Disclaimer: I don't want Tremulous to be more like XXX (unless XXX is Tremulous).
These were just some things I was thinking about today I thought might be interesting (should I be slightly concerned that I spend this much time thinking about Tremulous when I'm not playing it?). These "things" are ideas relevant to the lcannon, chaingun, and human and alien radar stuff.
Lucifer CannonThe luci is primarily a charge weapon. Part of my idea is to make it have no secondary shot. The same thing could be duplicated by only holding the primary trigger for a certain amount of time. This would remove any complaints about "fast lucying".
If luci is entirely a charge weapon, I think overloading should be allowed. Instead of just backfiring when the trigger is held too long, the shot can get a larger charge (bear with me -- this idea ties in with all the others for the luci).
As a means to prevent massively powered luci blasts, it will still backfire if it overheats. Instead of a specified amount of time between blasts, the lcannon will get "hot" with each shot (depending on the charge), and should "cool off" between shots. If you fire shots too rapidly or fire a shot charged too much, and then you try to fire again, the entire energy of the blast will explode in your face. (Optionally, you will have to replace your lcannon at the armoury for a new one.) The luci alarm would be used to indicate the bounds of safe operation: when it begins charging above the highest "safe" charge and when it begins to get too hot.
I think it would be interesting if luci blasts accelerated as they travelled, with a higher rate of acceleration for larger blasts. Additionally, because it's an energy/radiation weapon, there should be no "impact" (or corresponding splash damage -- I address this too). (The full remaining blast will still be "absorbed" by aliens [or humans] in the way.)
Finally, it would really be awesome if luci shots decayed as they travelled. I think the rate of decay should depend on the charge of the blast. (The higher the charge, the faster the decay -- an overcharged blast will completely decay earlier than a minimally charged blast). As the charge decays, it gets smaller, until eventually there is no more shot.
The decay would replace splash damage, and because a higher charge decays more, nearby aliens (or humans) would take damage from just being near a luci blast (but substantially less damage than the full charge). I figure that the decay from a massively overcharged shot would fry nearby dretches, but as the shot will decay extremely rapidly, the dretches have to be very close.
I think that this would make there be a substantial learning curve for the lcannon, and varying strategies for its use. Additionally, this should (hopefully) pretty much eliminate lucifer spam. (But in reality, I just want to see the luci blasts fade and eventually disappear as they travel faster and faster down a hallway. That's definitely worth buying a better video card for

.)
ChaingunI thought about the chaingun for a while and have come to the conclusion that (if I understand things correctly) it is a very bad weapon for the humans. As I understand it, humans are supposed to work as a team. The chaingun discourages this, I think.
1. It is highly inaccurate and hits nearby teammates.
2. Its fast rate of fire practically encourages camping. 90% of the chaingunners I have seen are always either right near their base or running back to base for more ammo.
3. With a group of other players, the chaingunner only really serves to camp outside the alien base spamming their exit, hoping to get some lucky kills. It isn't particularly good against buildings (unless you're standing right against them) and it injures your teammates (with friendly fire) instead of protecting them.
And lag always seems to follow closely behind the chaingun, whether the wielder is laggy, or it makes everyone else lag.
If the chaingun is replaced, I would suggest a weapon designed primarily for suppressive fire. It could fire slightly slower than the rifle (but faster than the prifle), louder (I'm thinking of FAMAS here), do a bit more damage, come with a few more clips than the rifle, and be a bit less accurate. It would be ideal against dretch swarms and marauders, and be a decent mid-range weapon for base attacks (more effective than the lgun at close range, about the same at long range, with the best target being the overmind [because of its size]).RadarI have a couple ideas for radar enhancement, including something that I have personally wanted: the ability to detect your own teammates and buildings effectively (and tell them apart from the other team's).
Presumably, the helmet detects aliens from their heat (using infrared). Humans would be able to see a difference between teammates and enemies based on whether they have radio units (friendlies do) or not (enemies do not). However, with range, infrared gets less accurate. Also, looking at just heat doesn't give a clear picture. Instead of seeing individual enemies, a human would see a blob of heat. He wouldn't be able to tell the difference between a dretch swarm, a tyrant, and an overmind. (I figure that the only alien structures that give off heat are the overmind, eggs, and maybe hives give off heat.)
Human buildings should have radio transmitters to help indicate if a base is under attack (also, there is nothing worse than your base being moved but not knowing where).
The alien structures are alive and the aliens can evolve practically at will. This indicates that the aliens know something more about life than the humans. It only seems naturaly that their life-detection measures would be more accurate. My idea is that the aliens can detect levels of life (or the speed of a heartbeat). They can pinpoint exactly where living things are, accurately, and detect differences in their life status than other creatures'.
Likewise, the aliens can detect their own buildings, teammates, and humans, and differenciate them all. When any of these is injured, it is struggling, and is more emphasized on the display. When something is dying, it slowly fades out of existence.
The display of the helmet will fade with distance (it's only accurate to a certain range), but the alien's have no such inaccuracy: they can either detect life (up to a certain range), or they cannot. Because the humans detect heat, they should be able to see luci blasts on their display (as the blast travels, it emits energy), and because the aliens detect life in some more biological manner, they can see the bees (or whatever) from the hives. The luci blast on the helmet should be much brighter than any life and interfere with the display of actual life as it travels. The aliens should be able to differenciate between alien, human, and bee.
What do you think? (Flames welcome.)