^topic
Adv dretch:
1. Able to "latch on" to humans for a short time (basically like basilisk but moves with target instead of holding it down). Or, Grapple: Shoots web in a slight arc, and will stick to humans/human structures alike (good for jetters). Or, Sticky shoot: (Got this from another guy) Shoots a sticky web that does no damage but will (depending where you shoot) either, Immobilize the enemy (lower legs) or Slow him down (upper legs) or Blind him (face).
Control: Left Mouse Button (LMB)
2. Adv dretch also has 50 health.
EVOs needed: 1
Stage: Aliens Stage 2 (AS2)
P.S. (Same or slightly bigger character model).
Basilisk
The basilisk is probably the weakest alien ever, because:
1. It's bigger than a dretch so it's a bigger target.
2. It doesn't have a lot of health.
3. doesn't move very fast for the amount of health it has.
4. Yes it can hold humans in place, but if humans are in groups or are any good this doesn't help anything.
5. Doesn't do a lot of damage for the weaknesses stated above.
Soooooooo, anyway my suggestion.
Why don't we add a temporary camouflage that has a longish reload and lasts for about 5 to 10 seconds, it would not make you completely invisible but more like a chameleon on steroids. Since it would only come with non-advanced basilisk it would still be balanced.
Change: Except for what I suggested, none.
Controls: Right Mouse Button (RMB)
Stage: AS2
P.S. (If the Overmind is down camo won't work)
Wasp/adv wasp
Wasp:
1. Can fly for short periods of time, regulated by stamina bar which lasts for 5 to 10 seconds. (Controls for this are the same as the jet pack except space activates flight, so to go up, point up and press forward).
2. It's attack, bite (pretty self explanatory) is controlled by, LMB
3. It has 50 hp.
4. Evolve points, 2.
5. Stage, AS2
Adv wasp:
1. Stamina lasts longer (10 to 15 seconds).
2. It's attacks, bite and sting (sting is a kamikaze attack which will kill a helmeted player with one head sting, but after that one hit your health starts going down fast, the only way to counter this is to bite and kill someone {before you die} after you stung someone else) are controlled by, LMB (bite) RMB (sting).
3. It's health is 75
4. Evolve points 3
5. Stage, Alien Stage 3 (AS3)
Hunters
Information: Are built by builders and will "explore" the map until it finds an enemy in which it will attack.
Specifications: It's damage is the same as the dretch, but it moves a bit slower. After a time outside the base it will have to return to a "creep" zone to "recharge".
Stage: AS3
P.S. (If the OM goes down hunters will stop working)
P.S.S. (This is a robot so it's intellect is not very good)
Human ideas
1. FOV glasses
Action: Increases the users, "Field Of View" (without distorting wearers vision to much)
Cost: 20 to 50 credits
Stage: Humans Stage 1 (HS1)
P.S. (Does not count as armor)
2. Battery turrets
Description: This is a portable turret that does not use builder points and can be bought from the armory (150 to 250 credits) by any soldier, and it can be placed any where that normal turrets can be placed. This turret has a battery that slowly drains over time (unless it's near a reactor/repeater).
Specifications: It's damage is the same as a normal turret, but it can only turn 100 degrees in front of where it was placed (to even things out a bit).
Stage: Human Stage 2 (HS2)
3. Neron dart/sound gun
Action: Has a secondary and primary attack, the primary attack launches a glowing dart in an arc much like a goon spike, that sticks on to aliens and "poisons" them; the secondary attack blasts a sound wave that disorients aliens (much like basilisk gas except it does no damage), the bigger the alien the more severe the effects of the secondary attack.
Damage: Primary, 40 damage per dart (damage happens over a short amount of time). Secondary, does no damage it only disorients aliens.
Stage: Humans Stage 3 (HS3)
4. Ammo pack (1 and 2)
Ammo pack one: Works exactly like health-pack except for ammo.
Stage: HS1
P.S. (Humans automatically come with this)
P.S.S. (Only restores half of users ammo and takes a bit of time)
Ammo pack two: Can be bought from armory for 50-150, and is placed on the floor for anyone to use, uses no Builder Points (BP) and can be placed any were (on the floor) but is very easy to destroy.
Stage: HS3
5. Paralysis towers
Description: Identical to alien trappers except they can only be placed on the floor.
Stage: HS3
LOL xD :oops: