Author Topic: gtkradiant 1.5 missing shaders  (Read 4120 times)

storma

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gtkradiant 1.5 missing shaders
« on: August 23, 2006, 01:40:10 pm »
G'day all,

I've just started with mapping and creating textures etc, so I might have missed something but I am unable to get shaders happening with gtkradiant, they just come up as a little red and black box with "shader image missing".

I'm on debian sarge, so I converted the rpm to a deb, which installed nicely. Following the guide, I've installed the extra files. Everything else seems to be ok. I can create and compile a map fine, just not with shaders.

I have been through the forum, I have show shaders checked, I have tried to see if they work after a compile but no, I'm left with an invisible ladder.

The only thing that I can think of which might be a cause that I haven't tried, is the dot file thing, I have .trem/ and .tremulous/ (radiant dir and game dir). Being new to mapping, didn't want to merge them incase I broke something and couldn't play trem!!

If you have any ideas, please let us know...

Thanks in advance..
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gareth

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Re: gtkradiant 1.5 missing shaders
« Reply #1 on: August 23, 2006, 01:55:20 pm »
Quote from: "storma"

I have been through the forum, I have show shaders checked, I have tried to see if they work after a compile but no, I'm left with an invisible ladder.



an invisible ladder?

you should not apply the ladder shader to the brushwork making up the ladder, but to a another brush that surrounds the ladder, its not meant to be drawn in game.

storma

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gtkradiant 1.5 missing shaders
« Reply #2 on: August 23, 2006, 02:46:22 pm »
Quote
an invisible ladder?

you should not apply the ladder shader to the brushwork making up the ladder, but to a another brush that surrounds the ladder, its not meant to be drawn in game.


dang, I do have to read some more tuts... ;)

But first I would like to be able to see what shaders I am selecting, not just go by name..
amn - Beyond Any Mortal Notion
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Moofed

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gtkradiant 1.5 missing shaders
« Reply #3 on: August 23, 2006, 04:48:56 pm »
If radiant can't figure out what image to use (if the shader name is different than the texture name), then the shader needs to specify qer_editorimage.  Otherwise you get the generic red/black checkered texture.

vcxzet

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gtkradiant 1.5 missing shaders
« Reply #4 on: August 23, 2006, 05:34:18 pm »
another way is using same name for the texture and the shader. but not the best way