Author Topic: Lucifer Change  (Read 4967 times)

techhead

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Lucifer Change
« on: November 18, 2006, 09:08:56 pm »
I have a 3 changes that will hopefully put an end to Luci-spamming, for better or for worse.
1. 20 damage per ammo, not 25.
2. Increased knock-back, and proportional to damage dealt.
3. Overcharge uses 15 ammo now, and hurts like getting shot in the chest with 300 damage. And watch out for that splash damage.

This will end secondary fire dretch insta-kills, primary fire Adv Dragoon insta-kills, and will take 2 full shots to kill a Tyrant, if he has full health and doesn't regenerate

Although these changes might not make it better, it will make it different.
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InfernoX347

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Lucifer Change
« Reply #1 on: November 18, 2006, 09:21:01 pm »
lucy is fine, look at it my way:

Lucy kills starter alien in one hit
Tyrant kills starter human in one hit
Lucy kills stage 2 aliens in usually 1 hit
Tyrant kills helmet/lightarmor in 1, maybe 2 hits
Lucy kills tyrant in 2 full charge
Tyrant kills lucy using bsuit in 3 hits( 2 if not bsuit)

Fairly balanced?( In the sense that the two most powerful things on either team are relatively even)

Stof

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Lucifer Change
« Reply #2 on: November 18, 2006, 10:08:57 pm »
You want to stop luci spaming? Fine but nerfing the weapon so much it is worth less than the blaster is not a good idea. Although I'd love the improved knockback : luci jumping will hurt less with that ;)

And why the hell do you want to prevent secondary fire dretch instakill anyway? Secondary fire is worthless enouth like that, do not remove it's only use.
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kevlarman

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Lucifer Change
« Reply #3 on: November 18, 2006, 10:12:27 pm »
Quote from: "Stof"

And why the hell do you want to prevent secondary fire dretch instakill anyway? Secondary fire is worthless enouth like that, do not remove it's only use.
i thought its only use was saving 8 ammo...
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the dretch bites.
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Stof

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Lucifer Change
« Reply #4 on: November 18, 2006, 10:35:58 pm »
Quote from: "kevlarman"
Quote from: "Stof"

And why the hell do you want to prevent secondary fire dretch instakill anyway? Secondary fire is worthless enouth like that, do not remove it's only use.
i thought its only use was saving 8 ammo...

Well, I should have said : "do not remove half its uses" :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Taiyo.uk

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Lucifer Change
« Reply #5 on: November 18, 2006, 11:04:19 pm »
The primary balls are like mini-nades with their splash damage, making the luci an ideal weapon for total PWNAG in the alien base. The secondary balls are for clearing your path of dretchen on the way there without wasting all your ammo and irradiating yourself. For this it costs 600 creds.

Nerfing the luci as much as you suggest would make is less of a base-destroyer than the pulse rifle or painsaw, and will allow dretchen to stop you and give you plenty of poisoned bite lovin before you've even got there.

Undeference

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Lucifer Change
« Reply #6 on: November 19, 2006, 02:50:28 am »
If you want to reduce lucispam, increase the price to 2000. Newbie with 2000 camper credits walks out of base with luci and no armour, gets mauled without firing a single shot (or irradiates himself immediately), no spam.
But you'd have to make the tyrant cost 14 points (advanced dragoon + 9 ep).
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Dersaidin

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Lucifer Change
« Reply #7 on: November 19, 2006, 07:56:13 am »
Quote from: "InfernoX347"
lucy is fine, look at it my way:

Lucy kills starter alien in one hit
Tyrant kills starter human in one hit
Lucy kills stage 2 aliens in usually 1 hit
Tyrant kills helmet/lightarmor in 1, maybe 2 hits
Lucy kills tyrant in 2 full charge
Tyrant kills lucy using bsuit in 3 hits( 2 if not bsuit)

Fairly balanced?( In the sense that the two most powerful things on either team are relatively even)


Thats all fine, until the Tyrant vs Lucy part. 2:3. Lets say thats balanced by Tyrants being able to charge. Lets forget that Tyrants have the problem of being blocked.

Lucy has range.

You cant realy take that away, so you'd need to find some other nerf on the lucy to balance it, if you agree that this is what makes it unbalanced. Most of you probably dont.

Stof

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Lucifer Change
« Reply #8 on: November 19, 2006, 10:03:55 am »
Quote from: "Undeference"
If you want to reduce lucispam, increase the price to 2000. Newbie with 2000 camper credits walks out of base with luci and no armour, gets mauled without firing a single shot (or irradiates himself immediately), no spam.
But you'd have to make the tyrant cost 14 points (advanced dragoon + 9 ep).

Double small mistake here ;) First, Adv Goon is 4 points, not 5 so the total should be 13 ep.

Second, the point you pay to go from one alien for to the adv form doesn't count for the next evolve. So the Adv Goon might cost 4 points, but it is only worth 3 when you must evolve to Tyrant.

Quote from: "Dersaidin"
Lucy has range.
:D Quote of the week.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

techhead

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Lucifer Change
« Reply #9 on: November 19, 2006, 02:25:26 pm »
The overcharge is the biggest change, in my eyes.
Why should overheating your gun hurt less than shooting your feet?
A Nuclear weapon should explode when overheated, at least enough to hurt.
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Voidling

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Lucifer Change
« Reply #10 on: November 19, 2006, 04:17:34 pm »
Luci's fine as it is.
As for spam, it's mostly done by noobs, so it would be less efective, not less frequent.
Note: because most skilled luci users are using it on S3 to attack, or at least get rid of bigger aliens, changing it would be either pointless, or bad altogether.
While you're at it, why don't you think of a way to kill guy with painsaw using granger only?  :) That is a problem, especially with most teammates scattered all across the map, as is good alien custom.

Stof

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Lucifer Change
« Reply #11 on: November 19, 2006, 04:39:11 pm »
Quote from: "techhead"
The overcharge is the biggest change, in my eyes.
Why should overheating your gun hurt less than shooting your feet?
A Nuclear weapon should explode when overheated, at least enough to hurt.

That because the ovecharge damage is the result of the security anti explosion autodischarge built into the luci. When you overcharge outside of safety levels, a mechanism automaticaly triggers to dissipate the excess energy in the air around you. It isn't completly harmless but it sure is better than having the weapon explode in your hands.

And now, judging from the very limited uses of the luci overcharge, could you stop wanting to nerf it please? if humans used that to own tyrants left and right, then it would be worth nerfing. As it is, it is only worth it to kill fleeing mara and grangers or basi that grabbed you in the back.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

techhead

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Lucifer Change
« Reply #12 on: November 19, 2006, 05:53:16 pm »
I always thought it was punishment for holding down the button too long.
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