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Human Stomp.

Started by TyrranzzX, December 11, 2006, 08:16:07 PM

Undeference

I have goon pounce knockback (and I added a hefty modifier for charge) and removed the 200 knockback max on my server. But for some reason, pounces tend to do almost (but not quite) the full 100 damage. So it is pretty fun when you pounce someone, they go flying across the room, and die from gravity. People who just want high kill counts, probably wouldn't.
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

techhead

Weaker, so you'll just get pushed just out of chomp range.
Also, this would probably cut down on the instant-pounce-chomp use.
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Undeference

tjw's nerfed goon does that
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

techhead

400 mili-seconds is still pretty close.
In that 400 ms, you should get knocked a little out of the way.
Besides, pouncing battlesuits off ledges would be quite fun.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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