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OpenAL problem fixed
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Topic: OpenAL problem fixed (Read 2451 times)
tjw
Posts: 210
Turrets: +10/-0
OpenAL problem fixed
«
on:
October 14, 2006, 04:30:15 am »
Those of you who use OpenAL have probably noticed some weirdness with the sound effects created from other players. The sound seems to play from where they made the sound instead of where they actually are. Anyone who's ever been chasing down a tyrant only to freak out as you hear a ghost tyrant charging behind you know what I'm talking about.
Anyway, this has been fixed in the backport client:
http://trem.tjw.org/backport/
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Smokey
Posts: 793
Turrets: +23/-58
OpenAL problem fixed
«
Reply #1 on:
October 14, 2006, 04:39:12 am »
thank you tjw.
<333
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Zilla Clan Site
Tremleague
rasz_pl
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OpenAL problem fixed
«
Reply #2 on:
October 14, 2006, 06:32:35 am »
that was fast, one day after my bug report, thx
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Stof
Posts: 1343
Turrets: +1/-1
OpenAL problem fixed
«
Reply #3 on:
October 14, 2006, 09:44:26 am »
I had noticed that one and wondered where it came from
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urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.
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OpenAL problem fixed