Author Topic: No words, just...  (Read 68951 times)

gareth

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« Reply #60 on: October 15, 2006, 10:44:35 am »
looking nice. try it with foghull.

MiDiaN

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« Reply #61 on: October 15, 2006, 11:07:32 am »
omg, eyegasm!  :eek:
GORE!

DASPRiD

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« Reply #62 on: October 15, 2006, 11:30:29 am »
Hehe, just wait for the beta, not only your eyes will get something good to see. I've also added over 10 custom soundsr to pamper your ears.
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DarkWolf

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« Reply #63 on: October 15, 2006, 11:58:53 am »
Any ETA on the beta?
And will it include the ship?  :)
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DASPRiD

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« Reply #64 on: October 15, 2006, 12:28:56 pm »
Nope dark, I won't include any spaceship in this map ;).

ETA... well, it is realy hard and long work to do all the brushwork. If I find enough time, maybe 2 or 2 weeks, but I can't promise anything.
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Seffylight

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« Reply #65 on: October 15, 2006, 09:23:35 pm »
Heh. Basilisco is looking for an enchanted forest map, it seems. ;)

Can hardly wait for the beta. It's nice to get some fresh stuff instead of the bland grays.
Stop it. Seriously.

DASPRiD

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« Reply #66 on: October 15, 2006, 10:01:23 pm »
Quote from: "Basilisco"
OH! AH! UUUH! EEEH!!

Beautiful :D

Edit: will the grass move???


Hm, moving grass... Could be done, if it doesn't kill fps. But It would move in different directions, because the grass chombs are randomly rotated.
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Paradox

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« Reply #67 on: October 16, 2006, 11:12:03 pm »
Real grass does move in random directions.

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DASPRiD

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« Reply #68 on: October 16, 2006, 11:36:03 pm »
Uhm... damn you are right. Ok, I will test some vertext transforming per shader.
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Taiyo.uk

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« Reply #69 on: October 17, 2006, 01:00:16 pm »
Quote from: "Lava Croft"
Maybe I can forget that crappy recycled humanablabla map of yours.


OI! I like hamunaptra!  :evil:

Mwa

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« Reply #70 on: October 18, 2006, 07:11:33 am »
Quote from: "Taiyo.uk"
Quote from: "Lava Croft"
Maybe I can forget that crappy recycled humanablabla map of yours.


OI! I like hamunaptra!  :evil:

It's NOT a trem map. It looks nice, but eh.

Yeah, great map.
I love the alien base with the baracade blocking the path.

My only suggestion would be to apply vaugely the same effect to the walls of the inside bit.
That kind of wall is never smooth & square, but bending out from soil weight. >_>;

Sorry if that give you more work.
awr.

DASPRiD

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« Reply #71 on: October 18, 2006, 07:47:10 pm »
Mwa: The indoors are only templates so far. Will be filled later.
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Kaleo

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« Reply #72 on: October 20, 2006, 07:19:55 am »
This map looks awsome! Can you furnish me with a dowload? Please?
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Paradox

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« Reply #73 on: October 20, 2006, 11:16:52 pm »
SST will be adding maps to the rotation as soon as i can fix a few things serverside. This is high on the list to be added.

∧OMG ENTROPY∧

Predalienator

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« Reply #74 on: October 27, 2006, 10:10:30 am »
Wow that map is AWESOME!

That alien base pic looks like it has bloom,but i like the lighting,no wait i love the lighting!

Question will it work/run fine for my Intel P4 2.6 GHz,192 mb RAm,SiS 651 64 mb video card,17.2 gig HD pc?

DASPRiD

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« Reply #75 on: October 29, 2006, 09:23:47 am »
Hm, should run on it. I reduced grass count for all low machines out there. Also the grass won't move in the wind, gets my pc frm 120 to 30 fps down.

A short info for all waiting guys: I will do a gameplay test with some selected guys today. If everything works well, there could be soon a release. (selected guys not selected yet ;))
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Mikiupdown2

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« Reply #76 on: October 29, 2006, 09:37:26 am »
Is it just me or does this map remind anyone else of Halo/Halo 2 (kinda)? Damn it looks "good" (see: fucking brilliant).

DASPRiD

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« Reply #77 on: October 29, 2006, 09:40:46 am »
Maybe it reminds on Halo, because it also has lots of grass, canyons and so on? ;)... Well played Halo only once at beginning, didn't remember it will I was creating this map.
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DarkWolf

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« Reply #78 on: October 29, 2006, 02:50:40 pm »
Wow, this map is awsome, i just DLed it in an hour lol, good job
 :)
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


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DASPRiD

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« Reply #79 on: October 29, 2006, 03:39:16 pm »
Uhm, where did you get the DL Link? It is NOT public.
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DarkWolf

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« Reply #80 on: October 29, 2006, 03:53:07 pm »
It was on your server.
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DASPRiD

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« Reply #81 on: October 29, 2006, 04:04:22 pm »
Argh, I should really turn off auto-dl while private testing  :roll:
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DarkWolf

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« Reply #82 on: October 29, 2006, 04:12:40 pm »
Lol, well, you can include me in the next private test if needed for your map =P
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Thorn

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« Reply #83 on: October 29, 2006, 06:15:54 pm »
I got it too from the auto dl   hahaha

DASPRiD

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« Reply #84 on: October 29, 2006, 06:42:54 pm »
Quote from: "DarkWolf"
Lol, well, you can include me in the next private test if needed for your map =P


You wasn't in the #tremulous channel :)
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techhead

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« Reply #85 on: October 29, 2006, 08:19:49 pm »
Want map...
Must not drool...
Best outdoors ever!
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vcxzet

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« Reply #86 on: October 29, 2006, 08:26:38 pm »
Quote from: "techhead"
Want map...
Must not drool...
Best outdoors ever!

you need to hear the ambient sounds :)
coolness

DASPRiD

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« Reply #87 on: November 01, 2006, 06:31:24 pm »
Alright, I set up a project page for this one too. Screenshots of version 0.5 will be released, after Megabyte has (he got the exclusive rights ;)).

http://dev.dasprids.de/maps/ancient_remains/
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techhead

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« Reply #88 on: November 01, 2006, 09:37:45 pm »
I sincerely hope it will live up to the hype.
On a side note, when this projects done maybe getting around to fixing Harumaptura?
The map heavily favors humans and the scale seem blown out of proportion. Why are the ceilings that high, anyway?
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Rawr

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« Reply #89 on: November 01, 2006, 09:42:20 pm »
this map will be oober
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]