Author Topic: Tournament rules  (Read 12696 times)

Smokey

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Tournament rules
« on: October 03, 2006, 03:34:17 am »
Please, just tell me what you like/dislike about them. Anything that i forgot or that needs to be removed also.


TO MODS: Please Delete Any offtopic posts.


Quote

Tremulous: 4v4 Tournament

Info:

4v4 - teams are picked by you.
Up to 16 Teams.
Map will be picked at random.*
What team is aliens/humans is also picked at random.*
IF IT ENDS IN A TIE THE TEAM WITH MOST KILLS WILL BE DECLARED WINNERS!
All Teams must be on IRC (irc.quakenet.org #tremleague) at the time of their match.
All players must record a demo.
Spawn killing will NOT be allowed.


Available Servers:
My own server, that is located in Texas.
Anybody willing/able to donate a server to the purpose, it would be GREATLY appreciated
Level 5 admins and RCON would need to be provided to me(Smokey).


Settings:

Humans will have 100 build points.
Aliens will have 125 build points.
Sudden Death Starts at 20
Timelimit is 30
Friendly fire OFF
Structure friendly fire ON
Dretchpunt ON

Maps:
ONE map will be played.
For first Two rounds, the maps that are available will be ACTS and UCTS.
For final rounds, the maps availables will be NIVEUS, NEXUS6 and TREMOR.
As previously stated, maps will be picked at random.

*All Randomly choosen maps/teams will be done with a PHP script. Source will be shown.


kevlarman

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Tournament rules
« Reply #1 on: October 03, 2006, 04:14:03 am »
i think that spawn killing should be allowed, if you leave a spawn undefended, it's your fault. i also think that aliens should not have more bp than humans.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Smokey

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Tournament rules
« Reply #2 on: October 03, 2006, 04:50:23 am »
spawn killing..hm. Can i get some feedback from more people on that.
same thing with build points, please.
 :P

|Nex|TrEmMa

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Tournament rules
« Reply #3 on: October 03, 2006, 04:55:04 am »
Whoa whoa whoa...  The game is already in aliens favor, and you're giving them more build points?

kozak6

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Tournament rules
« Reply #4 on: October 03, 2006, 05:16:37 am »
I think spawn killing is fine.

If you leave a spawn unprotected, you deserve to be spawnkilled.

holyknight

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Tournament rules
« Reply #5 on: October 03, 2006, 05:17:07 am »
spawn killing should be on,
alien bp should be less than that,
and maybe the structure ff should be off? You never know when a person "ACCIDENTLY" drops a grenade

Stof

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Tournament rules
« Reply #6 on: October 03, 2006, 08:51:28 am »
My opinion :
- spawn killing SHOULD be allowed. It'll teach those aliens not to leave unprotected eggs everywhere, especialy close to the human base
- FF on. This is a tournament no? Not some random game with some random noobs that can't stop killing their teammates. FF should be on and that's all.
- same BP for both teams. Some maps have spots were aliens can place an awful lot of acid tubes behind doorways. It is hard enouth to go past the door and do any meaningful damage without dieing, even with the best armors available. With only 4 human players, I don't see them going past those doors easily.

Also :
- you say all players must record a demo. Please have the server record one too. A demo recorded on the server is much more useful than one recorder on a player.
- what happens when both teams have the same numer of kills when the game ends at the time limit? :P
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

PHREAK

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Tournament rules
« Reply #7 on: October 03, 2006, 10:02:01 am »
Those rules are quite weird for a serious match.

FF off is very questionable.
BP's should be the same.

As far as sides and maps, both teams should play both sides on a map.
It's the only reasonable way to match, IMHO. This would also eliminate draw issues and total kills would be of no significance. (as they should be)

I agree with spawn camping though. If something pops up while ur killing the spawn then it's fine, but milking the spawn for kills is just against fair play.

Once again, this is just my opinion.
Yelling at team mates since 2006!

1337 1

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Tournament rules
« Reply #8 on: October 03, 2006, 10:39:46 am »
Quote from: "kozak6"
I think spawn killing is fine.

If you leave a spawn unprotected, you deserve to be spawnkilled.


Spawn killing/camping (they call it spawn camping where I play) definitely should not be allowed.  You can't always be gaurding the spawns.  What you have basically said is that people who, instead of camping the whole game, actuallly go out and kill things should be punished by having some goon killing you after you've just spent the past 5 minutes to spawn.

If you find it fun not being able to move of the spawn everytime you die, then each to his own.  But IMHO, its a tactic used by people who are unable to get kills any other way.

Note: don't flame me, that's my experience.  I understand that some people think its a perfectly legitimite tactic.  But I don't.  That's the point of these servers, after all.
n the ongoing battle between the ground and the plane
the ground is yet to lose.

Stof

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Tournament rules
« Reply #9 on: October 03, 2006, 10:53:09 am »
Saying no spawn camping is STUPID, it's like saying "No Rush" in a RTS game. People who complain about spawn camping are hiding their complete lack of skill behind some kind of "fair play" rule.

If some stupid builder left an egg or a telenode unguarded and the other team notices and makes use of it, it's his fault and your team should be penalised for that. Do not take stupid builders in your team for a tournament match guys.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Ksempac

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Tournament rules
« Reply #10 on: October 03, 2006, 11:37:54 am »
Spawn killing definitly ON. We re not playing Q3 where people cant do anything about the way they spawn...We re playing Tremulous where building a good base/hidden eggs and being able to protect it is part of the skills needed.

Friendly Fire should be ON as it balances the game and requires more skills and less spamming.

There should be 2 rounds so that every team can play both sides because :
1- Some maps aren t perfectly balanced
2- With the rule stating that in case of a draw the winner is the one with the most kills, human team might start to hard camp if they see they have more kills than the aliens. With 2 rounds, you wont know what might happen during the next round where you will have to play alien, so you will try to get the victory as human instead of camping.


Same build points for everyone.
url=http://tremulous.net][/url]

rasz_pl

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Re: Tournament rules
« Reply #11 on: October 03, 2006, 12:35:16 pm »
>IF IT ENDS IN A TIE THE TEAM WITH MOST KILLS WILL BE DECLARED WINNERS!

NO

>Spawn killing will NOT be allowed.

WHY? its the builders fault, after all its HE, who left egg/tele unprotected

>My own server, that is located in Texas.

oh, never mind then, do as you like

>Humans will have 100 build points.
>Aliens will have 125 build points.

why? and why not 2000? you seem to like that kind of a "play"

>Sudden Death Starts at 20

lol

>Friendly fire OFF

LOL

>For first Two rounds, the maps that are available will be ACTS and UCTS.

lol, just make it a Q3 deathmatch and get it over with

>For final rounds, the maps availables will be NIVEUS, NEXUS6 and TREMOR.

no arachnid?

janev

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Tournament rules
« Reply #12 on: October 03, 2006, 03:07:14 pm »
NIVEUS?!?!?!? sorry i can't agree with that map because it isn't really balanced:/

Quote
>IF IT ENDS IN A TIE THE TEAM WITH MOST KILLS WILL BE DECLARED WINNERS!

so basically if team A beat team B as aliens in round 1 they can sit in base all round 2 as humans thus making it impossible for team B to win????!?!?!?!?
alternativey team A won round 1 with 5 frags, so team A just decons all buildings in round 2 and they won...(because with no spawns and 4 person teams that is the max frags they can gather). what is the point in playing two rounds?

FF on imo if you are fighting in a tournament and can't miss your teammates with lucifer cannon you shouldn't be in the tourney

Edit: reread original post and removed irrelevant stuff
Author of "The quick beginner's guide to playing tremulous"
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Smokey

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Tournament rules
« Reply #13 on: October 03, 2006, 08:04:59 pm »
Mods, delete rasz_pl's post. He is clearly too immature to make a decent post.

Sorry if i dont have 3 weeks to spend playing each map twice.


shorter times will promote humans to move, and make it move along faster.

Friendly fire on was my first choice, and as i can see the majority of you agree.


Ill change the spawn killing rule also.


Buildpoints were also suggested by somebody
So i guess default bp also.(100)



 
Quote
Tremulous: 4v4 Tournament

Info:

4v4 - teams are picked by you.
Up to 16 Teams.
Map will be picked at random.*
What team is aliens/humans is also picked at random.*
IF IT ENDS IN A TIE THE TEAM WITH MOST KILLS WILL BE DECLARED WINNERS!
All Teams must be on IRC (irc.quakenet.org #tremleague) at the time of their match.
All players must record a demo.
Spawn killing WILL  be allowed.


Available Servers:
My own server, that is located in Texas.
Anybody willing/able to donate a server to the purpose, it would be GREATLY appreciated
Level 5 admins and RCON would need to be provided to me(Smokey).


Settings:

Humans will have 100 build points.
Aliens will have 100 build points.
Sudden Death Starts at 20
Timelimit is 30
Friendly fire ON
Structure friendly fire ON
Dretchpunt ON

Maps:
ONE map will be played.
For first Two rounds, the maps that are available will be ACTS and UCTS.
For final rounds, the maps availables will be NIVEUS, NEXUS6 and TREMOR.
As previously stated, maps will be picked at random.

*All Randomly choosen maps/teams will be done with a PHP script. Source will be shown.

Seffylight

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Tournament rules
« Reply #14 on: October 04, 2006, 04:28:01 am »
Quote from: "janev"
Quote
>IF IT ENDS IN A TIE THE TEAM WITH MOST KILLS WILL BE DECLARED WINNERS!

so basically if team A beat team B as aliens in round 1 they can sit in base all round 2 as humans thus making it impossible for team B to win????!?!?!?!?
alternativey team A won round 1 with 5 frags, so team A just decons all buildings in round 2 and they won...(because with no spawns and 4 person teams that is the max frags they can gather). what is the point in playing two rounds?


how do i failed logic??? lulz

All sarcasm aside, if they deconned all their spawns, they would (LOL, IMAGINE THIS) lose. It's kinda hard to win a match when you only have one life for each of your people.
Stop it. Seriously.

St. Anger

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Tournament rules
« Reply #15 on: October 04, 2006, 04:39:23 am »
IMO The best map for matches is ATCS, second best being Niveus. Also I think FF for buildings should be on but FF for teammates off. 100 BP for both teams is good. I think best 2 out of 3 is good for clan matches, so both teams can alternate on Humans and Aliens.

Also janev you posted that if humanscan't miss eachother with Luci with FF on they shouldn't be in tourney. That is a very illogical statement considering the Luci is slow as hell and teammates can run into the shot or get moved into your shot some way ( tyrant charge, grenade, evading an alien etc...).

n00b pl0x

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Tournament rules
« Reply #16 on: October 04, 2006, 05:15:46 am »
if you arent gonna have the teams be on both aliens and humans on each server at least use symetrical maps, including uncreation. :P i love that map, and i dont like friendly fire on for teammates...people seem to like to charge in front of me a lot...base ff is fine though since there shouldnt be noobs...spawn camping...isnt my thing but if people feel like doing that w/e. bp seems to be perfect for a 4 vs 4 tournament.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Seffylight

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Tournament rules
« Reply #17 on: October 04, 2006, 05:48:15 am »
Quote from: "n00b pl0x"
and i dont like friendly fire on for teammates...people seem to like to charge in front of me a lot


The idea is that you'd be playing with a team you picked, so hopefully your teammates would be skilled/coordinated enough to not do that.
Stop it. Seriously.

rasz_pl

  • Guest
Tournament rules
« Reply #18 on: October 04, 2006, 02:46:54 pm »
Quote from: "Seffylight"
how do i failed logic??? lulz

All sarcasm aside, if they deconned all their spawns, they would (LOL, IMAGINE THIS) lose. It's kinda hard to win a match when you only have one life for each of your people.


you never played tremor, did you?
<hint>all but one suicide on turrets, last one hide<hint>


Quote from: "St. Anger"
Also janev you posted that if humanscan't miss eachother with Luci with FF on they shouldn't be in tourney. That is a very illogical statement considering the Luci is slow as hell and teammates can run into the shot or get moved into your shot some way ( tyrant charge, grenade, evading an alien etc...).


yes, and those teammates with brain KNOW and ANTICIPATE that

Survivor

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Tournament rules
« Reply #19 on: October 04, 2006, 02:52:53 pm »
Quote from: "St. Anger"
IMO The best map for matches is ATCS, second best being Niveus.


ATCS sucks for tactics and teamplay. You need maps with more routes and base locations for really allowing teamwork to shine. If you are thinking of real teams then give them real maps to play on. And release the demoes of good teamwork to show the people on public server what it really means.
I’m busy. I’ll ignore you later.

janev

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« Reply #20 on: October 04, 2006, 03:54:28 pm »
the 1 round could be a problem considering some of those maps aren't perfectly balanced.

but still to make the tiebreaker frags... as rasz said, get the first kill on tremor and hide a dretch while rest just suicide on turrets... gl with the dretchhunt without jetpack/helm:P



@seffylight oops :) I  didn't notice that it was one round/map...

my logic was that if it was 2 rounds/map with the tiebreaker being frags the one that wins the first round(by more then 4 frags) could afford to lose second round.... :oops:

@st. anger the idea is that with FF on you can't just send 1 battlesuit upfront while every1 else just spams him with lucifer cannon shots.... and yes as rasz said, you chose your teammates... CHOSE WELL!
Author of "The quick beginner's guide to playing tremulous"
Founding member of the "undefeated in clanwars since 2006" club and narcissist extraordinaire.


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Smokey

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Tournament rules
« Reply #21 on: October 04, 2006, 07:57:32 pm »
Well for the first tournament it would be one map, anything else?

So i can get this started  :D

Smokey

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« Reply #22 on: October 05, 2006, 08:06:56 pm »
Last call for any additions.

Seffylight

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« Reply #23 on: October 06, 2006, 03:32:24 pm »
All player names must be humorous sexual innuendos.

Or not, whichever. :D Looks good.
Stop it. Seriously.

Undeference

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Tournament rules
« Reply #24 on: October 06, 2006, 04:37:05 pm »
If it's a tournament, you want to make people play as hard as they can, and it's not so much about having a good time as winning. For that reason, spawn camping should be permitted, friendly fire for teammates and buildings should be on, dretch punting should be off (if it's on, it's not real FF), teams should have even build points. Sudden death should be disabled to require more coordination within teams. Votes should be disabled (don't want people switching maps).

Draws should be counted as draws. You don't want teams with high scorers who are useless against bases and you don't want campers who are really good at making bases and spamming (if they're human).

The game came with several maps. Everyone can argue about how unbalanced one map or another is, but the fact remains that those are the default maps. Include just them and provide enough matches for each team that "luck" is irrelevant. The statistics about balance are from public servers with newbies and people playing for fun, not necessarily to win. (I.e., arachnid is statistically more in favor of aliens than humans, but an organized human team may have the advantage over aliens).

If you let teams do basically whatever they want, like I said, then I don't see how demos would be more useful than the server logs.

Finally, if you want to make things interesting, you might consider giving teams relatively few build points, like 70 or 80.
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St. Anger

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Tournament rules
« Reply #25 on: October 07, 2006, 02:21:36 am »
No point in even posting this, everybody will have different opinions on which is "the best map" or what the configs should be. The thread will be one big arguement and actually it kinda already is.

GoDz Slicer

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Tournament rules
« Reply #26 on: October 11, 2006, 08:30:28 am »
i would like to say smokey tremulous has made aliens and humans equal. No one every believes it becuase you get the favoured alien player or hums player i play both and they are equal it goes with money and all so i suggest leaving bp the same. maps...if it is a tourny same map should be played twice but swaping the teams. Done scrimms like this works well as they have the same chance as you did. friendly fire should be off impossible to know your friend is around the corner and you pounce and he does and 1 dies. dretch punt god i love that.....

Vector_Matt

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Re: Tournament rules
« Reply #27 on: October 11, 2006, 03:00:51 pm »
Quote from: "rasz_pl"
>Spawn killing will NOT be allowed.

WHY? its the builders fault, after all its HE, who left egg/tele unprotected
Why do so many people think that any spawn killing is the builders fault? Enemies can kill defences, no defences can always keep enemies out. So stop blaming builders. And spawn killing is lame, if you were on the other end of a spawn killing you wouldn't like it. Keep spawn killing disallowed for the tournements

Stof

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Re: Tournament rules
« Reply #28 on: October 11, 2006, 03:30:47 pm »
Quote from: "Vector_Matt"
Quote from: "rasz_pl"
>Spawn killing will NOT be allowed.

WHY? its the builders fault, after all its HE, who left egg/tele unprotected
Why do so many people think that any spawn killing is the builders fault? Aliens can kill defences, no defences can always keep aliens out. So stop blaming builders. And spawn killing is lame, if you were on the other end of a spawn killing you wouldn't like it. Keep spawn killing disallowed for the tournements

Who cares in THAT situation. The human team is dead at that point anyway ( defenses lost and a goon or two going around your remaining telenodes )

Goon : "mwa ha ha ha. I killed all their turrets and now I can freely kill the rest of their base and win !"
Goon starts attacking telenode
Human spawns at that point
Goon : "oh no! I have little life left and a human just spawned in front of me with a rifle. I have to run away now or else I'll be accused of spawn killing! Damn you humans, damn you!"

Is that what you want?
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Vector_Matt

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Re: Tournament rules
« Reply #29 on: October 11, 2006, 04:27:12 pm »
Quote from: "Stof"
Goon : "mwa ha ha ha. I killed all their turrets and now I can freely kill the rest of their base and win !"
Goon starts attacking telenode
Human spawns at that point
Goon : "oh no! I have little life left and a human just spawned in front of me with a rifle. I have to run away now or else I'll be accused of spawn killing! Damn you humans, damn you!"

Is that what you want?
No, as long as the goon keeps attacking the spawn after killing the human I'm fine with it. It's enemies only killing the players and not the spawns that bug me. If you're able to camp the spawn, you should be able to finish off the whole enemy base.