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Tremulous pictures.

Started by sicks string samurai, September 18, 2006, 04:07:35 PM

sicks string samurai

anyone know where i can get a few pics of aliens and stuff? i wanna make a few siggies. thanks
isten to Children of BOdom, and kick human butt!

Mexel

Undeference

data-1.1.0.pk3 (it's really a zip) in your tremulous/base.
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

Aninhumer

There are some pictures in the manual, but the data-1.1.0.pk3 has better pictures.

sicks string samurai

i can't acess it for some reason...
isten to Children of BOdom, and kick human butt!

Mexel

Basilisco

Took these for personal use, but i'm so lazy that i doubt i ever do anything.. :P

Enjoy:

sicks string samurai

i'm sure i can use a few of them. thanks alot!
isten to Children of BOdom, and kick human butt!

Mexel

holyknight

I made this wallpaper crappy thing that has Adv Marauder (I LOVE THOSE GUYS!) with red, brown, photoshop color bg. I'll send it when I go home.

And with those pictures, I could use them and make them look cool! SWEET!

And can you guys make some pictures of the aliens and humans battling, which also looks really cool?

Edit: Here it is


yes, I know it sucks, but come on! I'm not that good with photoshop! Except I could change the picture to look more cool if I had cool pics. And now I can with those awesome pics  :D

[AUST]REAPER

Go to www.google.com.au and select the image tab, type tremulous and search.

There r so many pictures
ussies livin it to the max!

benplaut

HA!!

the picture inside something's mouth is awesome  8)
how did you get some shots without a HUD getting in the way?

Basilisco

Quote from: benplauthow did you get some shots without a HUD getting in the way?

Jpeg screenies:
bind F12 "cg_drawgun 0; cg_draw2d 0; wait 25; screenshotJPEG; cg_drawgun 1; cg_draw2d 1"

TGA screenies (better quality)
bind F12 "cg_drawgun 0; cg_draw2d 0; wait 25; screenshot; cg_drawgun 1; cg_draw2d 1"