Poll

How should sudden death be handled?

No building, EVAR
18 (29%)
Allow armoury to be rebuilt
25 (40.3%)
Leave it as is
19 (30.6%)

Total Members Voted: 59

Voting closed: August 21, 2006, 04:57:15 pm

Author Topic: Sudden Death Balance  (Read 32993 times)

temple

  • Posts: 534
  • Turrets: +37/-42
Sudden Death Balance
« Reply #90 on: June 03, 2007, 01:49:25 pm »
My only gripe about SD is when 2 teams hit S3 and they killwhore for the next 15-20 minutes instead of really attacking.  

The OM and Armory should have the same building rules.  Either they both can be built or both not.  

There should be some time-based automatic SD when both teams hit S3, like in the next 5 or so minutes.

ChickenSpider

  • Posts: 9
  • Turrets: +0/-0
Sudden Death Balance
« Reply #91 on: June 03, 2007, 05:42:42 pm »
Sudden death should have an extra bit to balance it out... Mabye humans can rebuild turrets or something, but aliens can still rebuild OM.

doomagent13

  • Posts: 506
  • Turrets: +18/-18
Sudden Death Balance
« Reply #92 on: June 04, 2007, 01:04:31 am »
Quote from: "ChickenSpider"
Sudden death should have an extra bit to balance it out... Mabye humans can rebuild turrets or something, but aliens can still rebuild OM.
I guess you havent heard of g_suddendeathmode.  It is a thing by TJW that is rarely used now as it never made svn and TJW's patch was for svn 755 or so, but depending on what it was set to it allowed no building whatsoever, normal building, and building of any non-defense buildable.  In that last mode the arm, med, dc, reac, repeater, booster, and om could be rebuilt if killed. (Om, reac, and repeater, I think, already could be)  For some reason, I think that the hovel was unrebuildable.

The only server I know of that actually uses this any more is Fragify.com.