Was talking with some guy called {SGA}Orc the other day about the currently unbalanced gameplay. His impression was 4 to 1 alien wins in general which I did not disagree with. I'd had a look at the SVN source and thought a bit about possible gameplay additions that could be tried out in a Tremulous mod.
These are big generalizations and its not always the case but, the big issues I see right now are:

Human turret roosting.

Humans can only attack or safely move base when S2 and superior to alien stage level.
My ideas:

Make blaster useful -- add area effect and large knock back so someone with ckit can fend off dretches.

Ckit should cool down even when its not in use. (Is this a bug?)

An alien grenade that hurts players only. Say maybe, Advanced Dretch (1 evo), give it a pounce ability and if it is shot while pouncing (usually by a turret while pouncing at camping humies), it explodes with large area effect but if the Dretch is not shot after pounce, it dies (so as this will only be used to clear turret campers).

A medic pack for portable human healing would give humans alien-style healing and would also heal nearby teammates one at a time.

Tyrant health to 300.
What does the Trem community think? What are
your ideas?