Author Topic: To flame or not to flame...  (Read 15602 times)

Undeference

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To flame or not to flame...
« Reply #30 on: December 04, 2006, 11:32:41 pm »
flamer suits are almost as funny as newbsaws
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Stof

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To flame or not to flame...
« Reply #31 on: December 04, 2006, 11:38:03 pm »
Quote from: "holyknight"
flame + bs = killing spree

whenever I get annoyed of adv goons, sniping, I get my flamer with bs and run straight at them with flame thrower scaring them away
XD
it works... mostly... sometimes I die...

You know, for 50 less credits, you can do the same but much better with a chaingun instead of the flamer. And not only do you scare the goons faster that way, but you also often kill them before they get away!
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pyrax

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To flame or not to flame...
« Reply #32 on: December 04, 2006, 11:47:29 pm »
I've gotten pretty good with the flamethrower, I think.  It's equally effective at taking down goons as a prifle (unless they run away in an area that they can actually get away... plenty of those areas are around, of course) but has the added advantage of frying dretches that come into the fight as well, without too much difficulty.  It doesn't work well against good maras or tyrants though (the former often makes you do more damage to yourself, the latter can just absorb the flame while killing you).

In terms of tk's, just play smarter.  Yes, noobs will be noobs and fry their teammates/buildings but it's not just because they're holding a flamer (all that does is make them more efficient).  It's similar to using a luci in a group, it just takes practice to learn when and where to shoot.

Finally, even though most people know this, you have to move toward your intended victim for it to work -- not away from them.  Also, don't use it if you're aiming at a close obstruction such as a wall, door, etc.

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_Equilibrium_

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To flame or not to flame...
« Reply #33 on: December 05, 2006, 12:23:30 am »
Quote from: "Thrash"
By the way, when mding dretches do u lead or aim at the alien? Im so damn confused, half the time i only kill one if its inches from my face.
at distances, i usually lead a bit. close range, just aim at it.

Thrash

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« Reply #34 on: December 05, 2006, 01:03:58 am »
Gracias senor, thats kinda what i thought but i wasn't sure.

TyrranzzX

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To flame or not to flame...
« Reply #35 on: December 05, 2006, 05:04:09 pm »
Flamer is handy because:

* IT blinds attacking units if used right which means they have to guess where they're attacking.

*It deals 20hp per projectile, which it is continuously throwing.  Only 1 weapon, the painsaw, is more effective.  BTW, the projectile is a flat square whereas the flame itself isn't so it takes some use getting used to the projectile hitbox to use the weapon effectivly.

*Ammo wise it can deal out 3000HP before you're out.  The only other weapons which put out nearly as much are the chaingun (2700) and pulse rifle with battery pack (3375).

*Against anything but a tyrant, you will win 1-on-1 in a melee situation if properly equipped.  

*Kills dretches and basi's and is very handy for farming.  

*Projectile lasts in an area for awhile, which means you can anticipate where they're going to move and nail them before they move there.

*Fantastic against buildings and allows you to damage them from a distance.

The downsides are:

*Can't chase with it.

*Strafing in circles will damage you.

*Easy to TK allies.

*You're screwed if you get tagged by a hive or grabber that's out of range.
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cairenn

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To flame or not to flame...
« Reply #36 on: December 05, 2006, 05:54:33 pm »
Quote from: "Undeference"
flamer suits are almost as funny as newbsaws

Newbsaws are great for quick OM kills.

Undeference

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To flame or not to flame...
« Reply #37 on: December 05, 2006, 06:12:29 pm »
Quote
* IT blinds attacking units if used right which means they have to guess where they're attacking.
The flames can be disabled by changing a cvar or a dozen. Don't ask me how to disable it, I'm still trying to figure out how to turn them back on.

Quote
Newbsaws are great for quick OM kills.
Presumably if you are going after the overmind, you have some idea how to use a painsaw. If you do, it's not a newbsaw.
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rasz_pl

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« Reply #38 on: December 05, 2006, 06:55:41 pm »
Quote from: "Undeference"
Quote
* IT blinds attacking units if used right which means they have to guess where they're attacking.
The flames can be disabled by changing a cvar or a dozen. Don't ask me how to disable it, I'm still trying to figure out how to turn them back on.


birdie in the options named show weapons, it breaks BASI gas tho on some servers :/

Drewu

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« Reply #39 on: December 05, 2006, 07:32:09 pm »
When I say incoming, I don't mean by the base. I usualy play on servers with ff on buildings only, otherwise I don't use the flame thrower.  But yea, never use for defence, offence only (best kinda fence in my opinion.  :D .). I normaly don't get any comments from my team at all about using the flamer, just the alien team (after they are nicely browned).
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techhead

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To flame or not to flame...
« Reply #40 on: December 05, 2006, 08:11:24 pm »
I use the flame-thrower for 2 things:
1. Frag farming, racking up either credits or kills towards stage 3
2. As cover fire (pun intended), keeping the smaller aliens away from my teammates. Intelligently used, this saves my teammates both health and ammo.
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dude11235

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LOLZ
« Reply #41 on: December 06, 2006, 08:17:57 am »
Buy a flamer then activate it and switch to blaster while still activated=UBER H@X!!!

Undeference

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« Reply #42 on: December 06, 2006, 08:26:53 am »
Quote from: "rasz_pl"

birdie in the options named show weapons, it breaks BASI gas tho on some servers :/
Ah, maybe that's why I couldn't figure out what it was. I wouldn't think of reenabling that.
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holyknight

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Re: LOLZ
« Reply #43 on: December 06, 2006, 08:41:17 am »
Quote from: "dude11235"
Buy a flamer then activate it and switch to blaster while still activated=UBER H@X!!!

...that works? should try that

Dj_Pong

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To flame or not to flame...
« Reply #44 on: December 06, 2006, 10:53:38 am »
Quote from: "rasz_pl"
Flamer is a "get s3 quick" weapon, there are ALWAYS lamers in alien team willing to dretch the flamer guy, just ask Pong :/
:D rofl
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Singaporean

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To flame or not to flame...
« Reply #45 on: December 08, 2006, 08:34:10 am »
I agree. I'm not a terribly good player. But I've found the flamer a pretty useful weapon against anything below a goon. Against a goon which attacks, I found that I could win if I use the medi early on. (disclaimer: I'd like to think I don't flame my teammates as well)...

Quote from: "Dj_Pong"
Quote from: "rasz_pl"
Flamer is a "get s3 quick" weapon, there are ALWAYS lamers in alien team willing to dretch the flamer guy, just ask Pong :/
:D rofl

benplaut

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To flame or not to flame...
« Reply #46 on: December 08, 2006, 09:44:15 am »
I rarely use a flamer, and only on FF off servers.  It's a pretty pointless weapon for alot of the game, but it's pure awesomeness in niveus for killfarming.  Go in the open area, down the hall, and you can reach really high kill counts, really fast  8)

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Mispeled

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To flame or not to flame...
« Reply #47 on: December 08, 2006, 12:02:27 pm »
Flamer does decent in small hallways, like the one to the right of Human start on Nexus. Unless you're up against a goon or tyrant, in which case you're basically screwed.

I've also been able to use flamer + jetpack effectively against Tyrants, although it's hard to pull off 100% of the time. The key is for you to kill him before he notices he's being flamed, which is difficult unless you've got a good sized team chaingunning and pulsing him.