Author Topic: atcs_zone_alpha_a1?  (Read 18712 times)

Taiyo.uk

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atcs_zone_alpha_a1?
« on: September 02, 2006, 10:05:44 am »
BRICOSOFT server had a map called "atcs_zone_alpha_a1" this morning, but I can't find it anywhere, not in this forum, not on tremulous.info and google hasn't heard of it yet.

Does anyone know where it can be downloaded from, etc? Or have I missed something?

Survivor

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atcs_zone_alpha_a1?
« Reply #1 on: September 02, 2006, 10:16:27 am »
If it's an alpha it's probably a playtest which is either predistributed to several people trusted by the mapper or by autodl off the server. Haven't heard of it either.
I’m busy. I’ll ignore you later.

Ksempac

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atcs_zone_alpha_a1?
« Reply #2 on: September 02, 2006, 10:23:59 am »
Its a map made by a French guy (Meta-lion) who tries to balance ACTS (note that's his opinion, dont flame me with things like "ACTS is balanced you moron")

The thread about it is only in the French forum...

http://tremulous-fr.geeknode.org/viewtopic.php?id=156&p=2

you can find it here : http://membres.lycos.fr/atcszone/dl/

I think it s worth to give it a try.
url=http://tremulous.net][/url]

vcxzet

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atcs_zone_alpha_a1?
« Reply #3 on: September 02, 2006, 10:44:34 am »
bricosoft is being funny again.... they are making their own pk3 files for the same maps for which download links given in this forum. so even if you have the map you need to download it from them .......

Taiyo.uk

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atcs_zone_alpha_a1?
« Reply #4 on: September 02, 2006, 11:39:27 am »
Just played it - it's a good ATCS mod, or "ACTS now with camping windows!" (four human players, three perched in the window for half the game). Each base is on two levels with the basement room in the connecting tunnel while the middle is more aerena like with the "middle base" gutted to just two walls and no roof.

PwNz!

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atcs_zone_alpha_a1?
« Reply #5 on: September 02, 2006, 10:48:18 pm »
i played it before...its awesome....way better than normal atcs!!!
r either hacking or asian! ~V//Arch_Enemy

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[db@]Megabite

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atcs_zone_alpha_a1?
« Reply #6 on: September 03, 2006, 12:33:33 am »
It has been added to tremulous.info downloads and Derelict testserver cycle... ;)

Danny
url=http://www.tremulous.info][/url]


vcxzet

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atcs_zone_alpha_a1?
« Reply #7 on: September 03, 2006, 12:53:04 am »
Quote from: "[db@
Megabite"]It has been added to tremulous.info downloads and Derelict testserver cycle... ;)

Danny

onoz

ptilu

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atcs_zone_alpha_a1?
« Reply #8 on: September 03, 2006, 11:16:53 am »
Quote from: "Taiyo.uk"
Just played it - it's a good ATCS mod, or "ACTS now with camping windows!" (four human players, three perched in the window for half the game). Each base is on two levels with the basement room in the connecting tunnel while the middle is more aerena like with the "middle base" gutted to just two walls and no roof.



It's just an alpha yet, meta-lion will solve the camping problem in the next release.

[db@]Megabite

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atcs_zone_alpha_a1?
« Reply #9 on: September 03, 2006, 11:19:07 am »
Well, it is better than some beta maps that have been released by now. Design is straight and performance is good, that qualifies for a gameplay test.
Without testing gameplay we cannot give feedback... ;)

Danny
url=http://www.tremulous.info][/url]


vcxzet

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atcs_zone_alpha_a1?
« Reply #10 on: September 03, 2006, 11:52:15 am »
Quote from: "[db@
Megabite"]Well, it is better than some beta maps that have been released by now. Design is straight and performance is good, that qualifies for a gameplay test.
Without testing gameplay we cannot give feedback... ;)

Danny

it is because it is a atcs copy paste and no real mapping done at all
I wonder if the author of atcs let people to use his map as a base  :roll:

krom

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atcs_zone_alpha_a1?
« Reply #11 on: September 03, 2006, 01:40:02 pm »
What's real mapping?
Do you think creationism can be applied to map-editing maybe? You spawn instantly as a pro mapper and create kickass playground instantly?
Certainly not this map is a first try greatly inspired by atcs, and its author is working hard to improve it in term of: brush creation, gameplay and performances. Needless to say that it is a lot of work!
That is why it is an alpha test,  Meta-Lion is constantly editing it, enlighted by the gameplay experience he got from the bricosoft server.

kevlarman

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atcs_zone_alpha_a1?
« Reply #12 on: September 03, 2006, 05:59:27 pm »
Quote from: "vcxzet"
it is because it is a atcs copy paste and no real mapping done at all
I wonder if the author of atcs let people to use his map as a base  :roll:
he does, as do all authors of maps included with tremulous, because a map only gets included if the author agrees to release the map under http://creativecommons.org/licenses/by-sa/2.5/
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
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vcxzet

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atcs_zone_alpha_a1?
« Reply #13 on: September 03, 2006, 06:40:55 pm »
Quote from: "kevlarman"
Quote from: "vcxzet"
it is because it is a atcs copy paste and no real mapping done at all
I wonder if the author of atcs let people to use his map as a base  :roll:
he does, as do all authors of maps included with tremulous, because a map only gets included if the author agrees to release the map under http://creativecommons.org/licenses/by-sa/2.5/

well there is no .map file in the pk3 file
does CC give you permission to decompile it even if he didnt included the .map file
Its legality is questionable
Code: [Select]
You are free:

    * to copy, distribute, display, and perform the work
    * to make derivative works
    * to make commercial use of the work

Under the following conditions:
by
Attribution. You must attribute the work in the manner specified by the author or licensor.
sa
Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a license identical to this one.

    * For any reuse or distribution, you must make clear to others the license terms of this work.
    * Any of these conditions can be waived if you get permission from the copyright holder.

edit:
well I downloaded it and no mention about original authors. It violates CC moreover There is nothing about authors of textures are they also CC or not

yetshi

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atcs_zone_alpha_a1?
« Reply #14 on: September 03, 2006, 06:50:15 pm »
still a good map.

vcxzet

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atcs_zone_alpha_a1?
« Reply #15 on: September 03, 2006, 06:51:35 pm »
Quote from: "yetshi"
still a good map.
because it is based on atcs?

[db@]Megabite

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atcs_zone_alpha_a1?
« Reply #16 on: September 03, 2006, 07:13:51 pm »
No, because it is done well. ;)
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kevlarman

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atcs_zone_alpha_a1?
« Reply #17 on: September 03, 2006, 07:31:10 pm »
Quote from: "vcxzet"
Quote from: "kevlarman"
Quote from: "vcxzet"
it is because it is a atcs copy paste and no real mapping done at all
I wonder if the author of atcs let people to use his map as a base  :roll:
he does, as do all authors of maps included with tremulous, because a map only gets included if the author agrees to release the map under http://creativecommons.org/licenses/by-sa/2.5/

well there is no .map file in the pk3 file
does CC give you permission to decompile it even if he didnt included the .map file
Its legality is questionable
Code: [Select]
You are free:

    * to copy, distribute, display, and perform the work
    * to make derivative works
    * to make commercial use of the work

Under the following conditions:
by
Attribution. You must attribute the work in the manner specified by the author or licensor.
sa
Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a license identical to this one.

    * For any reuse or distribution, you must make clear to others the license terms of this work.
    * Any of these conditions can be waived if you get permission from the copyright holder.

edit:
well I downloaded it and no mention about original authors. It violates CC moreover There is nothing about authors of textures are they also CC or not
the license doesn't have to give you permision to decompile it, that falls under fair use of copyright law in most places. the only place where it might be questionable is the USA, because the **AA decided to slap us with the Digital Millenium Copyright Act, but since the author is in france, i see no problem.
edit: who's the idiot who decided to make license so hard to spell?
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

yetshi

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atcs_zone_alpha_a1?
« Reply #18 on: September 04, 2006, 03:58:58 am »
Quote from: "vcxzet"
Quote from: "yetshi"
still a good map.
because it is based on atcs?


becasue its atcs thats fixed.

vcxzet

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atcs_zone_alpha_a1?
« Reply #19 on: September 04, 2006, 03:49:38 pm »
Quote from: "yetshi"
Quote from: "vcxzet"
Quote from: "yetshi"
still a good map.
because it is based on atcs?


becasue its atcs thats fixed.

atcs needs no fixing at all. If it needs original author will do it. Moreover I can not say it is atcs fixed all I can say it is atcs degraded
moreover: trying to balance a well balanced bug free map doesnt make any sense. anyone can rip off a map change a few things and release it as a new map and pretend that it is just inspired by a map and done for balancing it. If someone has free time/good knowledge of mapping he/she should fix maps with bugs (ie tremor underground, transit)

[db@]Megabite

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atcs_zone_alpha_a1?
« Reply #20 on: September 04, 2006, 05:06:40 pm »
http://www.tremulous.net/balance/atcs.png

But I agree that it is not really a "fixed" version but a modified one, thus adding interesting twists to gameplay in a known environment.
I am not sure about the decompilation theory. I have not seen a statement by the author, yet (have I missed it?).
But the map does not seem to be a 1to1 copy even in "identical" parts. Most trims are broader in zone... to modify a decompiled copy that way would likely be more work than redoing it from scratch.

Danny
url=http://www.tremulous.info][/url]


gareth

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atcs_zone_alpha_a1?
« Reply #21 on: September 04, 2006, 07:18:51 pm »
It plays pretty well, would perhaps be better than atcs for servers like sst. Dont like the new middle bit tho.

krom

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atcs_zone_alpha_a1?
« Reply #22 on: September 04, 2006, 10:28:31 pm »
Meta-Lion decided to start mapping by inspiring himself from ATCS, he DID NOT decompile atcs.bsp, but only worked on screenshots. Doing so he genuinly desires to improve his mapping skills and work on bigger projects next.
IF some of you are not happy with that (vcxzet?) avoid servers with this alpha ands stick on other unplayable maps like Dark/Battlezone/WTH.
Cheers.

vcxzet

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atcs_zone_alpha_a1?
« Reply #23 on: September 04, 2006, 10:39:40 pm »
Quote from: "krom"
Meta-Lion decided to start mapping by inspiring himself from ATCS, he DID NOT decompile atcs.bsp, but only worked on screenshots. Doing so he genuinly desires to improve his mapping skills and work on bigger projects next.
IF some of you are not happy with that (vcxzet?) avoid servers with this alpha ands stick on other unplayable maps like Dark/Battlezone/WTH.
Cheers.

I will and I will also avoid Dark/Battlezone/WTH. and I loled when I read that:
"stick on other unplayable maps" so you say atcszone is also unplayable

krom

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atcs_zone_alpha_a1?
« Reply #24 on: September 04, 2006, 11:28:44 pm »
My mother always warned me about not feeding the trolls, and i fear that I just recognised one.
To answer your question: No I did not mean that and still find atcs alpha a hundred times more playable than these mentioned test maps (add WTH to them plz)

Happy loling to you btw.

toineb

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atcs_zone_alpha_a1?
« Reply #25 on: September 04, 2006, 11:32:39 pm »
This alpha version wasn't suppose to be played on other servers than bricosoft, for a simple reason. Metalion didn't want to release his map till he completly finishes it. But he showed us some screenshots and we really encouraged him to release. In this way it was just for testing it.
But the map's renown grows quickly thanks to all no-french players that played (and play ?) on bricosoft. I'm glad of it beacause it's a good way to link the different comunities.

Finally it's right we can't contest the licence and Metalion doesn't want to, be sure of that, but i think if someone should complain about this it might be the author himself, isn't this map his idea ?

Now this debate is close, just for the reason that all requirements of the licence will be added in the next version and  the author will be informed too.

Ps: i hope u'll understand what i mean, my english isn't so good.

vcxzet

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atcs_zone_alpha_a1?
« Reply #26 on: September 04, 2006, 11:33:41 pm »
Quote from: "krom"
My mother always warned me about not feeding the trolls, and i fear that I just recognised one.
To answer your question: No I did not mean that and still find atcs alpha a hundred times more playable than these mentioned test maps (add WTH to them plz)

Happy loling to you btw.

thanks I am not hungry now

[db@]Megabite

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atcs_zone_alpha_a1?
« Reply #27 on: September 04, 2006, 11:59:04 pm »
Quote from: "toineb"
Finally it's right we can't contest the licence and Metalion doesn't want to, be sure of that, but i think if someone should complain about this it might be the author himself, isn't this map his idea ?

Now this debate is close, just for the reason that all requirements of the licence will be added in the next version and the author will be informed too.


As nothing has been decompiled everything is fine. Decompiling would even be okay with the autors authorization. But as I said before: the map does not even look like being decompiled. Using any other game stuff like included textures, sounds, effects and shaders is 100% okay as these are licensed under creative commons.
Beyond Derelict is released under creative commons as well, I have seen a map or two using stuff from it which is perfectly okay. The tremulous devs and at least me take care to include only own resources or resources that had been released under creative commons or compatible licenses by the original author. Just take care to mention any author and his license whose work you use.

Danny
url=http://www.tremulous.info][/url]


benplaut

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atcs_zone_alpha_a1?
« Reply #28 on: October 19, 2006, 05:51:47 am »
Sorry for the bump, this is the only thread i've found on atcsz  8)

Has anyone else noticed reasonable bad clipping when you're a human and try to get out of the vent? you have to lean against the wall and strafe to get past the corner.

Anyway, this is an awesome map.  Not only is it better than atcs for more people, but it also provides a second base location in the hallway (although I haven't tried it yet).

The middle needs some work, but it's only an alpha  :)
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Ksempac

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atcs_zone_alpha_a1?
« Reply #29 on: October 19, 2006, 06:08:54 am »
Actually the map has been in beta for quite some time now. I dont know which version is on Tremulous.info but you can always grab the beta 1 on Metalion's FTP : http://membres.lycos.fr/atcszone/dl/maps/

The weird thing is Metalion has a plan for another map (even smaller than this ATCS) so i have no idea if he is gonna release a beta 2, or a final version of Zone Alpha...I will ask him about this on the French forum and keep you updated.
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