Author Topic: change credit system  (Read 15575 times)

Lava Croft

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change credit system
« Reply #30 on: August 29, 2006, 06:34:17 pm »
So, what is your idea again, Stof?

Stof

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« Reply #31 on: August 29, 2006, 06:42:20 pm »
Quote from: "Henners"
Tbh I'm actually kinda disappointed in you Stof - I thought you had more understanding of the game than this.

I like to run experiements, I don't care too much if they fail miserably but I don't like such a strong and badly argumented denial people give here. I could understand if it was the 50th flying alien idea or something.

Besides, I think the changes are in the end big enouth that the current experience we have has little meaning on the final result.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

MadMan2k

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« Reply #32 on: August 29, 2006, 07:23:43 pm »
Henners, I still have not the impression, that you fully understood the idea, so please object yourself ;)

1.) first lets the team pool out, I dont know how stof wants this to work.
I initially brought this in as a replacement for the kills required to stage up.
The change I wanted here is also possible right now: if you need 20kills to s2, then allow only 7 kills per player to be counted so one high skilled player will be forced to teamplay. (this is not a requirement for an exp system though)

2.) runaway win:
you like to bring up the dretch vs. battlesuit example, but this is like stof pointed out braindead, since its like 0 kills vs. s3.
and now the 3year old version of exponential exp for you:
- dretch gives 10exp
- marauder gives 100exp
- armor needs, 50exp, $decent_weapon lets say another 50exp
- s2 needs 1000exp

if humans get advantage in the beginning of the game, they will get armor + lasgun fast (10 dretches)
but if they want to reach s2 and aliens suck, they would need to kill 100dretches instead of 10marauders, which gives aliens enough time to catch up, since marine with $decent_weapon gives 100exp.

by the time humans reach s2 there should be at least enough marauders to keep them of raping alien base - if there are not there is a major advantage on human team and the game is lost anyway.

and if you finally understood this (you may read several times over it), dont hang up with the numbers; its just an example.

Stof

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« Reply #33 on: August 29, 2006, 07:36:41 pm »
Team XP is just a way to remove the "free cash when not dieing because I'm a Granger/late joiner/noob and I need cash to be able to help fight"

As it is, the idea is more or less that stage advances are triggered by the team cash/XP, and as you said, a single user is prevented from providing too much team XP by itself. And all players can make use of the team XP to buy equipment. For example, a lone human player kills 20 dretches by itself ( not hard, I've done that just today with a quick leveling to shootgun and camping outside the alien base ;) ) which gives him 200 XP, the current share ration is 20% so he also gave the team 40 XP. Nobody else was of use in it's team. So he has access to 240 XP worth equipment, and the others in it's team can get 40 XP worth equipment. Good player can buy armor + battery pack + lasgun or massdriver. Other players ( engineer, late joiner, noob ) can get either a single lasgun or shotgun or armor+rifle.

Also, the stage 2 can be reached when the team pool reaches 50 XP for example and that you cannot get more than 200 personal XP on stage 1. It thus means that the good player cannot contribute anymore for the next stage. He should either go for a win now or pull back a little and let its team do some work.

As you said, those numbers are just examples. Such idea will still need quite a lot of tuning until we get something somewhat balanced.

Not sure if that shared XP thing will work though. As I said, those are just ideas that I would like to see tested some day :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

vcxzet

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change credit system
« Reply #34 on: August 29, 2006, 07:40:28 pm »
This is a flame thread.




Henners

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« Reply #35 on: August 29, 2006, 09:14:02 pm »
Quote from: "MadMan2k"

and if you finally understood this (you may read several times over it), dont hang up with the numbers; its just an example.


I have understood that fully, and that comes under "outcome 2" that I mentioned above. That method artificially forces the teams to level up at nearly the same rate, and so you might as well just start everyone at s3 and sudden death and be done with it.
Official Ace Forum Attorney. If your post is stupid I will object...

MadMan2k

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« Reply #36 on: August 29, 2006, 10:17:14 pm »
Quote from: "Henners"

I have understood that fully,

Its just you were repeatadly insisting that this would make runaways more possible, taht it already is.

Quote from: "Henners"
and that comes under "outcome 2" that I mentioned above. That method artificially forces the teams to level up at nearly the same rate, and so you might as well just start everyone at s3 and sudden death and be done with it.

this is what we already have; humans + turrets = wait until sudden death. I already adressed this in my initial post.
But lets take your case where human team is better and actually good enough to keep tyrants away from turrets. you say this would lead to a stalement but all you need is to look at unreal turnament(onslought), where indetical opponents are fighting each other; the better team indeed cant win with one deadly breakthrough, but it can push the enemy back until they can destroy their reactor.

Henners

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« Reply #37 on: August 29, 2006, 11:25:33 pm »
No, you do not have a stalemate situation now. If you do then you are playing with some shitty shitty players. I'd say that around half of the games I play are resolved in stage 2 of the game rather than stage 3. Indeed games I play only go to sudden death about 10% of the time...

Again it comes down to the players, and their understanding of game tactics and HOW to assault a base, credit starve the enemy etc etc.
Official Ace Forum Attorney. If your post is stupid I will object...