Author Topic: fun with particles - luci  (Read 11398 times)

vcxzet

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fun with particles - luci
« on: November 28, 2006, 02:29:50 pm »



scripts/weapons.particle
Code: [Select]
models/weapons/lcannon/missilePS
{
ejector
{
particle
{
      shader sync gfx/blaster/orange_particle

      displacement 0 0 0 ~3.0

      parentVelocityFraction  1.0
      velocityType      static
      velocityDir       linear
      velocityMagnitude 120
      velocity          0 0 1 ~360
     
      radius 0 40 120
      alpha  0 1.0 0.0
      bounce 0.1

      lifeTime 1000
}
count infinite
delay 0
period 50 - ~0%
}
}


radius      0 40 120
is the only changed line
and it looks like sun

Odin

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« Reply #1 on: November 28, 2006, 02:54:01 pm »
That's the way the Lucifer Cannon should look.

Exclamation

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« Reply #2 on: November 28, 2006, 04:27:04 pm »
looks awesome, just like the sun. 8)

Paradox

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« Reply #3 on: November 28, 2006, 11:09:40 pm »
Should i install this on sst?

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Odin

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« Reply #4 on: November 28, 2006, 11:37:09 pm »
I've made this into a mod:
http://www.zergrushgogo.com/index.php?page=tremulous

I also changed the impact particles to do the same effect.

vcxzet

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fun with particles - luci
« Reply #5 on: November 28, 2006, 11:39:21 pm »
Quote from: "Paradox"
Should i install this on sst?

particles are client side you dont need to
http://www.mercenariesguild.net/tremx/data-1.1.0_luci.pk3
if you copy this near data-1.1.0.pk3 you will get the effect

cairenn

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« Reply #6 on: November 29, 2006, 12:55:30 pm »
I downloaded the File and put it in the same folder as the data-1.1.0.pk3 but it isnt enabled if I join a server....

Anyone can help ? :)

Predalienator

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« Reply #7 on: November 29, 2006, 01:52:04 pm »
I put it in base and it works.

cairenn

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« Reply #8 on: November 29, 2006, 02:29:16 pm »
I have it too in the base folder, but it just won't work...

vcxzet

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fun with particles - luci
« Reply #9 on: November 29, 2006, 03:03:08 pm »
Quote from: "cairenn"
I have it too in the base folder, but it just won't work...

it wont work on pure servers

OverFlow

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« Reply #10 on: November 29, 2006, 03:23:10 pm »
I think I did something wrong...



<___<

rasz_pl

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fun with particles - luci
« Reply #11 on: November 29, 2006, 03:31:09 pm »
Quote from: "ERR:OverFlow"
I think I did something wrong...



<___<


thats a lot of adv.dretches

vcxzet

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fun with particles - luci
« Reply #12 on: November 29, 2006, 03:32:32 pm »
:D

Undeference

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and some fun with mdriver
« Reply #13 on: November 30, 2006, 11:21:17 am »
I made a new particle for mdriver that actually looks like it hurts (a lot).



Code: [Select]
models/weapons/mdriver/impactPS
{
   ejector
   {
      particle
      {
      shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25

      displacement 0 0 0 ~2.0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 120
      velocity          0 0 1 ~80
   
      radius      0 5 10
      alpha  0 1.0 0.0
      bounce      0.1

      lifeTime 1000
      }
   count 10
   delay 0
   period 0 - ~0%
   }
}
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rasz_pl

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Re: and some fun with mdriver
« Reply #14 on: November 30, 2006, 01:04:32 pm »
Quote from: "Undeference"
I made a new particle for mdriver that actually looks like it hurts (a lot).


mass driver = some metal mass being driven by magnetic field to high speed and thrown at stuff = no flames, no explosion, just a black hole

Stof

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Re: and some fun with mdriver
« Reply #15 on: November 30, 2006, 02:22:55 pm »
Quote from: "rasz_pl"
Quote from: "Undeference"
I made a new particle for mdriver that actually looks like it hurts (a lot).


mass driver = some metal mass being driven by magnetic field to high speed and thrown at stuff = no flames, no explosion, just a black hole

And besides, the mass driver is probably the weakest weapon in the human arsenal :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

DASPRiD

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fun with particles - luci
« Reply #16 on: November 30, 2006, 04:58:49 pm »
Quote from: "ERR:OverFlow"
I think I did something wrong...




OMFG :>
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Undeference

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Re: and some fun with mdriver
« Reply #17 on: November 30, 2006, 06:59:03 pm »
Quote from: "rasz_pl"
Quote from: "Undeference"
I made a new particle for mdriver that actually looks like it hurts (a lot).


mass driver = some metal mass being driven by magnetic field to high speed and thrown at stuff = no flames, no explosion, just a black hole
But it looks cool and seems like it would hurt a lot more than a few green dots.
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

vcxzet

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Re: and some fun with mdriver
« Reply #18 on: November 30, 2006, 07:44:40 pm »
Quote from: "Undeference"
Quote from: "rasz_pl"
Quote from: "Undeference"
I made a new particle for mdriver that actually looks like it hurts (a lot).


mass driver = some metal mass being driven by magnetic field to high speed and thrown at stuff = no flames, no explosion, just a black hole
But it looks cool and seems like it would hurt a lot more than a few green dots.

green fire maybe? dunno
if MDP is driven mass
It will get hot
since It is insanely fast, no trail
It will burn wherever It hits (impact: a little smoke a few hot metal pieces )
...
what are those green things :P

Predalienator

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fun with particles - luci
« Reply #19 on: November 30, 2006, 08:55:23 pm »
Quote from: "ERR:OverFlow"
I think I did something wrong...



<___<


How do you get shadows like that in Trem?

PIE

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Re: and some fun with mdriver
« Reply #20 on: November 30, 2006, 09:03:51 pm »
Quote from: "Stof"

And besides, the mass driver is probably the weakest weapon in the human arsenal :)

Sarcasm?

Stof

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Re: and some fun with mdriver
« Reply #21 on: November 30, 2006, 09:23:42 pm »
Quote from: "PIE"
Quote from: "Stof"

And besides, the mass driver is probably the weakest weapon in the human arsenal :)

Sarcasm?

Half truth and half lie ( so half sarcarsm I guess ). The mass driver is the weakest weapon in damage per second. It does one shot per second at 36 damage. The rifle deals more damage than that.

So, when fighting against a Tyrant, I'd better be using a rifle than a MD. First because I'll probably cause more damage to the tyrant with the rifle, and second because I'll probably die and lose far far less money that way :)

MD is very weak and it's only 2 good features are it's perfect aim and it's ability to kill a dretch instantly and a basilisk in one second.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Taiyo.uk

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« Reply #22 on: November 30, 2006, 11:23:15 pm »
Quote from: "Predalienator"
How do you get shadows like that in Trem?

/set cg_shadows 2

techhead

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« Reply #23 on: December 01, 2006, 03:13:46 am »
I like the ability to hit a stationary target EVERY single time, no spread, and instakilling dretches.
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Predalienator

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« Reply #24 on: December 01, 2006, 06:02:26 am »
Quote from: "Taiyo.uk"
Quote from: "Predalienator"
How do you get shadows like that in Trem?

/set cg_shadows 2


really?Not sarcasm?I,ll try this out to find out if its true.I tried it but it seems that /set cg_shadows 2 doesnt have an effect but /set cg_shadows 3 does have an effect but their black shadows as in pitch black shadows



Btw how do i get that lighting effect  too? /set cg_lighting 2?

vcxzet

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fun with particles - luci
« Reply #25 on: December 01, 2006, 08:44:20 am »
Quote from: "Predalienator"
Quote from: "Taiyo.uk"
Quote from: "Predalienator"
How do you get shadows like that in Trem?

/set cg_shadows 2


really?Not sarcasm?I,ll try this out to find out if its true.I tried it but it seems that /set cg_shadows 2 doesnt have an effect but /set cg_shadows 3 does have an effect but their black shadows as in pitch black shadows



Btw how do i get that lighting effect  too? /set cg_lighting 2?


/cg_shadows 2 is true but no good
looks crap

Odin

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« Reply #26 on: December 01, 2006, 07:51:25 pm »
Yea I think I remember having this problem a while ago and that you need to enable another cvar to activate cg_shadows 3, which is the transparent version of 2 that is intelligent with edges(shadows don't go over the edges of objects with cg_shadows 3).

Predalienator

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fun with particles - luci
« Reply #27 on: December 01, 2006, 11:23:51 pm »
Is there anymore console commands for Trem for graphics enhancements?

Thorn

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« Reply #28 on: December 01, 2006, 11:45:04 pm »
Yes. The best one is /quit

Paradox

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« Reply #29 on: December 02, 2006, 01:07:02 am »
I have a mod that is just changes to some of the images in the gfx folder. How do i apply it to trem like this, in a seperate pk3, but still working.

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