Author Topic: Defacing Tremulous  (Read 4035 times)

kip

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Defacing Tremulous
« on: November 24, 2006, 06:05:31 am »
Greetings,

The end of the semester approaches and so a few friends of mine are anticipating a Tremulous LAN game. I wish to deface the game, without their having anticipated it, in a few ways before we play.

Is it possible for me to change the face on the Tyrant, or some other model to something else? I would like to add possibly my own ugly face, or some obsenities.

I would also like to have the map randomly play an annoying sound.

If they were your tasks, how would you go about doing them without modifying directly anybody else's installation? Or is it even possible to have it download the modified content when clients connect.

Lastly, and this is sort of off topic, what do I do to the server.cfg to have client downloads of maps uncapped?

--
Kip

rasz_pl

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Defacing Tremulous
« Reply #1 on: November 24, 2006, 06:18:00 am »
you could play with model textures, then make new pak3 and set the server to sv_pure=0
new sounds in maps = map editor

Undeference

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Defacing Tremulous
« Reply #2 on: November 24, 2006, 06:36:16 am »
Quote
If they were your tasks, how would you go about doing them without modifying directly anybody else's installation? Or is it even possible to have it download the modified content when clients connect.
sv_pure=1 so they have to download your custom paks (replace the default vms).
Quote
Lastly, and this is sort of off topic, what do I do to the server.cfg to have client downloads of maps uncapped?
sv_wwwDownload=1
This relies on the clients having an svn backport such as tjw's.
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kip

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Defacing Tremulous
« Reply #3 on: November 24, 2006, 08:17:05 am »
Quote from: "rasz_pl"
you could play with model textures, then make new pak3 and set the server to sv_pure=0
new sounds in maps = map editor


Yes, this is what I expected. Which file for, say, the Tyrant, and which tool would you use to edit?

Kip

InfernoX347

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Defacing Tremulous
« Reply #4 on: November 24, 2006, 06:51:17 pm »
open the .pk3 files,( not sure which one has tyrant in it)

prolyl in a models/players directory.

prolly models/players/tyrant

then edit the face image with an image editor.

( backup your original first)

name the altered tyrant face zzz[whatever].pk3

sv_pure 1 the lan server and make them download( remove all unneccessary files from the .pk3, just keep the tyrant stuff.

then it should replace the tyrant face.

the zzz basically makes the game load the altered files before the original files.

kip

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Defacing Tremulous
« Reply #5 on: November 30, 2006, 04:55:21 am »
Thank you =)

Kip

Mango

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Defacing Tremulous
« Reply #6 on: December 02, 2006, 07:53:55 am »
The others might not be able to see this if they don't have the skins on their computers. This is the case with other Q3 engine games.
img]http://img138.imageshack.us/img138/5191/watchouttheybitezk9.png[/img]

rasz_pl

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Defacing Tremulous
« Reply #7 on: December 02, 2006, 01:00:11 pm »
Quote from: "Mango"
The others might not be able to see this if they don't have the skins on their computers. This is the case with other Q3 engine games.


>sv_pure 1 the lan server and make them download

tuple

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Defacing Tremulous
« Reply #8 on: December 02, 2006, 01:43:36 pm »
But most importantly, get screenies, it could be funny  :wink:

kip

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Defacing Tremulous
« Reply #9 on: January 14, 2007, 08:49:20 am »
Ok, so I've got the textures to show up on the model, but my friends cannot see them when they connect. The pk3 should automatically upload to the clients, but it doesn't. We have sv_pure=1, and sv_allowdownload=1.

Any ideas?

SLAVE|Mietz

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Defacing Tremulous
« Reply #10 on: January 14, 2007, 11:32:49 am »
If the Client includes all files that are necessary it will not dl it.

This means, if you just changed the pic in the file (named equally before and after modification) it wont work with dl i think. For it is not a new modell but only a new texture on a old model)

You have to upload your pk3 file and give it to your friends manually, or make it a mod.

kip

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Defacing Tremulous
« Reply #11 on: January 14, 2007, 07:48:03 pm »
Damn it.

But they don't have the file zzzMyStuff.pk3 on the client side, so should it not download that?

What about sv_wwwDownload, is it implemented in mainline Tremulous yet?

Kip