Author Topic: Ammo change  (Read 3357 times)

Ceaser342

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Ammo change
« on: November 18, 2006, 03:13:04 pm »
With FPS's its a good idea to reload your weapon when ever you get the chance.  But the way you have trem set up is that it waste what ever ammo you have still in the clip.  This is really bad for the shotgun.  Say you just killed a goon and you have 3 rounds left.  You need to reload or you won't kill anything before you automatically reload.  However when you hit R to reload the 3 shotgun rounds dissapear.

I suggest that you change it so that instead of discarding the rounds it merely gives you a partially full clip.  This will be good if you have to make a run back to base but are low on ammo.
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0z

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Re: Ammo change
« Reply #1 on: November 18, 2006, 04:50:50 pm »
Quote from: "Ceaser342"
With FPS's its a good idea to reload your weapon when ever you get the chance.  But the way you have trem set up is that it waste what ever ammo you have still in the clip.  This is really bad for the shotgun.  Say you just killed a goon and you have 3 rounds left.  You need to reload or you won't kill anything before you automatically reload.  However when you hit R to reload the 3 shotgun rounds dissapear.

I suggest that you change it so that instead of discarding the rounds it merely gives you a partially full clip.  This will be good if you have to make a run back to base but are low on ammo.


Sounds pretty okay for the shotty, it's realistic and such to add more ammo.. But in real clip based weapons like rifle, how do you add some extra ammo to a clip? That would be time consuming and require that you carry extra ammo that's not in clips... I had this same idea but then I realised that it's actually unrealistic.

Only thing that I actually think would be good addition is: No reloading possiblity if clip is full, this would prevent accidental ammo wasting.
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rasz_pl

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Ammo change
« Reply #2 on: November 18, 2006, 04:52:29 pm »
yep, should remember how much ammo is left in the clip and let you reload to that half empty clip at the end

Ceaser342

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Ammo change
« Reply #3 on: November 18, 2006, 06:59:59 pm »
Quote from: "rasz_pl"
yep, should remember how much ammo is left in the clip and let you reload to that half empty clip at the end



Thats what I mean.
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David

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Ammo change
« Reply #4 on: November 18, 2006, 08:47:28 pm »
would need some way for the ammo counter to show this.
but would be good.
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Undeference

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Ammo change
« Reply #5 on: November 19, 2006, 03:00:06 am »
Quote from: "rasz_pl"
yep, should remember how much ammo is left in the clip and let you reload to that half empty clip at the end
You mean like added realism? Like RS? Nah...
Definitely not if you can't kill your unhelmeted teammates with one shot to the head from a rifle... or a shotgun... or a mass driver... or a fucking chaingun!
Maybe humans could actually jump too, not like hop a little and have to take a week's vacation.
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