Author Topic: Maps that died.  (Read 21277 times)

techhead

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Maps that died.
« on: December 24, 2006, 02:25:43 pm »
There are some fun maps that seem to have died.
The creator started work, then apparently loss interest or something happened that they stopped making the map.
Including Pulse, Thermal, Gamma Core, and others.
The funniest part is, people still play these beta maps, which means that they weren't failures at all.
Anyone know what happened to them?
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Survivor

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Maps that died.
« Reply #1 on: December 24, 2006, 03:09:00 pm »
Soubok is busy with java atm, but he still plans on finishing Pulse. Thermal is still under construction as far as i know. The other maps' fates i don't know much about
I’m busy. I’ll ignore you later.

Rawr

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« Reply #2 on: December 24, 2006, 09:53:36 pm »
transit :P
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techhead

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« Reply #3 on: December 30, 2006, 11:07:10 pm »
Bump.
Has anyone heard from the creator of thermal?
It has a couple things that need fixing, but it is an awesome map to play in.
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cp blast

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Maps that died.
« Reply #4 on: December 31, 2006, 06:17:50 am »
Quote from: "techhead"
Bump.
Has anyone heard from the creator of thermal?
It has a couple things that need fixing, but it is an awesome map to play in.

i agree.
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Dersaidin

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« Reply #5 on: December 31, 2006, 01:28:26 pm »
Making maps takes a lot more effort than people bargain for.

Not just actually producing the pk3, but getting people to play it as well.

vcxzet

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Maps that died.
« Reply #6 on: December 31, 2006, 03:30:59 pm »
oh god if they put the .map in the pk3 Maps would be maintainable

Survivor

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« Reply #7 on: December 31, 2006, 05:25:40 pm »
Quote from: "vcxzet"
oh god if they put the .map in the pk3 Maps would be maintainable


Do you know how many people can fuck maps up just by looking at them? Besides keeping the versions apart.
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gareth

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« Reply #8 on: December 31, 2006, 06:29:15 pm »
Quote from: "Survivor"
Quote from: "vcxzet"
oh god if they put the .map in the pk3 Maps would be maintainable


Do you know how many people can fuck maps up just by looking at them? Besides keeping the versions apart.


Do you know how often you can take anything said by vcxzet seriously.?

vcxzet

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Maps that died.
« Reply #9 on: December 31, 2006, 06:37:42 pm »
mighty mappers with unfinished maps!
they will finish it someday .... really

Survivor

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« Reply #10 on: December 31, 2006, 06:57:56 pm »
Quote from: "gareth"
Quote from: "Survivor"
Quote from: "vcxzet"
oh god if they put the .map in the pk3 Maps would be maintainable


Do you know how many people can fuck maps up just by looking at them? Besides keeping the versions apart.


Do you know how often you can take anything said by vcxzet seriously.?


10%, i'm just bored with the fact that there hasn't been a real discussion on these forums for ages.
I’m busy. I’ll ignore you later.

Odin

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Maps that died.
« Reply #11 on: January 01, 2007, 02:07:12 am »
vcxzet: decompile the .bsp files with q3map2.

Dersaidin

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« Reply #12 on: January 01, 2007, 02:07:49 am »
.map in the pk3 would end horribly, with many different versions under the same filename.

vcxzet

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Maps that died.
« Reply #13 on: January 01, 2007, 07:56:35 am »
so mappers
1) have no time to finish their maps

ok no problem But say you wont finish it.

2) they dont want to release .map file

this is also fine that is your map. but just dont give me stupid reasons like version - filename collision. Just say you wont

Quote
.map in the pk3 would end horribly, with many different versions under the same filename.

I wonder how they cant rename the filename. It is easy

Quote
vcxzet: decompile the .bsp files with q3map2.

result is sometimes not perfect

Quote
10%, i'm just bored with the fact that there hasn't been a real discussion on these forums for ages.

try not to give useless reasons

Quote
Do you know how many people can fuck maps up just by looking at them? Besides keeping the versions apart.

huh How can a mapper can fuck a map file by looking at it
and you will put the blah.map to map-blah-ver.pk3
can you rename and put blah-ver.map in it?
you release pk3 files that frequent?
AFAIK you dont you didnt

Survivor

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« Reply #14 on: January 01, 2007, 11:53:25 am »
Ah, it seems i am not worthy of having any opinion or say against the mighty vxczet. Do as you please and ignore me.

Edit: since i broke my rule of not being 100% assaholic I'll explain.

As you know do know the basics of mapping you know several facts.
- compile switches. Many mappers use custom compile options to make their map look right. As far as i know only soubok has ever released the switches he used and that was for pulse. Not even the official ones have done that.
- many people who have a total non understanding of the strategy intended in maps will just add big corridors/rooms, annihilate the optimization present, don't see what the mapper wanted to do.
- 2 people making changes at a map is hard enough, if several people start doing derivative works i suggest they do it like atsc zone alpha and just work like that instead of fucking up the original mapper's hard work.
-not all sources will be included in the .pk3. When I asked soubok for a look in pulse we ran into several problems which not the least was an editor incompatability since i use 1.2.13 and he uses 1.5.0. Also several source textures were missing from the .pk3 and there were problems with the spawnpoints which to hitherto i have not found a reason for.
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Stof

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« Reply #15 on: January 01, 2007, 12:27:53 pm »
I find it funny that on that opensource project, people object to editing other's maps whereas it is somewhat a common practice on the closed source UT and UT2kX to do it, most often by creating optimised slimed down versions of good maps for better performance. But not before asking permission from the original author if the map wasn't a standard map.

Now, even though those games have far more popularity than Trem, and far more potential to screw up the other's maps ( anybody can open any map that is on his hard drive easily, and everybody uses the same editor ) it hasn't happened.
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Survivor

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« Reply #16 on: January 01, 2007, 12:58:08 pm »
I just gave some points to look out for. Experienced mappers won't have a lot of trouble with it since they know what to look for but the new mappers who are most likely to edit these maps they think are 'not done' will be able to fuck up greatly.
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Maltagearion

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Maps that died.
« Reply #17 on: January 01, 2007, 05:29:41 pm »
I got swamped with things to do over the past few months and just haven't had time for thermal, but I promise once my schedule clears up I will finish it.

techhead

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« Reply #18 on: January 01, 2007, 07:03:24 pm »
Malt, it is nice to hear from you, I'm glad that you are still interested in maintaining your map and I hope your life clears up some.
Everyone else, I was suggesting that we contact the creators of the map and find out what their status is, and if they want someone else to carry on the torch.
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soubok

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Maps that died.
« Reply #19 on: January 02, 2007, 12:14:39 pm »
Hi all, an happy new year.
My map is not dead !
As I said before, I will finish my map "Pulse" later. I am waiting for some bugs to be fixed in tremulous engine ( #2809, #2757 ).
Furthermore, as I said before, I will release any source of my map after having finished it.

Soubok.
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Lava Croft

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« Reply #20 on: January 02, 2007, 03:10:42 pm »
Quote from: "Dersaidin"
.map in the pk3 would end horribly, with many different versions under the same filename.

Funny, did that happen to Tremor and Arachnid2 too? I think it would be nothing more than correct to include the source .map in the pk3.

soubok

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« Reply #21 on: January 02, 2007, 03:43:44 pm »
Including the source .map in the pk3 only adds weight to the pk3 file.
99% of players do not need .map in the package.
 soubok -

Lava Croft

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« Reply #22 on: January 02, 2007, 04:00:35 pm »
Quote from: "soubok"
Including the source .map in the pk3 only adds weight to the pk3 file.
99% of players do not need .map in the package.

In the case of some maps, it might be smarter to not include the .map file, I can understand that.

chompers

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« Reply #23 on: January 02, 2007, 05:27:26 pm »
.map files are small and compress exceptionally well.

In the case of UTCS, I've just added over 2mb to the pk3 in duplicated ATCS textures because apparently it is un-PC to share texture resources with the default maps.

Trimming weight from the pk3 is no reason to exclude the map file, 100k for a compressed .map is comparatively minor.

Lava Croft

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« Reply #24 on: January 03, 2007, 02:16:27 am »
Quote from: "chompers"
because apparently it is un-PC to share texture resources with the default maps.

So that people who might not like ATCS and therefore do not have it installed, can still enjoy UTCS. (sic)

techhead

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« Reply #25 on: January 03, 2007, 02:22:28 am »
How do not have ATCS installed?
Then you can't enter the game and make mapvotes against it.
Not to mention the fact that every download of Trem 1.1.0 comes with a free copy of ATCS.
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n00b pl0x

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« Reply #26 on: January 03, 2007, 05:51:58 am »
Quote from: "techhead"
How do not have ATCS installed?
Then you can't enter the game and make mapvotes against it.
Not to mention the fact that every download of Trem 1.1.0 comes with a free copy of ATCS.


I thought each copy of ATCS was 5$? I bought 3 for 15$ from some guy wearing an "I made Trem" shirt :(
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Lava Croft

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« Reply #27 on: January 05, 2007, 01:18:24 pm »
Quote from: "techhead"
Not to mention the fact that every download of Trem 1.1.0 comes with a free copy of ATCS.

As usual, you fail to read, and thrive on assumptions. Have you thought about people who might not like ATCS -or any other map-, and therefore do not want it running on their server? Such people would probably remove ATCS from their server, actively breaking maps that are dependant on it. Since we live in the age where harddisk space goes by the gigabyte, I think moaning about 3MB of extra data is just retarded.

beethoven

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want
« Reply #28 on: January 16, 2007, 12:31:52 am »
i want to make some trem maps. is there a program for a mac that i can use to make maps?
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Basilisco

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Re: want
« Reply #29 on: January 16, 2007, 05:31:44 am »
Quote from: "beethoven"
i want to make some trem maps. is there a program for a mac that i can use to make maps?

http://tremulous.net/phpBB2/viewtopic.php?t=2179&