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Bind for nade throwing, please.

Started by Odin, October 31, 2006, 12:29:42 AM

Odin

So, uh, it's kinda annoying to have to scroll to the nade and then press alternate to throw it. Can we have a nade throw button? Or at least make the nade a holdable weapon...

OverFlow

It says how to do it in the manual I believe...

itemact <item> If held, activate the specified item. For weapons this will select them.

<item> – blaster, rifle, ckit, ackit, shotgun, lgun, prifle, mdriver, flamer, chaingun, lcannon, psaw, gren, medkit, jetpack

Odin

Well then, include one by default. There are a lot of people who stop to throw their nades, leaving them open to attack while they're selecting their nade from their upgrades.

Taiyo.uk

For a one-button nade:

bind [key] itemtoggle gren; itemact gren

Undeference

I always loved
bind g "sell gren; itemact gren; buy gren"

Always... except that one time when I already had a grenade and I was standing just outside of range of the armoury...
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Neo

Don't suppose it has a bind for previous item?

So a bind that toggles to grenade, throws it then toggles back to whatever you had selected originally.

Taiyo.uk

Next and previous item binds are "weapnext" and "weapprev", bound to the mouse wheel by default.

Stof

Quote from: Taiyo.ukFor a one-button nade:

bind [key] itemtoggle gren; itemact gren
Much easier :
bind [key] itemact gren

I don't see why you need the itemtoggle here.

And I'm with Odin here : use medikit is in the keyboard config menu, use grenade should be there too with use jetpack. And we should get rid of the current item selection menu ;)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Taiyo.uk

Quote from: Stof
I don't see why you need the itemtoggle here.
Umm.... Yes.... I was.. errrr... just testing you :wink:

Paradox

a base bombing proof buy/activate bind:
/sell gren; itemact gren; buy gren

∧OMG ENTROPY∧

techhead

I use N for buy grenade, G for throwing.
That way, its right next to the buy ammo button.
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rasz_pl

for the long time I had

bind MOUSE4 "sell gren;buy helmet;buy larmour;itemact gren;buy gren;buy ammo"
bind MOUSE5 "itemact medkit"

but just like Undeference said, every 100 games there ws this one when I:
-wanted to "buy ammo" on a reac/repeater ... oops
-was camping on an armory with MD and clicked MOUSE4 to "buy ammo", but aimed to high ... oops
-damn builder build turret in front of armory with a gap between those too, normally if they are one next to each other you got enough range to use binds, but even little space between them and ... oops
-builder deconstructed armory in front of my eyes just the moment I was clicking MOUSE4


so I modified it to
bind MOUSE4 "itemact gren"
bind MOUSE5 "itemact medkit;buy helmet;buy larmour;buy gren;buy ammo"

after all, i dont care about medikit if I'm allready in my base, with the exception of starting minutes of the game (no medstation, and you got 98hp and no ammo), but in such situation I just press 3
bind 3 "sell weapons;sell upgrades;buy helmet;buy shotgun;buy larmour;itemact shotgun;buy rifle"