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Spectator Door Jumping

Started by Odin, November 17, 2006, 03:54:43 AM

Odin

As a spectator, you may notice that if you near a door, it snaps you to the other side of it. I always thought this made it harder to navigate the map as a spectator.
Why not just make func_doors noclip for spectators?

InfernoX347

It's a quake 3 thing.


Not much you can do.

kevlarman

Quote from: OdinAs a spectator, you may notice that if you near a door, it snaps you to the other side of it. I always thought this made it harder to navigate the map as a spectator.
Why not just make func_doors noclip for spectators?
i think that at least one person was trying to find that patch in q3 and revert it in trem.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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rasz_pl

yep its lame, it only does that when you try to fly thru the door backward tho (/me thinks)

Undeference

https://bugzilla.icculus.org/show_bug.cgi?id=2757
It's especially nasty when you get snapped into a wall and can't move
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

PIE

Sorry if i don't get it.. but are you saying spectators shouldn't be able to go through doors?

Odin

No. What I'm saying is. when you try to go through a door as a spectator, it snaps you to the other side, instead of letting you fly through the door, like it should be.

Stof

I seem to recall that that is a q3map2 thing in fact. It's the map compiler which adds spectator teleporters around what he thinks are doors.

It is funny though, try it in the latest thermal version with thehuge and slow button operated lift. The buttons on both side act as spectator teleporters too :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Lava Croft

Is this really a problem we should give any attention? Proper mapping makes sure the door-skipping spectator camera works flawlessly. (Pulse anyone? :)

Dersaidin

It doesnt happen in other Q3 based games such as Wolfenstien: Enemy Territory

techhead

If you want to have fun, walk backwards into a door.
You will flip-flop over the door every .5 seconds until you let go of the key.
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