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Trapper Suggestion

Started by Odin, October 22, 2006, 08:16:08 AM

Odin

Maybe disallow the trapper to be built when it is facing straight upwards? It doesn't do anything when it's built that way, so it's pretty pointless to have it available.

Undeference

The usefulness of a tripper is that is pisses off jetpackers and can shoot through some surfaces (e.g., put a tripper under some stairs and see people get stuck to them).

For some reason, come stage 2, all the newbie builders who can't figure out wall walking make trippers all over the place (I've even seen a few people decon all of the acid tubes to make trappers).

What it comes down to is gun control: there are some people lacking common sense who will do really stupid things. Should we limit the rights of everyone else to protect these individuals?
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

Lava Croft

Quote from: UndeferenceWhat it comes down to is gun control: there are some people lacking common sense who will do really stupid things. Should we limit the rights of everyone else to protect these individuals?
Yes! Isn't that what just about anyone with 'good' suggestions on this forum is aiming at? Nerfing Tremulous for the sake of the retarded majority?

Taiyo.uk

We need a wicked AI that analyses the placement of each buildable. Unless it's in the optimal position then the item remains red and unplacable. If you try to place it an error window opens with the following message: "You have selected a suboptimal location for this buildable. Keep looking..."

I vote for leaving it unchanged, n00bs will learn (eventually, sigh...) and those who don't will get vote-kicked on most servers.

benplaut

Quote from: Taiyo.ukWe need a wicked AI that analyses the placement of each buildable. Unless it's in the optimal position then the item remains red and unplacable. If you try to place it an error window opens with the following message: "You have selected a suboptimal location for this buildable. Keep looking..."

I vote for leaving it unchanged, n00bs will learn (eventually, sigh...) and those who don't will get vote-kicked on most servers.

no... it should still be allowed, but not recommended.  Yellow?

Still, i like how things are now.

Stof

Let's add a translucent cone showing the area of effect of a trapper during the blueprint placement phase.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Survivor

Quote from: StofLet's add a translucent cone showing the area of effect of a trapper during the blueprint placement phase.

Only suggestion that's worthwile concerning the trapper.
I'm busy. I'll ignore you later.

Rippy

Quote from: StofLet's add a translucent cone showing the area of effect of a trapper during the blueprint placement phase.
Pure genius.


I have an improvement on Taiyo's idea. When you place a building in an unintelligent spot, an error box pops up saying "sry u r n00b kthxbai". Then the game exits, and then automatically quick formats the hard drive.

:D
remulous username: [GEC]MassiveDamage

kozak6

Quote from: StofLet's add a translucent cone showing the area of effect of a trapper during the blueprint placement phase.

Oh.  My.  God.

I think that is the single best suggestion that has ever been made on this forum.

It could be done for the rest of the defensive structures too.

Wow, that would be so awesome.

:D  :D  :D

Seffylight

Quote from: RippyI have an improvement on Taiyo's idea. When you place a building in an unintelligent spot, an error box pops up saying "sry u r n00b kthxbai". Then the game exits, and then automatically quick formats the hard drive.

:D

We have a winner!

I think area of effect would be nice to have for all buildables.
Stop it. Seriously.

Basilisco

benplaut's suggestion seems the best for the trapper problem.

Stof's could be used for defensive structures (tubes, turrets, teslas)

Rippy's should be made into an admin command :]

Rippy

How would you display it for the other defensive structures, though, since they can attack all angles (or most in the case of the turret)? The sphere can't be solid because it'd ruin your view as you place it, and it can't just indicate the max range in a sphere because that also blocks out your view. Maybe a sphere of dotted lines, one line on each axis?
remulous username: [GEC]MassiveDamage

next_ghost

Quote from: RippyHow would you display it for the other defensive structures, though, since they can attack all angles (or most in the case of the turret)? The sphere can't be solid because it'd ruin your view as you place it, and it can't just indicate the max range in a sphere because that also blocks out your view. Maybe a sphere of dotted lines, one line on each axis?

Making it a bit more translucent than the structure blueprint should be enough.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Taiyo.uk

Quote from: BasiliscoRippy's should be made into an admin command :]
Now that's what I call a banhammer!  :D  :D  :D

techhead

The idea of a sphere, or in the trapper's case, a cone, is a good idea.
Would turret spheres be obstructed by walls or existing structures?
And would acid tube spheres be truly circular?
Other than some technical questions, its a brilliant idea.
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Rawr

trappers are fair how they are. for something that will stop a bsuit in its tracks. god have mercy.

Stof

Quote from: bazuka_pootrappers are fair how they are. for something that will stop a bsuit in its tracks. god have mercy.
Mmmm, did you even bother to read the thread?
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

raanan

The trapper could really use the cone. To add a bit more detail, the cone should adjust to the direction the trapper is pointing. That sounds a little duh but let me explain what I mean.

The trapper doesn't shoot up worth a crap. The cone would shrink to show that.

Placed on a wall, the trapper lobs the projectile giving the projectile a degrading curve. The cone would adjust to show that.

Placed on a perfectly horizontal roof, the trapper has a nice range around which it can trap stuff. The cone would adjust to show that.

This imo would make the cone absolutely splendificous.

Rawr

Quote from: Stof
Quote from: bazuka_pootrappers are fair how they are. for something that will stop a bsuit in its tracks. god have mercy.
Mmmm, did you even bother to read the thread?

yes i did as a matter of fact.
they should be allowed to be build on the floor. you cant beat a tripper.

techhead

If you walk around it, its easy to beat.
If its on the ceiling, then you can't walk around it so easily.
Besides, remember what happens if someone uses a grenade on it?

On a side note, what use is a barricade in S2, besides blocking line-of-sight?
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Odin

Well, I guess in a more useful sense, it could extend itself when built all the way until a wall, so that it's actually a barricade, and not just a tall mass of tentacles.

techhead

That and the fact that it is more sentient than an acid tube.
If it bent over to block humans, then it would make sense.
But a vertical block that just stands there?
Sentient?
Come on.
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Dersaidin

The overmind is doing the thinking, not the barricade. Perhaps when a barricade is built the OM's sentinence is used to consider why the barricade would need as much sentinence as it does?

Quaoar

Trappers already almost singlehandedly stop human advances in their tracks with proper placement. Losing sentience and sanity is just a punishment for poor trapper placement, when the placement should have been obvious and would have been wonderful.

Worst place to encounter a trapper as a human: Window Room, Niveus. ARGH.

Neo

I agree on making barricades worth the price by making them more useful.

The other option for the trappers is that if you put a trapper on the floor the overmind sprouts a tentacle from the nearest alien structure and beats you with it before deconning the trapper :D

stalefries

This is really, off topic, but I just remembered this. I wish I could adjust the 'range' of the builder class. Like, as a granger, scroll up or down to move the hypothetical structure closer or farther away. This would make it so much easier to place structures.
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techhead

Briliant
Why didn't anyone ever come up with this before?
I would love to not have to walk around just to find the perfect angle to fit the structure in the hole.
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Quaoar

Quote from: techheadBriliant
Why didn't anyone ever come up with this before?
I would love to not have to walk around just to find the perfect angle to fit the structure in the hole.

Well, you don't want to have projectile building, especially if a granger can shove a structure so far into a hole that no one could possibly get at it.

So, set properly, it could be good. But I'd take offense if CKits could throw turrets.

Vector_Matt

Quote from: QuaoarSo, set properly, it could be good.
It could be limited to about a yard/meter of total movement

Captain Ventris

Quote from: Vector_Matt
Quote from: QuaoarSo, set properly, it could be good.
It could be limited to about a yard/meter of total movement

Well, that REALLY defeats the purpose.