same feeders in order to buy the same upgrade so I can perform the same cheap attack to destroy the same cluster of base defences until eventually one team fails to rebuild enough to prevent themselves from losing isn't something I'm willing to call 'epic' and waste my free time on. Non-unlimited games are less likely to focus on the most boring parts of the game and will at least occasionally involve something more than simple attrition warfare.
you are confusing Amsterdam Unlimited with unlimited buildpoints (you should also note that AU has a lot of gameplay mods). you also assume that you would be an independent player surrounded by independent idiots. however, the fact is that on AU, i was acquainted with a lot of non-retarded, regular players, and i could cooperate with them, and can additionally talk about random topics when i don't need to make input-intensive actions. in other words, while guarding may be boring in some cases, coordinating defending at key locations is fun, and is something that you'd want to experience.

There can be fun things to do in that game mode, I'm sure. I just haven't found that often enough with any of those type of server to make me want to play there more than very occasionally.

RAKninja-Decepticon

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Re: Haven't posted in 700 days.
« Reply #28 on: June 17, 2013, 05:17:16 pm »
It's like the booster is now alien's official healing station, unless someone's willing to afk as a basi.
you dont have to "afk" to do good healing as a basi.  i find it quite easy to balance out "remaining close in order to heal" with "kill humans and human structures".  i find that even in "ninja basi" mode, where you are solo, it is easy to stop for a couple of seconds and top off the health of larger classes as you move around the level.
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/dev/humancontroller

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Re: Haven't posted in 700 days.
« Reply #29 on: June 17, 2013, 06:30:35 pm »
Before both teams reach stage 3 each team needs to play tactically so as not to give the opponent the stage advantage.
and after both teams reach stage 3, they will be able to try base moves with less expected benefit for the enemy. if the match time limit and the permitted base size are sufficiently large (ie., on AU), then each match lends itself to such late base-moving scenarios. this is practically never the case with stock game settings.
Players aren't so likely to switch teams during a match and doubly so when they've invested in a team for many hours.
on the other hand, they can simply leave, while new players can come and join.
It's bad enough when a server insists on playing the same map over and over. It's no better when it's the same map, same team and same stage 3 vs stage 3 gameplay for hours on end.
WRONG.
what's the difference, in terms of enjoyability, between the following?
  • 1 8-hour match (the map changes every day for a player who plays 8 hours of Tremulous per day; this means that on a server with a set of 30 maps, a month of gaming would yield 8 hours of play on each map)
  • 2 4-hour matches (the map changes twice every day now, but a month of gaming would still yield a total of 8 hours of play on each map)
  • 4 2-hour matches (vice versa)
  • 8 1-hour matches
  • 16 30-minute matches
  • 32 15-minute matches
  • 96 5-minute matches
  • 160 3-minute matches
in case you even think about trying to answer the rethorical question, i preemptively reply: WRONG ! 1 8-hour match is the "just perfect" division of maps over time.

btw, guarding a teleporter with a rant, while eating food and listening to chat, is epic.

Players aren't so likely to switch teams during a match and doubly so when they've invested in a team for many hours. yet again, this allows for more variation.
(i congratulate you on your failed use of a backward reference.)