//Example Tremulous 1.1 decicated server config
set sv_pure 1
//passwords
set g_needpass 0
//set g_password password //server password
set rconPassword ****//rcon password
//loading screen
set sv_hostname "^4|STK| ^7South (TX)"
set g_motd "^1Friendly Fire^7 Overtime starts at 30, Timelimit is 45"
//disallow downloads from the server
set sv_allowdownload 0
//maximum number of clients
//greater than 24 is not recommended from a gameplay point of view
set sv_maxclients 16
set sv_privateclients 2
set sv_privatepassword ***
//after 55 minutes, all build points are removed
set g_suddenDeathTime 30
//after 60 minutes, the game will end as a draw
set timelimit 45
//forces each team to have a similar number of players
set g_teamForceBalance 1
//following the first map, start this rotation
set g_initialMapRotation rotation1
//misc settings
set pmove_fixed 0
set sv_minRate 15000
set sv_maxRate 25000
set sv_minSnaps 20
// tjw: custom settings
set g_friendlyfire 1
set g_friendlyFireHumans 0
set g_friendlyFireAliens 0
set g_friendlyBuildableFire 1
set g_suddenDeathTime 30
set g_alienBuildPoints 150
set g_humanBuildPoints 175
set timelimit 45
set logfile 2
set g_dretchpunt 1
set g_trembot "trembot.dat"
set g_voteLimit 1
set g_doWarmup 0
set g_warmup 30
//start this map first
map niveus
Any idea why the build points dont stay set?