Author Topic: Human Stomp.  (Read 13358 times)

Undeference

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Human Stomp.
« Reply #30 on: December 19, 2006, 06:49:29 am »
I have goon pounce knockback (and I added a hefty modifier for charge) and removed the 200 knockback max on my server. But for some reason, pounces tend to do almost (but not quite) the full 100 damage. So it is pretty fun when you pounce someone, they go flying across the room, and die from gravity. People who just want high kill counts, probably wouldn't.
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techhead

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Human Stomp.
« Reply #31 on: December 19, 2006, 09:11:27 pm »
Weaker, so you'll just get pushed just out of chomp range.
Also, this would probably cut down on the instant-pounce-chomp use.
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Undeference

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Human Stomp.
« Reply #32 on: December 20, 2006, 01:45:25 am »
tjw's nerfed goon does that
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techhead

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Human Stomp.
« Reply #33 on: December 20, 2006, 04:26:35 pm »
400 mili-seconds is still pretty close.
In that 400 ms, you should get knocked a little out of the way.
Besides, pouncing battlesuits off ledges would be quite fun.
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