Author Topic: Anit-Camp Feature  (Read 6082 times)

DASPRiD

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Anit-Camp Feature
« on: September 04, 2006, 09:27:35 am »
Hi all.

I play most of the time as Alien and I'm always complaining about those camping humans. There are very few games, when humans play aggressive and leave their base to hunt some aliens outside.

I would suggest an option (turnable off), which does the following: If an human is near a turret or tesla (20 meters or so) and kills an alien, he does not get money / his team does not gain kills for next stage. The same thing would apply to aliens and acid tubes and hives.

This way, you had to leave your base and fight outside to gain something. The only problem I see is, that humans would get into trouble, when tyrants are rushing their base. But maybe humans would then always play aggressive, and aliens doesnt had always the possibility to rush the humans down.

At the moment there are three situation nearly always the same:

First situation:
Aliens rush humans at start, evolve to Marauder/Dragoon and kill the humans within max 5 minutes, because they are too passive.

Second situation:
Aliens attack human base, killing a human, get killed by turret, and sometimes kill a turret. Then humans rebuild the turret and it starts again. When sudden death caused, aliens destroy turrets, humans can't rebuild them and die soon after sudden death.

Third situation:
There are one or two profesionel human players, killing one alien after another, running to alien base with chainsaw, nade, etc, kill om and the game is over. But this one very rare.


I dont know of other guys experience those three situation too, but I think, that camping realy needless slows down the game. How do you think about it?
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Stof

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Anit-Camp Feature
« Reply #1 on: September 04, 2006, 09:55:01 am »
I agree with you although the third situation happens much more often for me than the first 8)

Second situation isn't too much of a problem in my opinion since after all, it allows us to see the whole tech range of the game. Finishing a game still at stage 1 isn't much fun for both teams. What is a problem is the second situation with two stage 3 teams at 12-15 minutes ( yes, that's how fast it goes usualy ) and with SD/end game at 55 minutes!
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Caveman

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Anit-Camp Feature
« Reply #2 on: September 04, 2006, 10:49:57 am »
That's not doable. Why should the builder be punished for his camping mates?

vcxzet

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Anit-Camp Feature
« Reply #3 on: September 04, 2006, 10:59:11 am »
I have another idea if he stays in a small area for more than N minutes His health starts to drain.

Aninhumer

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« Reply #4 on: September 04, 2006, 11:40:35 am »
Unless he has a CK/ACK

DarkRogue

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« Reply #5 on: September 04, 2006, 05:26:26 pm »
you know it's funny to watch alien players bitch about camping humans when half the alien team is waiting just outside turret range killing anything that sticks its neck out and the humans eventually learn to stop feeding...
n game name: Xiane

[db@]Megabite

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Anit-Camp Feature
« Reply #6 on: September 04, 2006, 05:49:33 pm »
Quote from: "DarkRogue"
you know it's funny to watch alien players bitch about camping humans when half the alien team is waiting just outside turret range killing anything that sticks its neck out and the humans eventually learn to stop feeding...


100% ACK

Danny
url=http://www.tremulous.info][/url]


Mwa

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Anit-Camp Feature
« Reply #7 on: September 04, 2006, 05:59:20 pm »
awr.

vcxzet

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Anit-Camp Feature
« Reply #8 on: September 04, 2006, 06:10:58 pm »
Quote from: "Mwa"
Objection!

OBJECTION

Mwa

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« Reply #9 on: September 04, 2006, 06:23:07 pm »
Quote from: "vcxzet"
Quote from: "Mwa"
Objection!

OBJECTION

OBJECTION!
awr.

vcxzet

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Anit-Camp Feature
« Reply #10 on: September 04, 2006, 06:55:00 pm »
Quote from: "Mwa"
Quote from: "vcxzet"
Quote from: "Mwa"
Objection!

OBJECTION

OBJECTION!

OBJECTION!

David

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« Reply #11 on: September 04, 2006, 07:19:44 pm »
not again. please not agan.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

MtS

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« Reply #12 on: September 04, 2006, 10:39:17 pm »
Quote from: "vcxzet"
Quote from: "Mwa"
Quote from: "vcxzet"
Quote from: "Mwa"
Objection!

OBJECTION

OBJECTION!

OBJECTION!

I'm sure there is a parallell dimension where this is seen as funny. I'm afraid though that this forum isn't the portal to that dimension.

MtS

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« Reply #13 on: September 04, 2006, 10:53:10 pm »
If the aliens would spend the time figuring out an alternative strategy of winning the match instead of just waiting for humans to feed them, there would be no need for any change in the game. There's nothing wrong with using the head now and then instead of just letting your fingers do all work.

Personally I prefer camping humans since I can focus strictly on attacking knowing my base is safe. The team who doesn't camp always control the game. It's sad that most people can't handle that power without complaining about it.

Basilisco

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« Reply #14 on: September 04, 2006, 11:11:50 pm »
Guys, don't start another quote-pyramid. Specially an "OBJECTION" one.

Neo

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« Reply #15 on: September 05, 2006, 11:56:46 am »
yeah, normally the best bet is for aliens to withdraw as they force camping, though there is no way to differentiate between that and people who just sit there and camp when there are no aliens for miles.

A fun option is to just get a low damage gun, aim for the legs and shoot him off the front ot the turret and block his attempts to get back up

MtS

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« Reply #16 on: September 05, 2006, 02:28:05 pm »
Quote from: "Neo"
A fun option is to just get a low damage gun, aim for the legs and shoot him off the front ot the turret and block his attempts to get back up
Lol. Have you tried just telling our teammembers what you want them to do (as opposed to telling them what not to do) instead. :P

I belive these things are enough to solve most of the campingproblems:
1) Make sure that not all good players plays alien
2) Allways comunicate with your teammembers especially the noobs who need guidence
3) Be constructive instead of complaining
4) Have some paitence. Tremulous is fast paced game, but not always as fast as some players want to belive.

Rippy

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« Reply #17 on: September 05, 2006, 11:06:01 pm »
Personally, I camp when I know leaving the base will get me owned by aliens. The aliens have much stronger attacks because they have to use them in melee range. So when a human and alien meet in a large space, the human usually wins because he gets some extra hits in early. But when an alien's waiting around a corner, it forces both sides to fight at melee range right from the beginning. Which results in lots of headchomps. That insta-kill.

Not sure what I'm getting at here. I guess it's that aliens have a huge advantage in ambushing that humans can't immitate or counter, which forces a lot of camping rounds.

But you do have the frequency of each situation wrong. I'd say situation 1 happens about 25% of the time, situation 2 around 55%, and situation 3 around 20%.
remulous username: [GEC]MassiveDamage

David

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« Reply #18 on: September 05, 2006, 11:29:49 pm »
aliens can normally lure them out by falling back, the when the human are far from there base ambush them.
with out helmets a dretch in a corner can be hard to spot. you can watch them then attack when they have no turrets.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.