Author Topic: Alien Crosshair?  (Read 6014 times)

Woo_Hoi

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Alien Crosshair?
« on: November 28, 2006, 02:08:01 pm »
Do alien have crosshair like human?Why I don't have when I am a alien , how to make crosshair appear for aliens?

by the way , the maps of tremulous should be light up , too dark for my screen. (I adjusted setting still bad) :advmarauder: nice smiley

Door Slammer

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Re: Alien Crosshair?
« Reply #1 on: November 28, 2006, 02:30:41 pm »
Quote from: "Woo_Hoi"
Do alien have crosshair like human?Why I don't have when I am a alien , how to make crosshair appear for aliens?

by the way , the maps of tremulous should be light up , too dark for my screen. (I adjusted setting still bad) :advmarauder: nice smiley


http://tremulous.net/phpBB2/viewtopic.php?t=2616


for the brightness, go to options while in game and adjust the brightness level.

cp blast

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Alien Crosshair?
« Reply #2 on: November 29, 2006, 12:36:17 am »
Aliens dont need crosshairs anyway, its easy to know where the centre of your screen is
I'm a Mexican who likes eating tacos and nachos. Are you?

Thrash

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Alien Crosshair?
« Reply #3 on: November 29, 2006, 12:57:46 am »
If you have trouble hitting humans with aliens, practice with either Adv. Maurader or Adv. Dragoon. They both have crosshairs, and maybe u will learn to aim a bit better.

Caveman

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Alien Crosshair?
« Reply #4 on: November 29, 2006, 01:29:39 am »
Quote from: "Thrash"
If you have trouble hitting humans with aliens, practice with either Adv. Maurader or Adv. Dragoon. They both have crosshairs, and maybe u will learn to aim a bit better.


Now how would he do that? If he does not hit as a dretch his chances to evolve are quite low.

Juno

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Alien Crosshair?
« Reply #5 on: November 29, 2006, 01:49:01 am »
Quote from: "cp blast"
Aliens dont need crosshairs anyway, its easy to know where the centre of your screen is





are you willing to get rid of your cross hairs while playing humans?



if aliens dont need cross hairs, why the hell should humans need them ???


use the search button please in future threadstarter

Undeference

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Alien Crosshair?
« Reply #6 on: November 29, 2006, 02:14:32 am »
Humans don't need crosshairs. You can turn them off by setting cg_drawCrosshair to 0.
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benplaut

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Alien Crosshair?
« Reply #7 on: November 29, 2006, 02:45:39 am »
Aliens don't need crosshairs because, to quote timbo, the hitbox is huge.

Seriously...
img]http://img240.imageshack.us/img240/5443/5863101266io.gif[/img]
}MG{benplaut

rasz_pl

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Alien Crosshair?
« Reply #8 on: November 29, 2006, 11:33:04 am »
Quote from: "benplaut"
Aliens don't need crosshairs because, to quote timbo, the hitbox is huge.


huge hitbox is a bug, seriously :)

vcxzet

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Alien Crosshair?
« Reply #9 on: November 29, 2006, 01:01:35 pm »
Quote from: "rasz_pl"
Quote from: "benplaut"
Aliens don't need crosshairs because, to quote timbo, the hitbox is huge.


huge hitbox is a bug, seriously :)

well since there isnt skeletal models you can see tyrant clawing a human that is not too close
and big hitbox simulates it

Woo_Hoi

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Re: Alien Crosshair?
« Reply #10 on: November 30, 2006, 09:34:29 am »
Quote from: "Door Slammer"
Quote from: "Woo_Hoi"
Do alien have crosshair like human?Why I don't have when I am a alien , how to make crosshair appear for aliens?

by the way , the maps of tremulous should be light up , too dark for my screen. (I adjusted setting still bad) :advmarauder: nice smiley


http://tremulous.net/phpBB2/viewtopic.php?t=2616


for the brightness, go to options while in game and adjust the brightness level.

why the tremulous map can't as bright as the counter strike maps...?

Caveman

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Alien Crosshair?
« Reply #11 on: November 30, 2006, 10:31:38 am »
You just have to find the right settings.

rasz_pl

  • Guest
Alien Crosshair?
« Reply #12 on: November 30, 2006, 01:05:37 pm »
Quote from: "vcxzet"
Quote from: "rasz_pl"
Quote from: "benplaut"
Aliens don't need crosshairs because, to quote timbo, the hitbox is huge.


huge hitbox is a bug, seriously :)

well since there isnt skeletal models you can see tyrant clawing a human that is not too close
and big hitbox simulates it


erm? skeletal animations have nothing to do with tyrr range :)

vcxzet

  • Guest
Alien Crosshair?
« Reply #13 on: November 30, 2006, 01:25:01 pm »
there is only 2 attack animations for tyrant
and they are attacking near
so there is no visulalisation for far attacks
and big hitbox simulates that
(even if there is no anim it would be able to attack far objects)

rasz_pl

  • Guest
Alien Crosshair?
« Reply #14 on: November 30, 2006, 01:44:46 pm »
Quote from: "vcxzet"
there is only 2 attack animations for tyrant
and they are attacking near
so there is no visulalisation for far attacks
and big hitbox simulates that
(even if there is no anim it would be able to attack far objects)


let me repeat myselfe, "animations have nothing to do with tyrr range"
you can define ANY range you like and ANY animations you like, they are independent
tyrr charge is bbox bound, but attack is hitscan and doesnt touch tyrrs bbox in any way
bboxes are a bug in itselfe, it would be 10x more l33tH4xor'errr to have proper collision detection routines up to a single plane of simplified model (or at least a BSP tree of BBOXes 5-10 levels deep), now you can shoot above the dretch and kill it, with 5 levels of BBOX tree you would get 32x more accurate detection collision, the cost would be model data size (bbox tree x every anim frame)

BTW tyrr hitbox is SMALLER than the model :/