Author Topic: Risujin/Avenger game QVM version 3  (Read 111921 times)

Risujin

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Risujin/Avenger game QVM version 3
« Reply #60 on: January 14, 2007, 10:59:10 pm »
Quote from: "techhead"
ERROR
Server/Client game mismatch: Base/Tremx

The server is not installed correctly. There are TremX client pk3s in the folder they are trying to run this mod from (possibly "base"). Inform the server admin if you can.

techhead

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Risujin/Avenger game QVM version 3
« Reply #61 on: January 15, 2007, 02:46:00 am »
Sorry, this happens on any impure server, and I had vms-tremx in my base folder.
Fixed.
Again, sorry about the hassle.
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Paradox

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Risujin/Avenger game QVM version 3
« Reply #62 on: January 15, 2007, 03:47:33 am »
Target chat is simply chatting with whatever is targeted. I have a bind that yells at people to move if they are in my way, using target_tell.

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vcxzet

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Risujin/Avenger game QVM version 3
« Reply #63 on: January 15, 2007, 09:34:34 am »
tell_target :: teammates
tell_attacker :: guess who

lagged-pride

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A problem..
« Reply #64 on: January 15, 2007, 05:28:05 pm »
Everything's working great, except teslas no longer knock back, and grenades and lucifers don't make anybody fly, is there a way to fix this, maybe a command of a sort?

edit: All of the knock back is completely erased, my bad, I didn't notice that until I stopped on a dead node.

Risujin

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Re: A problem..
« Reply #65 on: January 16, 2007, 12:21:19 am »
Quote from: "lagged-pride"
All of the knock back is completely erased, my bad, I didn't notice that until I stopped on a dead node.

Sorry about that, its such a pain maintaining multiple code trees ... this bug has come up 3 separate times now. Fixed in version 2.

lagged-pride

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Knock back...again
« Reply #66 on: January 16, 2007, 04:40:49 am »
Well, it was really nice of you to add a new QVM for 2 updates, but um.. the knock back is a bit skewed.. when you launch yourself from a lucifer.. you fly about an inch. when you grenade yourself, you fly as high as tall a human is... eh.. is there some command >.> that you can add, so we can set like /knockback 100000, or /knockback 0

Risujin

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Re: Knock back...again
« Reply #67 on: January 16, 2007, 05:40:42 am »
Quote from: "lagged-pride"
Well, it was really nice of you to add a new QVM for 2 updates

Its a server-side mod. Since players don't need to download I can release-spam all I want. :)
Quote
the knock back is a bit skewed..

There is coarse control with g_knockback (0-1000). I tested the Luci and the grenade, the knockback seems normal to me. Is there a specific test I can do that consistently comes out wrong?

lagged-pride

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Default?
« Reply #68 on: January 16, 2007, 06:28:44 am »
Can you give us the default values? Also thanks for the quick response time.

But when you !load a layout where a building is supposed to go and you're standing on it, it makes you an invisible prison, so you can't really escape unless an admins unlayouts and then lets the person move, then relayouts, which can be hard at times. Would it be possible to remove all the people to unspawned form (eh, dead?) because you can't load a layout without a spawn, and sometimse you can't be watching the whole map when you layout load.
(sorry for any mistakes, I wrote it quickly)

Risujin

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Re: Default?
« Reply #69 on: January 17, 2007, 01:09:07 am »
Quote from: "lagged-pride"
But when you !load a layout where a building is supposed to go and you're standing on it, it makes you an invisible prison

This is a known issue with the layout patch. I was thinking of resolving it by killboxing before placing new structures. ;)

If you are looking to restart the best way is '!restart' and '!layout load' for now.

Paradox

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Risujin/Avenger game QVM version 3
« Reply #70 on: January 17, 2007, 01:38:24 am »
Also, if 2 structures are close, like say a reactor and a machine gun, they will fall through the floor. The only way to get them to show up normally is decon all structures near them, then it pops up.

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techhead

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« Reply #71 on: January 17, 2007, 12:53:28 pm »
A similar bug happens when you build around a teleport exit.
Funny when a Tyrant is stuck inside a Tesla.
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Paradox

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« Reply #72 on: January 17, 2007, 04:53:29 pm »
Finally, through editing the file, you can make one huge superdeathtesla. Just have the same co-ords, and, given enough bp, you can make a tesla that kills a tyrant in one hit.

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Risujin

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« Reply #73 on: January 17, 2007, 05:19:53 pm »
Quote from: "Paradox"
Finally, through editing the file, you can make one huge superdeathtesla. Just have the same co-ords, and, given enough bp, you can make a tesla that kills a tyrant in one hit.

Hey Im not liable for any fun you have manually editing your layout files. :D

(Tried making 200 OMs yet?)

Rawr

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Risujin/Avenger game QVM version 3
« Reply #74 on: January 18, 2007, 02:05:25 am »
can we get !warn in this :D
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

n00b pl0x

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Risujin/Avenger game QVM version 3
« Reply #75 on: January 18, 2007, 03:39:33 am »
!gaydar pls
will sort out my sig, or I will get banned.

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Paradox

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« Reply #76 on: January 18, 2007, 11:33:13 pm »
One thing you could do is add a reason paramiter to slap. ETPub has this, and it cp's the reason to the client. This could replace the NAME is not amused cpx if specified. Syntax could be !slap nameslot amount reason.

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Rawr

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« Reply #77 on: January 18, 2007, 11:35:38 pm »
also, please make it so you dont fly when you do !slap rawr 0
its quite annoying...
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Paradox

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« Reply #78 on: January 18, 2007, 11:37:59 pm »
Uhh, rawr, fly is part of slap, if you got rid of fly when you did 0 slap, then the command would be the same as no command. Slap name 0 is usefull for getting people unstuck.

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Rawr

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Risujin/Avenger game QVM version 3
« Reply #79 on: January 19, 2007, 02:26:58 am »
yes, i know that. ive used it for that before. But the abiility for abuse is enormous, mainly for aliens.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Paradox

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Risujin/Avenger game QVM version 3
« Reply #80 on: January 19, 2007, 05:32:44 am »
The potential for that command abuse is massive. If you dont like it, deny everyone the permission.

Also, how exactly do you use g_mapconfigs. Is it a directory, or what. I just want to have 1 custom config for Ancient Remains, a better default hummie base. No custom configs for other maps.

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Risujin

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« Reply #81 on: January 19, 2007, 04:29:37 pm »
Quote from: "Paradox"
One thing you could do is add a reason paramiter to slap. ETPub has this, and it cp's the reason to the client. This could replace the NAME is not amused cpx if specified. Syntax could be !slap nameslot amount reason.

Yeah I was planning to add something like this where the reason text would replace "so-and-so is not amused" with "so-and-so: stop tking" or something.

Quote
Also, how exactly do you use g_mapconfigs. Is it a directory, or what. I just want to have 1 custom config for Ancient Remains, a better default hummie base. No custom configs for other maps.

For a better starting base you can use !layout to shuffle about the buildings. As for the map configs feature, I didn't even know about that! Here's how it works:
Code: [Select]
 trap_SendConsoleCommand( EXEC_APPEND,
    va( "exec \"%s/default.cfg\"\n", g_mapConfigs.string ) );

  trap_SendConsoleCommand( EXEC_APPEND,
    va( "exec \"%s/%s.cfg\"\n", g_mapConfigs.string, mapname ) );

The g_mapConfig variable should be set to the name of a subdirectory in the mod folder which contains:
-- a default.cfg which gets executed for every map
-- a mapname.cfg (e.g. atcs.cfg or ancient_remains_1-0.cfg) which contains a config file for a specific map

Rawr

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Risujin/Avenger game QVM version 3
« Reply #82 on: January 21, 2007, 12:28:10 am »
I would like to make a request.
!speed [name] 0/1
This command would stop a player in his tracks if he was doing something bad. It would also stop him from attacking. Defaults to level 5.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Risujin

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« Reply #83 on: January 21, 2007, 01:38:01 am »
Quote from: "bazuka_poo"
I would like to make a request.
!speed [name] 0/1
This command would stop a player in his tracks if he was doing something bad. It would also stop him from attacking. Defaults to level 5.

Sounds more like !freeze UnnamedPlayer would be more intuitive. Couldn't you just !putteam s?

Rawr

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Risujin/Avenger game QVM version 3
« Reply #84 on: January 21, 2007, 11:18:56 pm »
Ya !freeze would be good. The main reason i thought of this was, in case of a decon, g_speed only freezes the player in place, but still allows them to spin and attack, making aliens rendered useless.
Possibly a command to warp all players back to base?
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jmonteiro

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Risujin/Avenger game QVM version 3
« Reply #85 on: January 23, 2007, 01:13:29 pm »
Good update (848-3), Risujin.

But why can't you use a more earlyer version of SVN, like 895?
url=http://tremulous.com.br]All about Tremulous, in portuguese: Tremulous Lusófono[/url]

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Greudin

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Risujin/Avenger game QVM version 3
« Reply #86 on: January 23, 2007, 04:03:32 pm »
Bricosoft game.qvm updated, you guys rock!

!layout commands will renew gameplay imho.
url=http://tremulous.bricosoft.com][/url]

dodo1122

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Risujin/Avenger game QVM version 3
« Reply #87 on: January 23, 2007, 04:34:30 pm »
more recent SVN revision plz :P


dodo
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Risujin

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Risujin/Avenger game QVM version 3
« Reply #88 on: January 25, 2007, 01:27:38 am »
Quote from: "dodo1122"
more recent SVN revision plz :P

I don't provide a server version of SVN greater than 848 because after 848 numerous incompatibilities with not only the cgame but the client itself are introduced.

While vcxzet and others are valiantly working to backport SVN, I don't believe it is worthwhile. AFAIK all major bugs have been fixed by 848 and later fixes are relatively easily backported. Timbo is introducing new features into SVN which cannot be easily hacked into working well with a stock client. I have neither the time nor the desire to go through the effort.

People, be patient. The next version of Tremulous will be out when it's ready. Tremulous hackers* already have to bend over backwards to leak new features into the stock client. If you want a later version you can look into one of the client side mods.

* in the developer sense?

dodo1122

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« Reply #89 on: January 25, 2007, 08:43:45 pm »
Quote
I don't provide a server version of SVN greater than 848 because after 848 numerous incompatibilities with not only the cgame but the client itself are introduced.

While vcxzet and others are valiantly working to backport SVN, I don't believe it is worthwhile. AFAIK all major bugs have been fixed by 848 and later fixes are relatively easily backported. Timbo is introducing new features into SVN which cannot be easily hacked into working well with a stock client. I have neither the time nor the desire to go through the effort.

People, be patient. The next version of Tremulous will be out when it's ready. Tremulous hackers* already have to bend over backwards to leak new features into the stock client. If you want a later version you can look into one of the client side mods.

* in the developer sense?


darn :P
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