Author Topic: Upgrade do Quake4 engine  (Read 10529 times)

E29

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Upgrade do Quake4 engine
« on: November 15, 2006, 06:02:31 am »
Is it legal to payless use Q4 engine on Tremulous?

kozak6

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« Reply #1 on: November 15, 2006, 06:04:10 am »
No.

Undeference

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« Reply #2 on: November 15, 2006, 07:03:10 am »
First, it is the Doom 3 engine, not the Quake 4 engine. It just so happens Quake 4 uses that engine, but it was actually developed for Doom 3.

Second, it has already been suggested and people said it would be a really bad idea.

Third, in another 6 or 7 years (or less if there are some major advancements over the next year or two), Id will probably release the source code for the engine under the GPL.
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Taiyo.uk

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« Reply #3 on: November 15, 2006, 07:18:20 am »
1. The DOOM3/Q4 engine is currently proprietary software, and will require a license from ID software if the trem devs want to distribute it.
2. The use of such an engine will exclude many tremulous players who don't have the necessary hardware to run it.
3. There are other open-source quake-based engines that can provide more eye-candy, these include darkplaces, evolutionQ3 and tenebrae amongst others.
4. Engine porting is a huge task.

vcxzet

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« Reply #4 on: November 15, 2006, 09:15:01 am »
1
engine is called quake4 engine even before the release of doom3 it was called quake4 engine.
2
you can port it to q4 but you will need to buy q4 and play trem as a mod
@Taiyo.uk
ioq3 ftw

Kaleo

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« Reply #5 on: November 15, 2006, 10:09:41 am »
What about the Unreal Engine 2?

Free (well, you need to buy the game), good and easy to use.
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Stof

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« Reply #6 on: November 15, 2006, 10:29:06 am »
What about Doom 3? The game is in bargain bin and the engine is as capable as the one of Quake 4 ;)

And there's even a good Thief type mod coming for it!
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Kaleo

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« Reply #7 on: November 15, 2006, 10:31:13 am »
Quote from: "Stof"
What about Doom 3? The game is in bargain bin and the engine is as capable as the one of Quake 4 ;)

And there's even a good Thief type mod coming for it!


Doom 3 and Quake 4 use the exact same engine you dolt.
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Undeference

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« Reply #8 on: November 15, 2006, 10:38:33 am »
Quote from: "vcxzet"
engine is called quake4 engine even before the release of doom3 it was called quake4 engine.
I predicted even before the release of Doom 3 that its engine would be referred to incorrectly as the Quake 4 engine.
Unfortunately, the Id site is down now and archive.org is remarkably slow. So all I have is this. Note that Quake 4 engine redirects there.
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rasz_pl

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« Reply #9 on: November 15, 2006, 10:42:15 am »
Quote from: "MC Artman"
What about the Unreal Engine 2?

Free (well, you need to buy the game), good and easy to use.


and you must login to masterserver to authenticate = you REALLY have to buy the game = no thank you


Quote from: "MC Artman"
Doom 3 and Quake 4 use the exact same engine you dolt.


is that some kind of a dildo?

Neo

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« Reply #10 on: November 15, 2006, 10:48:24 am »
its an idiot, close but not quite.

Quake 4 does have the same engine but its more optimised and can do outdoor spaces, whereas Doom3 struggled if it wasn't in a room.

If they want to be silly they could try Cube 2 :D

Stof

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« Reply #11 on: November 15, 2006, 10:51:27 am »
Quote from: "MC Artman"
Quote from: "Stof"
What about Doom 3? The game is in bargain bin and the engine is as capable as the one of Quake 4 ;)

And there's even a good Thief type mod coming for it!


Doom 3 and Quake 4 use the exact same engine you dolt.

Bah, no need to be aggressive like that. First, if they really use the same engine, it doesn't prove wrong the fact that Doom 3 is as capable as Quake 4. Second, I very very very doubt both games use the same engine version.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

jal

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« Reply #12 on: November 15, 2006, 11:33:19 am »
There are currently available alternatives for a Doom3-like rendering which Tremulous could use with very few coding changes (in short, Trem in real time lighting is easy to achieve). This would mean that all the textures would have to be redone to have normal maps, and that half of the current players would have to quit playing Trem (even computers which handled Doom3 might have troubles cause Trem gameplay puts way more models on screen at the same time, and Trem maps have a much more complex architecture than D3 maps).
I'm not in the dev team, so I have no clue what's their vision on this topic, but I guess Trem will someday be per pixel lit, but not before a few years.

vcxzet

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« Reply #13 on: November 15, 2006, 01:16:06 pm »
quake 1 use q1 engine
quake 2 use q2 engine
quake 3 use q3 engine
quake 4 use d3 engine wth there is something wrong o_OOOO

Undeference

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« Reply #14 on: November 15, 2006, 02:39:03 pm »
My theory is that Quake was really just a long experiment in good engine development, but that Doom is really what id likes. Doom 3 is a remake of the original Doom (I could see myself doing the same thing if I liked my first idea but the result wasn't as good as it deserved). Quake 4 wasn't developed by id.
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Lava Croft

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« Reply #15 on: November 15, 2006, 03:04:31 pm »
My fact is that anyone even remotely suggesting that Tremulous can easily be ported over to the DOOM3 should read up on both engines and then come back here to say they were wrong and actually pretty stupid.

Odin

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« Reply #16 on: November 15, 2006, 04:27:55 pm »
The Doom3 engine is almost completely different from the Quake 3 engine, according to id devs.

[db@]Megabite

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« Reply #17 on: November 15, 2006, 08:47:59 pm »
Well... some cvars are still the same and they are both based on OpenGL... ;)

Danny
url=http://www.tremulous.info][/url]


Taiyo.uk

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« Reply #18 on: November 15, 2006, 11:10:09 pm »
Quote from: "Odin"
The Doom3 engine is almost completely different from the Quake 3 engine, according to id devs.

Yes. D3 is written in C++, Q3 is written in C, so there is no Q3 code in D3. Although the way some of the D3 engine works was derived from Q3.

@Neo: Trem on the sauerbraten engine? Well.... at least mapping is easier ;)

jal

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« Reply #19 on: November 15, 2006, 11:28:44 pm »
Quote from: "Lava Croft"
My fact is that anyone even remotely suggesting that Tremulous can easily be ported over to the DOOM3 should read up on both engines and then come back here to say they were wrong and actually pretty stupid.


One this is porting to D3 engine and another thing is porting to a quake3 based engine with D3 quality rendering. As I said, giving Tremulous the visual quality of Doom 3 is not only possible at the moment, it is also easy (code-wise).

rasz_pl

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« Reply #20 on: November 16, 2006, 12:03:33 am »
Quote from: "Undeference"
My theory is that Quake was really just a long experiment in good engine development, but that Doom is really what id likes. Doom 3 is a remake of the original Doom


yep, and after you turn off the lightning it even looks like Doom1

Doom3 on Voodoo2 :
http://www.firingsquad.com/media/gallery_image.asp/244/5
http://www.firingsquad.com/media/gallery_image.asp/244/6

:)

vcxzet

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Upgrade do Quake4 engine
« Reply #21 on: November 16, 2006, 12:18:53 am »
Quote from: "Taiyo.uk"
Yes. D3 is written in C++, Q3 is written in C, so there is no Q3 code in D3.

so that is why d3 is slow as hell

whitebear

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« Reply #22 on: November 16, 2006, 08:03:17 pm »
got nothing to do with that =/

Paradox

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« Reply #23 on: November 16, 2006, 11:21:08 pm »
Nah, Bungie is going to release the Halo engine in a few years, and trem should use it.

∧OMG ENTROPY∧

Neo

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« Reply #24 on: November 16, 2006, 11:23:56 pm »
Yeah, but we should atleast move to a decent game engine :D

Odin

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« Reply #25 on: November 17, 2006, 02:34:16 am »
Quote from: "Neo"
Yeah, but we should atleast move to a decent game engine :D
Like the Quake3 engine.

InfernoX347

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« Reply #26 on: November 17, 2006, 04:06:06 am »
God, some people............

I'll tell you what, you do all the coding, and I might help you with the mapping.

Kaleo

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« Reply #27 on: November 17, 2006, 10:25:53 am »
Quote from: "rasz_pl"
Quote from: "MC Artman"
What about the Unreal Engine 2?

Free (well, you need to buy the game), good and easy to use.


and you must login to masterserver to authenticate = you REALLY have to buy the game = no thank you


Quote from: "MC Artman"
Doom 3 and Quake 4 use the exact same engine you dolt.


is that some kind of a dildo?


No, it's like idiot.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...