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Repair Effect.

Started by Odin, September 24, 2006, 06:55:38 AM

Odin

Maybe make the construction kit make a slight zapping effect when repairing structures? I always thought repairing seemed unfinished since there is no visual effect when you repair something. Also, make the structure you're repairing glow, or something to show that it's being repaired.

SilverWolf

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[size=16]Leader of SWL[/size]
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Odin

I think it'd be so incredibly easy, that I might try(and most definately fail) and do this myself. All you'd have to do is give the construction kit the lightning bolt effect from the tesla/adv mara, and just make it so that a shader is drawn on the structure you're repairing at the time.

SilverWolf

sure, try.
I would use it.
size=20]Level 60 Thread Killer[/size]
[size=16]Leader of SWL[/size]
Playing Tremulous on MAC!
TJW rules!

Ksempac

I dont wanna spoil your enthusiasm but...it has already been done...Turn on the sounds...  :roll:

Lava Croft

There is a distinct visual effect when repairing a structure, apart from the sound already mentioned by Ksempac. Try looking at the animation, although very small, before saying there is no visual indication when reparing. The ckit makes a thrusting animation when repairing, making it very visible, at least to me.

Odin

Quote from: KsempacI dont wanna spoil your enthusiasm but...it has already been done...Turn on the sounds...  :roll:
That's not a visual effect.

Quote from: Lava CroftThere is a distinct visual effect when repairing a structure, apart from the sound already mentioned by Ksempac. Try looking at the animation, although very small, before saying there is no visual indication when reparing. The ckit makes a thrusting animation when repairing, making it very visible, at least to me.
That's boring, and it doesn't happen on the user's end. Basically, that sounds more like a bug than a feature, since it's making the character move back as if the ckit is shooting something.

Paradox

Maby a chain of light, like the rotating light thingamajig in the barrel of the ckit could reach out and touch the structure.

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Taiyo.uk

Yeah, I'd like a good visual effect for ckit repair, and the current player animation is just the normal firing animation at a lower repetition rate.

Rippy

Also, it's been mentioned before, but it'd be nice to be able to see the building's hp while you're repairing it. Sucks to have to stop and look up just to check. Maybe, when a ckit is equipped, the hp of the building you're pointing at is displayed as a small bar just under your crosshair?
remulous username: [GEC]MassiveDamage

Undeference

Quote from: Lava CroftThe ckit makes a thrusting animation when repairing, making it very visible, at least to me.
I want to know who was the pervert who did that. That and the periodic hip thrusts the marines do. They are either really horny or just old and obsessive about their exercises.
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kozak6

Some sort of colored lightning emitted from the CKit would would.

Or maybe something could be done with that fancy-pants particle system.

benplaut

Quote from: RippyAlso, it's been mentioned before, but it'd be nice to be able to see the building's hp while you're repairing it. Sucks to have to stop and look up just to check. Maybe, when a ckit is equipped, the hp of the building you're pointing at is displayed as a small bar just under your crosshair?

Agreed!!

Odin

Quote from: kozak6Some sort of colored lightning emitted from the CKit would would.

Or maybe something could be done with that fancy-pants particle system.
Heh, no. Because then the ckit would be used to attack people with lag, while other players go in for the kill.

Odin

Quote from: RippyAlso, it's been mentioned before, but it'd be nice to be able to see the building's hp while you're repairing it. Sucks to have to stop and look up just to check. Maybe, when a ckit is equipped, the hp of the building you're pointing at is displayed as a small bar just under your crosshair?
Actually, have it user-configurable.
Setting 1: Health-bar.
Setting 2: Health percentage.
Setting 3: Literal hitpoint("<current>/<max>") amount.
Setting 4: Health-bar and percentage.
Setting 5: Health-bar and hitpoint amount.
Setting 6: Health-bar with percentage+hitpoint amount.

Or even better, have all of them as true/false values:
Draw Health-bar: yes|no
Draw Hitpoints: yes|no
Draw Percentage: yes|no

PHREAK

It would be nice to have a visual effect, as long as it doesn't involve particles.

As far as the healthbar, would it be possible to display it on the ckits monitor?

Might be a tad intricate, but it would look great!
Yelling at team mates since 2006!

Odin


Caveman

Hmmm, IIRC we already had this topic 4 or 5 times.

Rippy

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remulous username: [GEC]MassiveDamage

Lava Croft