Author Topic: Shutting down MG resources  (Read 34090 times)

khalsa

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Shutting down MG resources
« on: November 06, 2013, 04:34:17 pm »
Greetings All,

I am announcing the end-of-life for all of the MG resources I currently host. I will be shutting down everything on or around Nov 20, much of this stuff I will likely be deleting as well. If you want anything from these resources, please download them now. I'm happy to provide tars of whole directories if an interested party wants this stuff for a more legitimate reason.

I'll be updating the below list as I find more stuff:



I'll check on this thread occasionally, but not daily.
« Last Edit: November 06, 2013, 04:45:02 pm by khalsa »
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CreatureofHell

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Re: Shutting down MG resources
« Reply #1 on: November 06, 2013, 04:36:18 pm »
Nov 20th is a Wednesday. 1.2 on the 21st.

RIP
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

jm82792

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Re: Shutting down MG resources
« Reply #2 on: November 09, 2013, 02:45:17 am »
It's finally occurred. I was tempted to play but I think that chapter has ended in my life.
Thanks for hosting everything, you made age 17 to 20 a good time for me.

kharnov

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Re: Shutting down MG resources
« Reply #3 on: November 09, 2013, 04:36:23 am »
Talk to some of us at Unvanquished, we'd be interested in hosting an archive of some of your data as part of our shared history.

[COM-IT]Styx

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Re: Shutting down MG resources
« Reply #4 on: November 10, 2013, 05:33:47 am »
Well, it's been fun, Khalsa.  I'm currently pulling down all the maps and mods I can get my hands on from MG, so I'll have a copy of them.  If anyone needs them, PM me.

jm82792

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Re: Shutting down MG resources
« Reply #5 on: November 11, 2013, 06:14:08 am »
Talk to some of us at Unvanquished, we'd be interested in hosting an archive of some of your data as part of our shared history.
I enjoyed the Unvanquished although it was in the craziness when the code was developing but the assets were frozen :)

RAKninja-Decepticon

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Re: Shutting down MG resources
« Reply #6 on: November 11, 2013, 06:40:14 am »
Talk to some of us at Unvanquished, we'd be interested in hosting an archive of some of your data as part of our shared history.
I enjoyed the Unvanquished although it was in the craziness when the code was developing but the assets were frozen :)

they are dead set on having aliens that hurt you to look at.
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ULTRA Random ViruS

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Re: Shutting down MG resources
« Reply #7 on: November 11, 2013, 10:10:04 am »
Can we like request for another master? like q2servers.com or something?
I don't want to have to favourite-everything because my favourites list doesnt work

Also, will apelsin continue working? (it's a type of browser, I have no clue if it uses master.trem.net but it certainly works now even though master.trem.net can't be fetch via browser)

edit: Some of those "not dead" links are actually dead

This brought back memories too:
http://mirror.mercenariesguild.net/planettremulous/
« Last Edit: November 11, 2013, 10:18:35 am by ULTRA Random ViruS »

Loki

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Re: Shutting down MG resources
« Reply #8 on: November 11, 2013, 12:30:19 pm »
Every single post of me 2012 and below must be left ignored. That wasn't me. That must've been some retarded kid.

/dev/humancontroller

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Re: Shutting down MG resources
« Reply #9 on: November 11, 2013, 10:04:06 pm »
Can we like request for another master?
note: you're requesting a 2nd master server.

ULTRA Random ViruS

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Re: Shutting down MG resources
« Reply #10 on: November 12, 2013, 03:30:01 am »
There are 5 slots available for the client so ....  :laugh:
Maybe we could leech off master.unvanquished.de and ask them folks... i doubt they'll do it though :/

edit: 20th November is when I have another exam. Can't it be after? I'm still in my study period :(
« Last Edit: November 12, 2013, 03:35:45 am by ULTRA Random ViruS »

kdude63

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Re: Shutting down MG resources
« Reply #11 on: November 12, 2013, 02:59:13 pm »
I've copied everything(?) from releases, downloads, and archive to my own server.
Hosting of these files will likely continue indefinitely.

I can't let all this trem history vanish. :c
« Last Edit: November 13, 2013, 12:35:25 am by kdude63 »

vcxzet

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Re: Shutting down MG resources
« Reply #12 on: November 12, 2013, 05:12:45 pm »
I want to thank to all MG folk. Without them, Tremulous could live longer, erm I mean, would have suffered longer.
Anyway, at least they posted a news.
.... another one bites the dust!

khalsa

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Re: Shutting down MG resources
« Reply #13 on: November 12, 2013, 11:07:40 pm »
Talk to some of us at Unvanquished, we'd be interested in hosting an archive of some of your data as part of our shared history.

Y'all Already have it.

It's finally occurred. I was tempted to play but I think that chapter has ended in my life.
Thanks for hosting everything, you made age 17 to 20 a good time for me.


:)

Can we like request for another master? like q2servers.com or something?
I don't want to have to favourite-everything because my favourites list doesnt work

Also, will apelsin continue working? (it's a type of browser, I have no clue if it uses master.trem.net but it certainly works now even though master.trem.net can't be fetch via browser)

edit: Some of those "not dead" links are actually dead

This brought back memories too:
http://mirror.mercenariesguild.net/planettremulous/

The master server was moved last month and will not be affected by this.

I want to thank to all MG folk. Without them, Tremulous could live longer, erm I mean, would have suffered longer.
Anyway, at least they posted a news.
.... another one bites the dust!

I miss trem too :)
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ULTRA Random ViruS

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Re: Shutting down MG resources
« Reply #14 on: November 13, 2013, 03:45:27 am »
I've copied everything(?) from releases, downloads, and archive to my own server.
Hosting of these files will likely continue indefinitely.
Quote
404 - Not Found
But thanks, when it works.
Can we like request for another master? like q2servers.com or something?
I don't want to have to favourite-everything because my favourites list doesnt work
Also, will apelsin continue working? (it's a type of browser, I have no clue if it uses master.trem.net but it certainly works now even though master.trem.net can't be fetch via browser)
This brought back memories too:
http://mirror.mercenariesguild.net/planettremulous/
The master server was moved last month and will not be affected by this.

So you're saying we don't have to memories every I.P. address? Where's the list coming from? Thank goodness if so.
« Last Edit: November 13, 2013, 03:47:53 am by ULTRA Random ViruS »

kdude63

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Re: Shutting down MG resources
« Reply #15 on: November 13, 2013, 04:38:22 am »
I've copied everything(?) from releases, downloads, and archive to my own server.
Hosting of these files will likely continue indefinitely.
Quote
404 - Not Found
But thanks, when it works.

Sorry, forgot to enable directory listing. Just fixed it.

Confess

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Re: Shutting down MG resources
« Reply #16 on: November 13, 2013, 06:03:39 am »
Interesting...Who does this mean will manage Tremulous.net (and who has the rights to the domain)? Does this leave anyone with the 'rights' to Tremulous? Does this leave anyone on the/a dev team? I have been interested in bringing back SST and perhaps doing up some advertising and perhaps 'bringing it back to life', if you will...

Let me know,
Confess/Meow11
know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me.

vcxzet

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Re: Shutting down MG resources
« Reply #17 on: November 13, 2013, 06:13:29 pm »
Interesting...Who does this mean will manage Tremulous.net (and who has the rights to the domain)? Does this leave anyone with the 'rights' to Tremulous? Does this leave anyone on the/a dev team? I have been interested in bringing back SST and perhaps doing up some advertising and perhaps 'bringing it back to life', if you will...

Let me know,
Confess/Meow11

Fortunately, holding a domain is cheap.
Unfortunately, hosting is not as cheap.
Considering this I believe they will keep the domain until the end of times.
Khalsa/MG realized it has been a waste of resources.

You might have notices that the current version of Tremulous on github is stable.
On the other hand, it is not possible to release a full data set if you care about laws and foss. Problem here is, as we all know, sounds.
Unvanquished has the same problem but they don't care about any of them.

Confess, in my opinion, the best option is to let it die and live on.

ULTRA Random ViruS

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Re: Shutting down MG resources
« Reply #18 on: November 14, 2013, 06:43:01 am »
I've always wondered how the sounds were arranged. I don't see any way the community will be satisfied with the unvanquished's granger substitute sounds, I don't think anyone even knows how the sound was produced (things like marauder and goon we already know, baby polar bear and camels that is)

/dev/humancontroller

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Re: Shutting down MG resources
« Reply #19 on: November 14, 2013, 09:31:14 pm »
Does this leave anyone with the 'rights' to Tremulous?
what 'rights' (to Tremulous, the game, not tremulous.net, the domain name)?
interested in bringing back SST
oshi- !

DjSonik

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Re: Shutting down MG resources
« Reply #20 on: November 14, 2013, 11:05:58 pm »
A bit sobering coming back to the forums to see this.

But regardless, it's been real

Confess

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Re: Shutting down MG resources
« Reply #21 on: November 15, 2013, 06:22:33 am »
The game, the name, the website...Etc. Rather then letting it die and go unmanaged, it could really become popular (especially with social media) with some simple updates and invites/etc...But this would require forming a development team if there isn't one, acquiring Tremulous.net and access to the website, centralizing everything, getting server operators on board to assist in 'cleaning up' their servers...Kicking off unused servers from the master list, etc..
know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me.

ULTRA Random ViruS

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Re: Shutting down MG resources
« Reply #22 on: November 15, 2013, 07:11:52 am »
If they everyone found new legal sounds and the community was fine with it, I guess they *could* continue dev'ing but that hasn't happened. :( Also, *most* of the 'new' models has been ported into unvanquished so currently aside from gameplay, that's the closest you can get to tremulous 1.2/1.3.

/dev/humancontroller

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Re: Shutting down MG resources
« Reply #23 on: November 15, 2013, 02:54:26 pm »
it could really become popular (especially with social media) with some simple updates and invites/etc...But this would require forming a development team if there isn't one
not required.
centralizing everything
fuck you.
Kicking off unused servers from the master list
you're retarded.

vcxzet

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Re: Shutting down MG resources
« Reply #24 on: November 15, 2013, 06:58:32 pm »
revelations...
Fortunately, holding a domain is cheap.
Unfortunately, hosting is not as cheap.
Considering this I believe they will keep the domain until the end of times.
Khalsa/MG realized it has been a waste of resources.

You might have notices that the current version of Tremulous on github is stable.
On the other hand, it is not possible to release a full data set if you care about laws and foss. Problem here is, as we all know, sounds.
Unvanquished has the same problem but they don't care about any of them.

Confess, in my opinion, the best option is to let it die and live on.

/dev/humancontroller

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Re: Shutting down MG resources
« Reply #25 on: November 18, 2013, 12:08:58 am »
i've created another copy/archive for whatever reason, except for the history of the Git repositories (http://git.mercenariesguild.net/; only some HEAD tarballs were saved), as the server seems to refuse cloning attempts.

copies shall be transmitted upon request.
« Last Edit: November 18, 2013, 10:10:04 pm by /dev/humancontroller »

ULTRA Random ViruS

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Re: Shutting down MG resources
« Reply #26 on: November 18, 2013, 07:15:36 am »
Where to /d/hc?

/dev/humancontroller

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Re: Shutting down MG resources
« Reply #27 on: November 18, 2013, 10:10:36 pm »
Where to /d/hc?
fixed/edited: added clarification.

khalsa

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Re: Shutting down MG resources
« Reply #28 on: November 20, 2013, 05:04:54 am »
It was tons of fun while it lasted, thanks everyone :)
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Ryanw4390

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Re: Shutting down MG resources
« Reply #29 on: November 20, 2013, 05:46:45 am »
Well I'll be going to bed pretty bummed out now
Clan {Jo|So} were clan {No|Shows} at todays war between them..

The Magma Warriors are pissed off you wasted our time, and I have decided I will DOS attack your server, I have a program for that. Unless you want to get your asses on, and do a 3 on 3 or 4 on 4.