Author Topic: Stuff everyone wants in mods  (Read 40083 times)

ShadowNinjaDudeMan

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Stuff everyone wants in mods
« Reply #60 on: October 16, 2007, 10:10:06 pm »
Chieken Gun

Ponie Canon
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

-[=AHs=]- DarkEnix

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Stuff everyone wants in mods
« Reply #61 on: October 19, 2007, 02:39:08 am »
err..i got this whole lot of ideas!!

<damage>/<repeat time>/<Ammo|<Reload>

Humans Weapon
-------------------------
Laser Rifle - 7 / 80 / 100 | 0 (somehow faster then rifle) S1 cost 170
Rail Gun - 50 / 1000 / 10 | 5 (same speed as mass driver shuld be)S2 cost 500
Soul Blade - ? / ? / Unlimited (Close Range Weapon , Dmg = Amount of enemies u killed / speed start from 1000 then minus when u kill = -1/2 of

total kills S3

Humans Upgrades
--------------------------
Bio-Enhancement - Increases Running speed , Stamina , Jump height (Passive) S2
Bio-UltimateEnhancement - Move At A Certain distance at a very fast rate (something like teleport to somewhere but just that u move realli quick so that u can attack at least once) 0 stamina used / cool down time 0 (active) S3

Humans Builables
------------------------
Laser (wall + ground buildable) (Always have unless RC down) (Reflects between other lasers ) 1 / 0 / 0 | 0
Missle Turrets (Manual Controlled) 35 / 90 / 0 | 0

-------------------------------------
<damage>/<evos>/ ( Ammo / Reload <if applicatable> )
 
Aliens Evolution
-----------------------------
Half-Breed 150 / 18 (OR if Adv Rant is on 150 / 20) /

Aliens Builable
-----------------------------
Overminds Cell (enclosed in a cerlindrical thing)(allows building to survival without eggs or eggs have been destroyed unless OMC is destroyed together with the egg)

thats all of what i want..XD
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zoliax

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Stuff everyone wants in mods
« Reply #62 on: October 19, 2007, 07:49:06 am »
Well... for me... Uhh... Ehh...
I would like to see more powerful Maruder... A bit... it's electrical attack isn't really as strong as it should be... I mean that it have so small range. You can score a hit only when you are just over your enemy or you are touching hummie's legs already. But not as powerful as in BalanceMod... There they are best unit in whole game. Just to make their eletrical attack has range smaller a bit then Tesla for exemple. (Well... it has such range, but you need to be much closer to turn that attack on) :advmarauder:
I would also like to see more powerful Granger. :> Those blobs are good, but  stronger melee attack would be cool. We see blasted alien  more often then hummie's killed by Granger.  :granger:
Also I think that there should be some better a bit s3 hummie equipment. In duel Tyrnat vs bestequippedhummie the first one usually win. :tyrant:
Nades are good, but for me their throwing range is too short and timer is too long. :grenade:
I want also new head/visor for BS. :P  :battlesuit:
I would like to see some weapon like MD, but with higher firepower... Usually such weapons deal 85-100 dmg. ;] It would be far too much in Tremulous, but 38 doesn't make it.
I want explosives! Grenade luncher, rocket luncher, anything! :P Low fire rate, small clip, but high power.(much lower then luci of course-as projectiles are faster and theres no need to charge your shoot)
Hmm... i thnik also that it is way too easy to burn yourself with flamer. :P
Well... that's it. ;d

@edit
O, o, o! I also dont like weapon handling(one handed) as BS. :P

@edit
Ok, i want also  auto kick for few TKs and inability of deconning when theres vote for kickin ya.... Just while ago my base got deconned by teamkiller. >.>

@yae-yet another edit
I also would like to see some better rifle and enebled /cg_fov :P

And i want some heavier armor then that light one. :P

-[=AHs=]- DarkEnix

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Stuff everyone wants in mods
« Reply #63 on: October 30, 2007, 11:22:57 am »
heavier armor?

how abt this

Old Fashion Knights armor but upgraded , the metal become made of titanium

XD
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fmart

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Stuff everyone wants in mods
« Reply #64 on: October 30, 2007, 01:54:22 pm »
flame throver aliens are good ad them

zoliax

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Stuff everyone wants in mods
« Reply #65 on: October 30, 2007, 03:20:31 pm »
We'll have then Dragoons and Dragons. :D

UniqPhoeniX

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Re: Stuff everyone wants in mods
« Reply #66 on: November 23, 2007, 09:37:57 am »
What about a spit that bounces once? or sticks to a wall and explodes in a few seconds?
Make grangers able to use their spit to increase other aliens defence up to 50% (if a lot of grangers).

HamStar

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Re: Stuff everyone wants in mods
« Reply #67 on: November 23, 2007, 04:51:32 pm »
Nah, you need a buildable that acts like a bank. For those killwhores who have 2000 creds, but don't want to share. But if it gets destroyed, bye bye creds  :'(

jr2

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Re: Stuff everyone wants in mods
« Reply #68 on: November 24, 2007, 09:45:49 am »
For the medic, simply give the option to instead of carrying a primary weapon, to hold 3 extra medkits, and "fire" them at players that need them.  Or, perhaps a "backpack" type thing (eg, jetpack, batt pack), so you can hold them + a weapon, and activate the pack in the inventory to "fire" them medkit at the needy player.  The player who receives the medkit should have it added to his/her inventory, so they can use it at their discretion... ok idea?  It's sort of like the Rant healing aura, except limited (but much faster) in scope.  The backpack should also be able to be refilled at the medistation only, so, if you buy it from arm, you must fill it at medi, because it's empty by default.

EDIT:

@edit
Ok, i want also  auto kick for few TKs and inability of deconning when theres vote for kickin ya.... Just while ago my base got deconned by teamkiller. >.>

Rather, it should auto-start a kick vote by the console for that player.  It's waaaay too easy to kill teammates by accidentally triggering you grenade instead of jetpack (I've done it).  This give the player some seconds to explain themselves.  And yeah, deconning while such a vote is in progress = a good idea, although it could be abused... if you don't like a certain builder, just keep votespamming them so they're useless.  Max kick votes for one player, by another (same) player, should be once per 5 mins.  Another player or the console can start a vote for that player, but not the player who first called it under 5 mins ago.
« Last Edit: November 24, 2007, 09:50:52 am by jr2 »
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bmac

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Re: Stuff everyone wants in mods
« Reply #69 on: March 10, 2008, 01:03:01 pm »
i think maybe

adv. dretch can shoot web from mouth so it can acses high up areas without climbing around and the web can stay for a period of time to leave a trace of where they have gone for the humans

also

humans get jeep like cars which have turrets on every corner, they could cost maybe 4500 and only the buyer can drive it.

the aliens should get some new form on stage three that they need to be a tyrant and have 9 evo's to become a weird truck thing that adv. basilisk and below can ride on, this would be covered in acid tubes, as well as (depending on how big the passengers) can shrink in size to fit through air ducts.

both transport would have 1000 health and the weapons would be destroyable, if the transport dies then it would explode like a human build and kill all ridding on/in it, they might also be able to be built on.
alien are the best

if you make a mod for humans

then do the same for aliens

Revan

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Re: Stuff everyone wants in mods
« Reply #70 on: March 10, 2008, 05:01:04 pm »
I want explosives! Grenade luncher, rocket luncher, anything! :P Low fire rate, small clip, but high power.(much lower then luci of course-as projectiles are faster and theres no need to charge your shoot)

You need the Redeemer!

[N7]Revan
One Marauder to rule them all!

kevlarman

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Re: Stuff everyone wants in mods
« Reply #71 on: March 10, 2008, 06:55:05 pm »
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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