No, as long as the goon keeps attacking the spawn after killing the human I'm fine with it. It's enemies only killing the players and not the spawns that bug me. If you're able to camp the spawn, you should be able to finish off the whole enemy base.
That isn't spawn killing, that's stupid behaviour from the aliens. But sometimes, when you have a base move going wrong, you can't be certain that the telenode you have in front of you is the last one. The better thing to do is to spawnkill until your team finishes scouting the map and reports that you are indeed feeding of the last telenode.
I still don't see any valid reason from preventing spawn camping.
And even better : if you go for a ET stopwatch like tournament rules, it is the team which wins in the shortest time that wins the match. In that situation, the longer you stay ( stupidly ) spawnkilling means the longer it takes to win the round and it might cost you the victory in the end.