Author Topic: Stage 3 Problems  (Read 6980 times)

NoSpin

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Stage 3 Problems
« on: October 10, 2006, 07:13:39 am »
It seems that you want to prevent your opponent from getting to stage 3 but once they get there you do not have to worry as much about feeding. In fact if you are really behind like at s1 it is a good idea to take alot of chances.

If they do not have max credits then yes feeding allows them to become more of a threat. But if they do have max credits then feeding only helps the feeder because each time they die the take a chance at getting a kill and thus closer to the next stage. And even if they don't the chance at a kill is sometimes worth it.

Some bases are really tough to get by even with tyrants. I was playing one time and would of have 20 or 30 evo points if there wasn't a max but could not seem to do much damage to their base. We had to wait until
sudden death to beat them (yeah i know big deal).

With more skill maybe the base could have been slowly worn down by the aliens but being I am not that skilled that does not help me.

I do not think aliens should have to rely upon sudden death.

Also as aliens I have noticed the humans get to s3 alot quicker some games but the aliens slowly picked up kills until s3 and then ran over the humans. The aliens were getting slaughter in games like i mentioned and feed like crazy but it didn't matter once tyrants came around.

With more skill the humans most likely should of cleaned up the aliens (probably huge errors on their part)

Here is my suggestion. After either team reaches S3 the number of kills needed to reach S4 is calculated. After that number of kills is reached we enter S4. No new aliens or weapons in S4 instead the teams become locked and the remaining players can only respawn 3 more times. After that game over.

This will allow three good things (good in my opinion). One it would give a players a new way to win, Two it would ensure feeding is bad at all stages, and Three it would give the last man standing a chance. If your base is destroyed and the builders killed the last guys now have a less remote chance to win.

What do you think?

kozak6

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Stage 3 Problems
« Reply #1 on: October 10, 2006, 07:17:27 am »
No.

The lesser form aliens die too easy from human defenses.

dispater

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Stage 3 Problems
« Reply #2 on: October 10, 2006, 07:35:18 am »
Quote from: "kozak6"
No.

The lesser form aliens die too easy from human defenses.


i agree this new s4 idea even though no new weapons/aliens are added this new form of SD is ridiculous. maybe the devs or servers could increase stage kills from 4 to a higher numbeer so that feeding would be more harmful but having a restriction on how many times u spawn would suck.think about this:

U are human and you have no money its S4 and all u have is rifle. What is going to happen? u lose all ur spawning very quickly. this doesnt mean just noobs that feed. think aobut pros that haev like 50+ kills but due to repeated kills they have no money on s4.

same thing kan happen to aliens with dretches.


P.S. beside its so much fun dretch swarming BS+luci to get away from base  :D

 :dretch: :dretch: :dretch: :dretch: vs :battlesuit: =   :(
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holyknight

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Stage 3 Problems
« Reply #3 on: October 10, 2006, 08:00:35 am »
I like feeding  :P  yummy
if you feed when the enemy is at Stage 3, it's more likely you'll win :P
I don't know, that happened alot. I killed a Tyrant with a rifle! AND HE WAS AT FULL HEALTH IN THE BEGINNING I STARTED FEEDING HIM!

Juno

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Stage 3 Problems
« Reply #4 on: October 10, 2006, 10:53:54 am »
Henners....................... we need you

NoSpin

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Stage 3 Problems
« Reply #5 on: October 10, 2006, 04:21:38 pm »
Just to clarify.. if the aliens are not at s4 then the humans still have unlimited spawns (until aliens get to s4)

Make it so that you need to rack up a good number of kills to get to s4 and then after that everyone still has 3 lives left.

Repeatedly dying over and over is ridiculous. At the very least I think that evo points earned when you already have 9 should be distributed amoungst your teammates. As with human credits.

This way it is a race to s4. Do not let your opponent get there first or you might be in trouble. If they are there be careful about dying.

NoSpin

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Stage 3 Problems
« Reply #6 on: October 10, 2006, 04:23:18 pm »
Quote from: "kozak6"
No.

The lesser form aliens die too easy from human defenses.


When a Turret kills you it does not get them closer to the next stage. Same should be about s4. If you get killed by a Turret then you do not lose one of your spawns, only when a player does the majority of the damage.

|Nex|TrEmMa

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Stage 3 Problems
« Reply #7 on: October 10, 2006, 08:27:31 pm »
When a Turret kills you, you are not playing Tremulous.

These are apparently "Machine Turrets":
http://www.akasa.ca/tfm/brkwrs/MachineTurret/

Maybe you're playing with Legos?

rasz_pl

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Stage 3 Problems
« Reply #8 on: October 11, 2006, 01:37:58 am »
I like this idea

weird ...

Rippy

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Stage 3 Problems
« Reply #9 on: October 11, 2006, 02:07:22 am »
I agree with the money distribution when you're at max creds/EP. That's about it. Personally, I don't like restricting lives. It would cause rediculous camping that would probably end up drawing the game out even longer than normal o_O
remulous username: [GEC]MassiveDamage

Undeference

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Stage 3 Problems
« Reply #10 on: October 11, 2006, 11:40:02 pm »
Distributing credits/evolution points might help your team. But there are a lot of players who have probably been yelled at for feeding and just sit in base evolving/buying stuff when they've camped long enough. Do you really want a guy with a battlesuit and a lucifer cannon sitting in the base? Especially when you consider that sometimes these people get bored and start attacking teammates or structures.

Also consider the idiots who take everything personally. You are attacking, and accidentally tk, block a retreat, or hit your teammate and s/he dies (from the enemy, assisted by you). You apologize maybe and immediately "U ASSHOLE I HAVE NO POINTS". You just know that when they've leeched enough points, they are going to kill you. If they have to wait several minutes to get the points, though, they may have forgotten all about it by then.

I much prefer removing the limit for evolution points and credits. There have been a lot of times where I do a couple suicide runs and have no more points to evolve or get weapons, or I've just done that and a teammate tked me before I could attack. If I had 10000 credits or 40 evolution points, I wouldn't have to worry about that so much.
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NoSpin

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Stage 3 Problems
« Reply #11 on: October 12, 2006, 05:16:50 pm »
hmm.. maybe this instead to limit camping which is what i really want to do.... The points you get for surviving can only be gained by surviving a certain distance from any building, this way you get points for attacking (even if you do not get any kills) but not for camping. I know someone is going to mention engineers and grangers but really what do the builders need points for? Yes they probably will start to attack eventually but do they really need points for sitting waiting for the building timer to expire?

Also the building timer should be extended greatly after the first five or ten minutes making it much more difficult to rebuild as aliens are distroying the base.

NoSpin

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Stage 3 Problems
« Reply #12 on: October 12, 2006, 05:19:52 pm »
I like removing the limit or increasing it. If someone got enough evo points imagine suicide tyrant after suicide tyrant running through the others base

Juno

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Stage 3 Problems
« Reply #13 on: October 12, 2006, 07:01:23 pm »
Quote from: "NoSpin"
hmm.. maybe this instead to limit camping which is what i really want to do.... The points you get for surviving can only be gained by surviving a certain distance from any building, this way you get points for attacking (even if you do not get any kills) but not for camping. I know someone is going to mention engineers and grangers but really what do the builders need points for? Yes they probably will start to attack eventually but do they really need points for sitting waiting for the building timer to expire?

Also the building timer should be extended greatly after the first five or ten minutes making it much more difficult to rebuild as aliens are distroying the base.





rofl







all these suggestions are just crap and if implemented will rape tremulous


teh game is balanxced!!!!1111111111111111one!!!!!!1

Quaoar

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Stage 3 Problems
« Reply #14 on: October 15, 2006, 05:06:37 pm »
Umm, the net effort of farking with the evo limit is 99.99999% alien win at S3. Period.

The ONLY thing between S3 aliens and decisive victory is the fact that a alien can't "store" more than 1 (almost 2) tyrant evos. Ever notice just how many kills a typical tyrant can get as S3? It tends to be quite a lot, because they can actually reach poorly armed humans INSIDE their base when they're doing turret-killing runs, and drive-by charges can often kill a couple of non BSed humans. BSes probably get fewer kills before death, AND their maxed out equipment is still one on one no match for a tyrant... which isn't to say that a shotgun rambo can't kill a tyrant or anything, cause it's all based on skill, but tyrants have an easier time going about it.

A good tyrant player will already never really run out of tyrant evos... he just needs a single kill after he dies to get another, which would be forthcoming shortly. If you could rack up 40 evos, though, that's 8 whole tyrants you can essentially store without needing to kill anybody. At least as it is a ty player wants to make sure he doesnt run out of evos by doing suicide base runs, instead of spamming out of his evo bank. And just one bad run with a ty, which happens to everyone, would stop his streak.

The same goes for humans in some ways, but the overwhelming advantage of increasing credit/evo limits goes to the aliens.

DASPRiD

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Stage 3 Problems
« Reply #15 on: October 15, 2006, 05:18:57 pm »
Quote from: "|Nex|TrEmMa"
When a Turret kills you, you are not playing Tremulous.

These are apparently "Machine Turrets":
http://www.akasa.ca/tfm/brkwrs/MachineTurret/

Maybe you're playing with Legos?


Whats a Turret? I only know torrent.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

DKG

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Stage 3 Problems
« Reply #16 on: October 28, 2006, 01:12:04 pm »
Quote from: "DASPRiD"
Quote from: "|Nex|TrEmMa"
When a Turret kills you, you are not playing Tremulous.

These are apparently "Machine Turrets":
http://www.akasa.ca/tfm/brkwrs/MachineTurret/

Maybe you're playing with Legos?


Whats a Turret? I only know torrent.


Let me clear up the confusion surrounding Turrets so we can get back to the topic.

Machine Turrets are small files with information about another file.  You use them with a bite-tyrant client, Azurulous is a fine example.

DKG

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Stage 3 Problems
« Reply #17 on: October 28, 2006, 01:14:06 pm »
Quote from: "DASPRiD"
Quote from: "|Nex|TrEmMa"
When a Turret kills you, you are not playing Tremulous.

These are apparently "Machine Turrets":
http://www.akasa.ca/tfm/brkwrs/MachineTurret/

Maybe you're playing with Legos?


Whats a Turret? I only know torrent.


Let me clear up the confusion surrounding Turrets so we can get back to the topic.

Machine Turrets are small files with information about another file.  You use them with a bite-tyrant client, Azurulous is a fine example.