Author Topic: Advanced Basilisk  (Read 35153 times)

4as

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Advanced Basilisk
« Reply #30 on: September 10, 2006, 02:17:38 pm »
Quote from: "holyknight"
We were being pwned and THESE (or this) BASILISK(S) WERE/WAS GASSING US WHEN WE SPAWNED!

Spawnkilling is generally annoying.
Besides, thay could just grab and kill.
MESS WITH THE BEST
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Rippy

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« Reply #31 on: September 10, 2006, 07:22:46 pm »
Maybe give basis a cloaking ability? Say, where you'd right-click to go near-invisible for 10 seconds, then you become visible again and it takes about 10 seconds before you can cloak yourself again. And your cloak would disappear when you grab someone or when you slash.

The basi is a n1nj4 alien. Instead of giving it an attack that has to be used by stupidly jumping up to a group of hummies, it needs something to enhance its n1nj4 abilities. Here are some thoughts:

- The aforementioned 10-second cloak
- Allow basis to toss a sticky blob, at about 2/3 or 1/2 the range of a granger blob. These make a similar splatter to what the granger's blobs do, however it's less visible and when a human walks over it, it drastically slows him down. A basi could drop a blob around a corner, hide further ahead of the blob, and wait til a human passes by. Then the human gets stuck, the basi jumps in from behind and owns him.
- A variation of the the cloak. Instead, the basi right-clicks to inherit the texture of the surface he is standing on (or wallwalking on) and to be removed from radar for 10 seconds. 10 second recharge.
- Regular gas, exept it hangs in the air for 5 seconds after being sprayed. 6 second recharge on the gas ability. Basically, would be used for aiding in escapes, as it can be used as a) a smokescreen, and b) to make all persuers have distorted vision and poison, increasing the chance of getting away alive.
- Regular gas, (or maybe the gas that "hangs) exept instead of moving your crosshair around, it actually makes you see LESS. Think flash-bangsfrom CS, or the squid item from mario kart DS: something that either covers the screen uniformly (like a flashbang) or something that creates random splotches on the screen to obscure vision.
- A "poison mine" ability. Right-clicking allows you to place a granger-blob-sized ball at your position. It takes several seconds to grow, probly about 8 seconds, and it's vulnerable since it only has around 20 hp. Then, when fully grown, it explodes in a shower of acid (like when an alien structure blows up) as soon as an enemy comes in range (3 or 4 meters maybe), allowing the adv basi to plant another one. After 30 seconds of inactivity, however, the blob detonates itself. The blob would do the damage of an exploding structure exept with a larger radius, and would also poison. And finally, it works against buildings, so a basi could go hide a mine behind the armoury to have it explode in 8 seconds if noone noticed.

Yes, most of those ideas are crap, just trying to throw new ideas out there. Personally I like the sticky blob idea, it'd be good for both ambushes and escapes.

Also, basis need more than 100 hp. The adv mara meets the mara and goon in the middle with 175 hp, and it should be the same idea for the adv basi. Give it 120 hp or something, cause it does cost the same as a mara you know, and is considerably less quick.
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Bajsefar

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Advanced Basilisk
« Reply #32 on: September 11, 2006, 07:18:49 am »
since basi is a stealth class, and it most surely is, i would propose that the adv basi should have the walking sound removed instead..

AllmanBros

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« Reply #33 on: September 14, 2006, 10:34:21 pm »
Quote from: "Bajsefar"
since basi is a stealth class, and it most surely is, i would propose that the adv basi should have the walking sound removed instead..

I like that idea. It wouldn't really mess with gameplay, since you still need the same skill to use one. Maybe less.

NoSpin

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Advanced Basilisk
« Reply #34 on: September 15, 2006, 05:11:57 pm »
I like the stealth idea but I think the gas is better and much cooler. But it is not powerfull enough.

Lets keep the gas but make it usefull against attacking the base. How about the gass effects buildings? for when humans build their defences next to a door you can get an angle where they wont shoot and release a little gas.

How about it slows those with helmets and battlesuits down a little.

Or it not only damages buildings but renders Turrets and testla coils offline for fifteen seconds or five seconds or something.

Make the gas useful rather then something you are curious about and after trying you walk away thinking  'that sucked'.

NoSpin

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Advanced Basilisk
« Reply #35 on: September 15, 2006, 06:38:18 pm »
Quote from: "holyknight"
I think I'll cahnge my mind... gas was REALLY annoying when I played today.
We were being pwned and THESE (or this) BASILISK(S) WERE/WAS GASSING US WHEN WE SPAWNED! SOOOO FREAKING ANNOYING
Everyone is moaning and making people get horny and was really freaky. Even though it wasn't very effective... ah who am I kidding? IT WAS REALLY ANNOYING! Everyone couldn't aim straight and we all died :(


Great finally someone found a usefull way to use the gas. Even when camping which is considered cheap you still admit it wasn't effective. Also if someone is able to camp on your spawn pads it ussually means you are screwed anyway so who cares.

Ranger

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« Reply #36 on: September 15, 2006, 09:16:42 pm »
Instead of the rader immuntiny, how about limited cloaking? It would make the basi to invisible to the naked eye (would still register on the helmet). Would deactivate if the overmind went down. I like the idea of being able to "buy" from the booster/overmind, too.

Oh. That gives me a idea. How about being able to upgrade your lisk from the overmind? Cloaking, stronger attacks, spit, more hp...

And then we could even have a show called "Pimp my Basi."

:wink:
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Supernaut

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« Reply #37 on: September 20, 2006, 05:38:51 pm »
Hello, this is my first post:) .


As far as i am concerned Basilisk is fairly too visible and way too slow to be a real threat. I really think it would use changing its colours and increasing speed (instead of increasing hp/damage). It would make it kinda more like assasin alien than it is now. And yes, i think that the gas should be effective against light armour with helmet too.
:)
o far, so good, so what...

raanan

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« Reply #38 on: September 20, 2006, 08:23:30 pm »
Why does the helmet stop the gas anyway? Last time I looked it didn't cover the nose or the mouth. There's a bit of a discrepency there. How about the gas still effects light armor w/helmet just slightly less because they have that advanced technology on their head helping them aim while high.

Although, a stealthy basilisk would encourage me to play as one alot more. I love being a sneaky bastard when playing aliens. The speed needs upped and the color darkend at the very least though. The speed drop from the dretch to the basilisk surprised the hell out of me the first time I played.

PHREAK

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« Reply #39 on: September 20, 2006, 08:37:09 pm »
It's not the helmet that canceles out the gas-poison. It's light armor!
Go figure.
Yelling at team mates since 2006!

Rippy

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« Reply #40 on: September 20, 2006, 11:41:52 pm »
It'd be cool if the adv basi acquires the texture of whatever it is it's attached to, while immobile. You can still see them on radar, but they'd be hell to spot when they look just like the ceiling.
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holyknight

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« Reply #41 on: September 21, 2006, 01:38:57 am »
or make them look kind of transparent, like how that tremx mod did! That looked awesome :D

raanan

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Advanced Basilisk
« Reply #42 on: September 21, 2006, 08:10:27 am »
Quote from: "PHREAK"
It's not the helmet that canceles out the gas-poison. It's light armor!
Go figure.
Either way the gas is still cancelled out. Light armor is available at level 1 though so pretty much the gas is pointless from the very get go.

I did find an interesting way to use the gas today though. The aliens were decimating the humans because of a horrible base location. The way the base was situated I could hide around a corner then zip around, gas, and run away. The humans never had time to get light armor so it actually did something. In fact, I got 2 kills using the gas. Hadn't known the gas could kill before that.

Somtin

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Advanced Basilisk
« Reply #43 on: September 21, 2006, 07:50:11 pm »
I think adv basi should be a little faster, and harder to spot to the eye. The helmet refreshes every 1/3 of a second or something like that, so helmet should still be able to see the adv basi. Yeah, since helmet doesn't cover nose or mouth, make it so that the gas disorientates humans that have larmour and helmets? Battlesuits are protected though.
At the moment, if both teams are at s2, adv basi's gas is useless. The only time its useful is when aliens get to s2 before humans.

Rippy

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Advanced Basilisk
« Reply #44 on: September 24, 2006, 09:11:26 pm »
Quote from: "Somtin"
The only time its useful is when aliens get to s2 before humans.

And when that's the case, goons and adv. maras are far more useful than gas, so why bother. o_O

Maybe have an acid spray instead of gas? Same anim as an acid tube spray, exept you have to actually touch the acid to get the effects. Also, only bsuits would be unaffected by the gas. This would make basis effective in many situations, since they'd have a medium-ranged attack.

I thought of having them release a mini hive effect, but that'd be too n00b. :P portable seeker bees ftl.
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holyknight

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« Reply #45 on: September 25, 2006, 03:10:22 am »
I know it's pretty stupid, but wouldn't it be cool if there is "ultimate basilisk" or something like that in S3? Like a FULL NINJA L33T!
Just a suggestion, no hard feelings.  :P

kozak6

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Advanced Basilisk
« Reply #46 on: September 25, 2006, 04:13:17 am »
I'd really prefer something that would make the regular or adv basilisks worth using, thanks.

rasz_pl

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Advanced Basilisk
« Reply #47 on: September 25, 2006, 06:50:51 am »
Quote from: "kozak6"
I'd really prefer something that would make the regular or adv basilisks worth using, thanks.



http://www.getabrain.com/

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eventually http://www.petsovernight.com/ and get some fighting bitches

Sniper

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« Reply #48 on: October 01, 2006, 05:01:50 pm »
IMHO Adv basi should be completly silent and invisible on radar with right click making a pool of near invisible glue, and 100 hp. Thats it:p :basilisk:
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The Reverend

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« Reply #49 on: October 01, 2006, 06:00:31 pm »
Frankly I think the Basilisk is fine as it is.  I just finished a Basi ownage ramage today and it was a ton of fun.  A basilisk takes some of the most skill out of any of the alien classes and that's part of its charm, the challange.  A good basilisk can be very frustrating for a rushing human team especially when you have a really good rambo on the human team.  You can take him down and break the humans spirit.  Plus they rack up kills amazingly fast if used correctly.  A human is much more likely to charge a basilisk than a goon and you can use that to your advantage closing the gap jumping on their head and owning them.  One of the most fun things to do with them is to walk over a group of human heads killing groups of 2-3 in a matter of seconds making the humans go wth of wtf etc.  Also if you really want to move quietly just walk and magically there is no clicking.  The basilisk is best for s2 because thats when humans get over confident and spend all their money to start rushing the alein base.  There's no better way to stop a human rush than to hop on that human head right as they get to your base so close to their goal and watch them struggle as you eat their brains.  Basilisk can own pretty much any human weapon other than a flammer which can be killed but its very hard to do so imo.

From looking at what others have written I see some support in just leaving it as it is.  To reittorate The Basi is fine as is.  The whole point of the class is to not get hit by humans in the first place.  Your goal should be to own and humiliate any human you come in contact with.  Leave the base smashing to goons and maradurs unless you see an opening and then when the human come rushing after hurt goons and maradurs make them sorry they chased.

Peace all of you.

More people need to try the basi rampage its so much fun.

Stof

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Advanced Basilisk
« Reply #50 on: October 01, 2006, 11:58:31 pm »
Yeah, Basilisk is a very good tool against noobs. With it, you can kill helmeted unsuspecting humans despite showing on radar. And it's huge HP reserve makes it one of the better forms to take a stage 2 human face to face!

Now, stop kidding and go fight against humans that know what they do. And don't talk about a rambo human that gets caught easily by a basilisk : he isn't a good player if he lets that happen too often.

PS : the goal of the basilisk is to humiliate? Like, it is so much crap that getting killed by one is humiliating you say? :P
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

The Reverend

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Advanced Basilisk
« Reply #51 on: October 02, 2006, 06:20:39 am »
LOL stof.  I was hoping I'd get someone to t off on that.

:p

Rippy

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« Reply #52 on: October 02, 2006, 11:50:31 pm »
Find some kind of stealth attribute for the adv basi and I'm happy. Regular basi is fine since they're actually pretty good at s1,  but s2 is where they phail because of helmets and pulse/flame. If they faded off radar when immobile, or inherited the texture of what they're standing on, or both, that'd be great.
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temple

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Advanced Basilisk
« Reply #53 on: October 03, 2006, 06:53:05 am »
I don't know what would improve this class.  I've been thinking about this after playing a lot lately.  There is nothing interesting or needed that would make me choose an Advanced Basilisk over the other classes.  

I think overall, alien classes don't compare to human weapons or upgrades in terms of options and general fun.  Its great to dominate with aliens through out the different stages and pull off cool manuevers or kill combos.  Once you get good with aliens, there isn't much left to playing them.  Humans on the other hand have a bunch of weapons.  The armor and other upgrades are relative based on how many credits you have.  The variety in weapon selection provides a chance to mix up your playstyle and find new solutions to dealing with the same problems.  

I wish the Aliens had more classes or at least a more interesting class than the Basilisk.

-Saig-

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Advanced Basilisk
« Reply #54 on: October 03, 2006, 11:16:30 am »
I never said there was anything wrong with Basilisk's grab and rape. The point of the discussion was to address the concern that gas becomes completely useless nearly the instant you can start using it.

temple

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« Reply #55 on: October 05, 2006, 07:06:01 am »
After all this, I have found a use for basilisk.  But I'll never tell.

Seffylight

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Advanced Basilisk
« Reply #56 on: October 05, 2006, 12:33:25 pm »
If only the battlesuit would counter gas, I'd play adv. basilisk more often. As it stands, it's a worthless attack.
Stop it. Seriously.

raanan

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Advanced Basilisk
« Reply #57 on: October 06, 2006, 08:31:40 pm »
I have to say, my opinion on basilisks has changed since playing with ExistentialRisk. That dude almost always plays a basi and omfg does he own some major ass. The regulars on Yaknet are pretty good IMO but they still get owned by this guy. I've even seen him take down turrets as a basi. Freakin nuts. Basi's are incredible if you know how to use them.

holyknight

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« Reply #58 on: October 06, 2006, 11:21:54 pm »
Quote from: "raanan"
I have to say, my opinion on basilisks has changed since playing with ExistentialRisk. That dude almost always plays a basi and omfg does he own some major ass. The regulars on Yaknet are pretty good IMO but they still get owned by this guy. I've even seen him take down turrets as a basi. Freakin nuts. Basi's are incredible if you know how to use them.

yeah, that guy taught me how to play as basilisk just by spectating him, he is so cool :D
but I never seen him kill a battlesuit before... or maybe because the humans NEVER GOT TO S3!!!

Stof

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« Reply #59 on: October 07, 2006, 01:14:36 am »
Quote from: "raanan"
I have to say, my opinion on basilisks has changed since playing with ExistentialRisk. That dude almost always plays a basi and omfg does he own some major ass. The regulars on Yaknet are pretty good IMO but they still get owned by this guy. I've even seen him take down turrets as a basi. Freakin nuts. Basi's are incredible if you know how to use them.

Even if he's good with a Basilisk, the Adv Basilisk is far too underpowered for it's cost.

And anyway, it's not because some people have good results with underpowered classes that we shouldn't improve them. I was able to score first on my team at the time we reached stage 2 while using exclusively the blaster. It doesn't mean the blaster is a very good weapon :P
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.