Author Topic: Light Armor and Helmet  (Read 9184 times)

NoSpin

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Light Armor and Helmet
« on: September 28, 2006, 05:24:54 pm »
What do they do exactly regarding damage? do they reduce damage by 1/10 or what?

stahlsau

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Light Armor and Helmet
« Reply #1 on: September 28, 2006, 06:04:03 pm »
from here:

Quote
For the battlesuit the modifier is 0.2, so you probably take only 20% of the damage.

Light armour have modifiers from 0.25 to 0.4, depending the angle of the attacker. The back seem to be better protected.

The helmet protect only the head, with a modifier of 0.3.

You can also look at the file "locdamage.cfg" in "\models\players\". For the base human, it's 50% of the damage when legs are hits, 100% for torso, and 200% for head.


The forum search would have inaugurated this to you too.

kozak6

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Light Armor and Helmet
« Reply #2 on: September 28, 2006, 08:01:12 pm »
Quote from: "stahlsau"
The forum search would have inaugurated this to you too.


Wanna bet?

PwNz!

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Light Armor and Helmet
« Reply #3 on: September 28, 2006, 08:54:32 pm »
Quote from: "stahlsau"
from here:

Quote
For the battlesuit the modifier is 0.2, so you probably take only 20% of the damage.

Light armour have modifiers from 0.25 to 0.4, depending the angle of the attacker. The back seem to be better protected.

The helmet protect only the head, with a modifier of 0.3.

You can also look at the file "locdamage.cfg" in "\models\players\". For the base human, it's 50% of the damage when legs are hits, 100% for torso, and 200% for head.


The forum search would have inaugurated this to you too.



Light armour modifiers from 0.25 to 0.4 .....not with dretches....me and my friend tested it....1 headbite does EXACTLY the same amount of damage with light armour and without
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Stof

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Light Armor and Helmet
« Reply #4 on: September 28, 2006, 09:23:57 pm »
Quote from: "PwNz!"
Light armour modifiers from 0.25 to 0.4 .....not with dretches....me and my friend tested it....1 headbite does EXACTLY the same amount of damage with light armour and without

Well, you didn't need to test. Everybody knows that light armor only protected from torso and leg hits.

Oups, maybe not everybody it seems :P
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18 ) Make it too tough for the enemy to get in and you can't get out.

Rippy

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« Reply #5 on: September 28, 2006, 10:33:07 pm »
Quote from: "PwNz!"
Light armour modifiers from 0.25 to 0.4 .....not with dretches....me and my friend tested it....1 headbite does EXACTLY the same amount of damage with light armour and without

.....

Last time I checked, light armour protects the torso, not the head. And so, one would expect that it would only protect the torso hitbox. Plus they wouldn't want its protection to stack with that of the helmet, so it doesn't reduce all damage.

Hmm... I wonder if it protects the legs. Makes no more sense than head protection, but it could be something balance related.
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stahlsau

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« Reply #6 on: September 29, 2006, 07:33:30 am »
nah well, if you're biting their toes as dretch you can go and bury yourself. I wonder why anyone uses larmour without helmet, it's almost nonsense. Every dretch can still rip 96HP with one hit.

rasz_pl

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Light Armor and Helmet
« Reply #7 on: September 29, 2006, 07:48:25 am »
Quote from: "stahlsau"
nah well, if you're biting their toes as dretch you can go and bury yourself. I wonder why anyone uses larmour without helmet, it's almost nonsense. Every dretch can still rip 96HP with one hit.


apparently not every one :)

xyblor

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« Reply #8 on: September 29, 2006, 08:29:22 am »
Correct me if I'm wrong, but I think light armour provides a significant advantage to stage 1 humans in that it allows them to survive 1 (one) dragoon pounce - even a pounce to the head, since pounces don't do locational damage.

I know from experience that it's possible to rack up a lot of kills against camping unarmored humans with a goon, since you just jump the turrets and eat the humans like popcorn. I especially like it when they stand right on the turret like it's sliver platter. If they're armored they survive, because I can't stiick around for the finishing chomp.

But yes, many players are good enough with a dretch to headbite most of the time, thus funlilying the benefit of light armor. It's still the first thing I buy though, unless helmet is available.

Stof

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Light Armor and Helmet
« Reply #9 on: September 29, 2006, 09:12:31 am »
Quote from: "stahlsau"
nah well, if you're biting their toes as dretch you can go and bury yourself. I wonder why anyone uses larmour without helmet, it's almost nonsense. Every dretch can still rip 96HP with one hit.

3 reasons :
- Acid tubes/OverMind attack
- Dragoon pounce
- Adv Mara Zap

:)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

stahlsau

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Light Armor and Helmet
« Reply #10 on: September 29, 2006, 10:10:05 am »
Quote
Correct me if I'm wrong, but I think light armour provides a significant advantage to stage 1 humans in that it allows them to survive 1 (one) dragoon pounce - even a pounce to the head, since pounces don't do locational damage.


ACK, point taken.

@stof: in general, i'd say the human-survival-time in the alien base without the usual saw/grenade/helmet/larmour-combo is about 1 sec. Just as i said, a dretch and a little acidtube do the 100hp dmg very fast, no matter if you use larmour or not. There's no need for a goon or a mara to solve this.

Anyway, for the most humans even the helmet is useless because they camp on top of a turret or behind the reactor or somewhere ;)

SLAVE|Mietz

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Light Armor and Helmet
« Reply #11 on: September 29, 2006, 10:17:23 am »
Quote from: "stahlsau"
Quote
Correct me if I'm wrong, but I think light armour provides a significant advantage to stage 1 humans in that it allows them to survive 1 (one) dragoon pounce - even a pounce to the head, since pounces don't do locational damage.


ACK, point taken.

@stof: in general, i'd say the human-survival-time in the alien base without the usual saw/grenade/helmet/larmour-combo is about 1 sec. Just as i said, a dretch and a little acidtube do the 100hp dmg very fast, no matter if you use larmour or not. There's no need for a goon or a mara to solve this.

Anyway, for the most humans even the helmet is useless because they camp on top of a turret or behind the reactor or somewhere ;)


The survival time is indeed only a few seconds (if the tubes are not placed well), with me in base its an instant kill ;)

Oh, and plz stop calculating damage stuff and such, it takes all the fun and feel out of the game.
Its like another MMORPG where you just try to find that item combo that gives you another +1 stat above the others....

Survivor

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« Reply #12 on: September 29, 2006, 11:47:04 am »
Besides the point that says you will always encounter, never dodge that dretch, nor being able to take some time and destroy the defenses from a distance or even calculate in the teamwork multiplier. Stats aren't everything. Saying a goon can headchomp dodging human after dodging human is equally insane. Skill is an uncalculable factor and so is the situation and luck.
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Stof

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« Reply #13 on: September 29, 2006, 12:02:28 pm »
Quote from: "stahlsau"
@stof: in general, i'd say the human-survival-time in the alien base without the usual saw/grenade/helmet/larmour-combo is about 1 sec. Just as i said, a dretch and a little acidtube do the 100hp dmg very fast, no matter if you use larmour or not. There's no need for a goon or a mara to solve this.

Well, dretches can be evaded, acid tubes cannot and will eat your health in no time.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Glunnator

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Light Armor and Helmet
« Reply #14 on: September 29, 2006, 01:11:24 pm »
Once again:
[INSERT ALMIGHTY POST HERE]

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

NoSpin

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Light Armor and Helmet
« Reply #15 on: September 29, 2006, 05:37:34 pm »
Quote from: "SLAVE|Mietz"

Oh, and plz stop calculating damage stuff and such, it takes all the fun and feel out of the game.
Its like another MMORPG where you just try to find that item combo that gives you another +1 stat above the others....


Of course I am going to calculate the stats. I waisted 100 points on that damn light armor only to have a dretch kill me just as fast. If i am going to buy something you better belive I am going to find out exactly what it does. Thanks to me calculating stats i will now be buying the helmet instead of light armor if I can only afford one.

If I am attacking as a dragoon I want to know how many pounces it will take to kill a light armor so that i know if i should run or quickly finish him. If I didn't know I might run due to low hitpoints when the human probably was a few points from death.

Undeference

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Light Armor and Helmet
« Reply #16 on: September 29, 2006, 06:22:46 pm »
Ever hear of jumping? If a dretch is coming at you and you can't evade it (as in a dretch swarm, for instance), you can jump, preventing the dretch from getting the head shot. The light armour might just save your life.
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NoSpin

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« Reply #17 on: September 30, 2006, 12:04:48 am »
Yeah but that head shot is so damaging. The helmet seems like a much better buy esspecially for when you do not see them coming at you. (of course if you had the helmet that wouldn't happen).

Either way I need to know that the head is still vunerable without a helmet as most games would not have such attention to detail.

One question though. How does a small dretch hit you in the head without jumping? they as tall as your ankle, I am curious about the mechanics involved.

player12345

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« Reply #18 on: September 30, 2006, 01:52:33 am »
"One question though. How does a small dretch hit you in the head without jumping? they as tall as your ankle, I am curious about the mechanics involved."

why can the human only jumps 3 times before they are too tired to continue?

why can a dretch size 1/100th of the tyrant and block it?

why can a reactor balance on a ledge with only 1 corner perfectlly?

i hope u get the point :)

Quaoar

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Light Armor and Helmet
« Reply #19 on: September 30, 2006, 11:25:59 am »
Quote from: "player12345"
"One question though. How does a small dretch hit you in the head without jumping? they as tall as your ankle, I am curious about the mechanics involved."

why can the human only jumps 3 times before they are too tired to continue?

why can a dretch size 1/100th of the tyrant and block it?

why can a reactor balance on a ledge with only 1 corner perfectlly?

i hope u get the point :)


But doesn't this case have to do with dretch bite attacks being localized at the center of their field of vision? Like, I think there's a sweet spot where a dretch can look up while it attacks and get a headbite from down there instead of jumping. I actually think that is an exploit that should be remedied.

rasz_pl

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Light Armor and Helmet
« Reply #20 on: September 30, 2006, 12:33:40 pm »
Quote from: "Quaoar"
Quote from: "player12345"
"One question though. How does a small dretch hit you in the head without jumping? they as tall as your ankle, I am curious about the mechanics involved."

why can the human only jumps 3 times before they are too tired to continue?

why can a dretch size 1/100th of the tyrant and block it?

why can a reactor balance on a ledge with only 1 corner perfectlly?

i hope u get the point :)


But doesn't this case have to do with dretch bite attacks being localized at the center of their field of vision? Like, I think there's a sweet spot where a dretch can look up while it attacks and get a headbite from down there instead of jumping. I actually think that is an exploit that should be remedied.


just imagine that dretch has a really LONG tongue, and does damage by licking targets, just like frogs/lizards catch flies with long tongues


dretch shoots this long tongue 2 times a second

n00b pl0x

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Light Armor and Helmet
« Reply #21 on: September 30, 2006, 04:45:18 pm »
Quote from: "Quaoar"
Quote from: "player12345"
"One question though. How does a small dretch hit you in the head without jumping? they as tall as your ankle, I am curious about the mechanics involved."

why can the human only jumps 3 times before they are too tired to continue?

why can a dretch size 1/100th of the tyrant and block it?

why can a reactor balance on a ledge with only 1 corner perfectlly?

i hope u get the point :)


But doesn't this case have to do with dretch bite attacks being localized at the center of their field of vision? Like, I think there's a sweet spot where a dretch can look up while it attacks and get a headbite from down there instead of jumping. I actually think that is an exploit that should be remedied.


i dont think its an exploit. when a human is shooting u, it doesnt matter where they are compared 2 u as long as ur in their crosshairs, so y should it be different when a dretch is trying to aim for the head?
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Norfenstein

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« Reply #22 on: September 30, 2006, 06:01:28 pm »
I wouldn't call it an exploit because you have to be closer to the human to get a ground headshot.

Quote from: "Stof"
3 reasons :
- Acid tubes/OverMind attack
- Dragoon pounce
- Adv Mara Zap

4: Falling damage

Stof

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Light Armor and Helmet
« Reply #23 on: September 30, 2006, 06:35:25 pm »
Quote from: "Norfenstein"
I wouldn't call it an exploit because you have to be closer to the human to get a ground headshot.
And jumping negates the damage very effectively :P

Quote from: "Norfenstein"
Quote from: "Stof"
3 reasons :
- Acid tubes/OverMind attack
- Dragoon pounce
- Adv Mara Zap

4: Falling damage

Really? Strange.

Hey, I've got another one :
5: 50% more running stamina :D
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

ZEL

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Light Armor and Helmet
« Reply #24 on: October 04, 2006, 07:41:16 am »
if you have a choice between armor and helmet you probably want to go with armor, because it does provide you with much greater overall protection.  Ya, cool, a helmet prevents a dretch from doing 96 damage with a headshot, but if it hits you in the torso a couple times (much easier) you're just as dead unless you have light armor.  Same case with goons, if you cant prevent a goon from getting a headshot through tactical movement (see my guide in the features/articles section of www.tremulous.info) then chances are pretty good you're definitley not going to be safe against its 1-hit-kill pounce, or 80 torso damage in one chomp. Light armor provides much greater protection agains goons than a helmet does.

What makes helmets more expensive than light armor is not protection but radar.  Yes radar is very nice, but its good practice anyway to be able to play without it, keeping an eye open for likely ambushes.

Personally, if i have to choose between one or the other i usually go with neither until i can get enough money for both.  But to underestimate the usefullness of light armor alone when worn by people who know what they're doing is to be a very dead alien or a noobish human.

Quaoar

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Light Armor and Helmet
« Reply #25 on: October 04, 2006, 08:59:53 am »
Quote from: "n00b pl0x"
Quote from: "Quaoar"
Quote from: "player12345"
"One question though. How does a small dretch hit you in the head without jumping? they as tall as your ankle, I am curious about the mechanics involved."

why can the human only jumps 3 times before they are too tired to continue?

why can a dretch size 1/100th of the tyrant and block it?

why can a reactor balance on a ledge with only 1 corner perfectlly?

i hope u get the point :)


But doesn't this case have to do with dretch bite attacks being localized at the center of their field of vision? Like, I think there's a sweet spot where a dretch can look up while it attacks and get a headbite from down there instead of jumping. I actually think that is an exploit that should be remedied.


i dont think its an exploit. when a human is shooting u, it doesnt matter where they are compared 2 u as long as ur in their crosshairs, so y should it be different when a dretch is trying to aim for the head?


It's a melee attack, and should be of a reasonable sort? I don't have an issue with Matrix headbites or anything, just how counter-intuitive this particular thing is.

Stof

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Light Armor and Helmet
« Reply #26 on: October 04, 2006, 09:23:33 am »
Quote from: "ZEL"
if you have a choice between armor and helmet you probably want to go with armor, because it does provide you with much greater overall protection.  Ya, cool, a helmet prevents a dretch from doing 96 damage with a headshot, but if it hits you in the torso a couple times (much easier) you're just as dead unless you have light armor.  Same case with goons, if you cant prevent a goon from getting a headshot through tactical movement (see my guide in the features/articles section of www.tremulous.info) then chances are pretty good you're definitley not going to be safe against its 1-hit-kill pounce

Helmet like all pieces of armor also reduces non locational damage. Since the 1-hit-kill pounce does 100 pts of non locational damage, and the helmet protects against that ( not much. In fact less than light armor alone ), then helmet also prevents the 1-hit-pounce kill from working.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Rippy

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Light Armor and Helmet
« Reply #27 on: October 05, 2006, 01:17:17 am »
Quote from: "Stof"
Quote from: "ZEL"
if you have a choice between armor and helmet you probably want to go with armor, because it does provide you with much greater overall protection.  Ya, cool, a helmet prevents a dretch from doing 96 damage with a headshot, but if it hits you in the torso a couple times (much easier) you're just as dead unless you have light armor.  Same case with goons, if you cant prevent a goon from getting a headshot through tactical movement (see my guide in the features/articles section of www.tremulous.info) then chances are pretty good you're definitley not going to be safe against its 1-hit-kill pounce

Helmet like all pieces of armor also reduces non locational damage. Since the 1-hit-kill pounce does 100 pts of non locational damage, and the helmet protects against that ( not much. In fact less than light armor alone ), then helmet also prevents the 1-hit-pounce kill from working.

You still get killed in 2 hits by a dretch, whether they hit you in the head or in your unarmoured torso. w00t, 76 damage instead of 96! (vague guess) Oh no, a legbite still finishes me off!
remulous username: [GEC]MassiveDamage

Stof

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« Reply #28 on: October 05, 2006, 10:30:19 am »
Quote from: "Rippy"
You still get killed in 2 hits by a dretch, whether they hit you in the head or in your unarmoured torso. w00t, 76 damage instead of 96! (vague guess) Oh no, a legbite still finishes me off!

I don't see our point. What I said is perfectly true! With helmet on, the dragoon pounce cannot 1-hit kill you anymore.The fact that your torso is badly protected doesn't change that.


Also, you should know that you take far less than 76 damage from a dretch attack on the head when using a helmet. If the helmet offered such a pitiful protection, you would die in 2 dragoon headchomps. As it is, it takes 3 headchomps to die and so, you take less damage on the head with an helmet than on the torso without larmor.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.