Fuck me, I forgot to rename 'sound' to 'sokolov', sigh.
Get fixed 1.1
here.
Remove map-sokolov-1.0.pk3Sorry for the retarded mistake. :oops:
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Finally, after more than 7 months of screwing around, I am proud to release Sokolov's Space 1.0. This will be the last release before Tremulous 1.2 is let loose on the public. I hope you will enjoy the map as much as I had trouble making it.
A readme is still missing, but will be included once Tremulous 1.2 is released. That said, I want to use this space to name a few people without whom I could never have made Sokolov's Space into what it is today:
jhaa: Thank you so much for your awesome Steam Engine model.
vcxzet: Thank you for your awesome Steam Engine skin.
jex: Thank you for all the kickass textures you made (for me).
I <3 you.
Get the 18mb map
here.
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Oh noes! Peer pressure made me release another version of Sokolov's Space! I am so close to finish I'm already totally bored of this project! Please report _every_ bug you find to this thread, #satgnu on QuakeNet IRC, or, if you really have no other option, lava dot croft at trioptimum dot com. Probably one of many thank you's, but I want to thank everyone who has helped me get this far, which probably includes
you too.
You can get the almost 19mb pk3 from
this link.
The name of the BSP has changed to sokolov-0.8.bsp due to poeple having problems with the way I name my releases :oops:
Please remove any old versions of Sokolov's Space you have lying around, or at least make it so Tremulous cannot find them.
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Hooray, I finished the Steam Engine and made you guys a small video of the coolness jhaa and vcxzet supplied me with.
Click
here to download the 7mb video.
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So, some small clipping errors (hopefully) fixed and the Steam Engine skin is done too.
Click me to download the 18mb test map. [Updated to 0.7.2]
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Hi, another updated version of Sokolov's Space.
This version marks the departure of all terrain made from patch meshes, they are now replaced by brushes. The map is 'done' as in that all main architecture and lighting is in place, any changes now will mostly be bugfixes and eyecandy. You can get het the map from the following link:
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I have released a early version of my map for specific testing purposes. I would like everyone that downloads this map to build a really good Alien base in the orig spot, then as Human try to kill the Alien base. I want your feedback about the Alien base and how hard/easy it is to destroy. Feedback about texture errors etc. will be ignored.
Thank you all in advance.
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Hi, thought I give mapping for Tremulous a try. So far I have come up with an Alien base, that needs a little bit of tweaking. For your convenience I have made this small 8mb video.
Click Me to download the video.
Take note that the footage shown is slightly darker than all of you gamma haxers will see in-game. :oops: