That's exactly the point. How much damage the weapon does and what stage it should be available at is not really an idea so much as a specification. To illustrate, this should be discouraged
LOLOLOLOL I had this rily great idea were we make a weapon, rite? and the wepon does 500 damage per hit & fires 60 shots/sec and instantly hits. k? but it has a large (liek 90 degrese) spread
in favor of this
I think there should be a weapon that compresses matter so much that it generates black holes.
Both are simply stupid outlines. The first because there would have been no thought of balance or even much else and the second because it only tells me what it would do in scientific terms. Although a background specification is useful as long as it does not include the effect in the game terms the suggestion is too incomplete to be discussed.
I'm not saying you have to complete the list, this isn't a requirement nor a rule. It is meant to help people decide on every aspect which defines a weapon/class/structure.
Quit bashing since this isn't meant to be the only way to make a suggestion, but it certainly helps towards making a complete one.
Although I doubt it will do any good if we keep on arguing about semantics. This is not a rule made by the devs, nor a requirement. It is simply a repository of the aspects that affect these weapons/classes/structures within the game.