Author Topic: Stuff everyone wants in mods  (Read 40126 times)

Risujin

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Stuff everyone wants in mods
« Reply #30 on: January 11, 2007, 07:34:55 pm »
Quote from: "zeld"
If you want vehicles, we need or bigger maps, or outdoor maps.
Maybe something that can fly would be great...(only an idea)

I loved Tribes. :D

Studlut

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Stuff everyone wants in mods
« Reply #31 on: January 19, 2007, 02:05:38 am »
i think tremulous needs to move to another engine if it wants to support BF2 like battles.

vcxzet

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Stuff everyone wants in mods
« Reply #32 on: January 19, 2007, 09:58:23 am »
is BF2 opensource
is it easy to port games between different engines
does devs have enough time to port it
is BF2 fits trem
????

temple

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« Reply #33 on: January 19, 2007, 01:32:45 pm »
I want rocket skates for Humans.  
Aliens need a grenade.  Biledretch isn't my idea for a grenade.

dude11235

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« Reply #34 on: January 19, 2007, 09:58:23 pm »
I have an idea for a alien grenade; how about when a smaller alien (Dretch basilisk adv basilisk) gets boosted, for the boosting period enter or middle mouse button sprays acid everywhere like an alien building exploding.
Just my two cents.

techhead

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Stuff everyone wants in mods
« Reply #35 on: January 20, 2007, 02:38:59 am »
On a side note, does a boosted bile dretch spray poison bile?
I'm playing Tremulous on a Mac!
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Tanasinn

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« Reply #36 on: July 04, 2007, 11:15:08 am »
Quote from: "vcxzet"

plus no organic being explodes

There's a type of ant that can and does make itself explode when fighting rival ant colonies. A sort of walking grenade.
erp derp stuff goes here derp

ShadowNinjaDudeMan

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Stuff everyone wants in mods
« Reply #37 on: July 04, 2007, 11:21:53 am »
Quote from: "holyknight"
I want a larger map, so those mechs and carrier will actually be useful.
I wish there was a mod like BF or some other "huge" battles. Where the map is huge and stuff ;)


Im making a map TheChasm, its flipping huge, more like a rpg level lol
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ShadowNinjaDudeMan

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« Reply #38 on: July 04, 2007, 11:26:18 am »
Quote from: "zeld"
If you want vehicles, we need or bigger maps, or outdoor maps.
Maybe something that can fly would be great...(only an idea)


The Chasm is a home for flying things, to an extent vehicles I suppoose
People will build maps around the game, not the game around maps.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

player1

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« Reply #39 on: July 06, 2007, 12:29:35 am »
Quote from: "Risujin"
Quote from: "zeld"
If you want vehicles, we need or bigger maps, or outdoor maps.
Maybe something that can fly would be great...(only an idea)

I loved Tribes. :D


Renegades mod for Tribes, FTW!!! Laser turrets and rocket launchers, hellz YES!

On topic: I like the flamethrowing Alien idea. For Humans I'd say a sniper rifle would be hot. With a scope that doesn't get disabled by every third server. Especially if it shot darts (remote detonator or radiation sickness, please). Plus I want Dodge, Dash, and Lean. kthx l8r...

n00b pl0x

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Stuff everyone wants in mods
« Reply #40 on: July 06, 2007, 02:22:00 am »
i want a sniper rifle that shoots sticky grenades

i want a flying alien that can detonate

i want every playable class to be able to pounce

i want "DO A BARREL ROLL!"

i want "g_antinoob 1"

i want landmines built into maps

i want barrels that explode when shot built into maps

i want ponies and phish

that is all
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Redsky

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« Reply #41 on: August 16, 2007, 08:52:08 pm »
and b-suits for Tyrants? :D

Talking of ideas i have some too:
>>Mother Tyrant: its like a mobile egg, but more dangerous :P
>>jumping-suit: boosts runing speed and jump hight whan used, also cancels impact whan hitting the ground(0hp lost whan you fall from too high)
Happy New Year Everybody! : signature adequate once a year.

ShadowNinjaDudeMan

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« Reply #42 on: August 16, 2007, 10:19:36 pm »
The only reason why we dont have absolutely mega-uber-ultra huge uber maps like that, is cos large open areas arent good for the FPS.


The best bet is to shrink everything, like BenMachines way cool mod.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

[COM-IT]Styx

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Stuff everyone wants in mods
« Reply #43 on: August 18, 2007, 05:16:50 pm »
Quote from: "Redsky"
and b-suits for Tyrants? :D
>>Mother Tyrant: its like a mobile egg, but more dangerous :P


i like that idea

Quote from: "Studlut"
i think tremulous needs to move to another engine if it wants to support BF2 like battles.

1. trem is free and open-source, bf2 is neither
2. every game would become an outdoor campfest, because the bf2 engine cant handle indoor environments
3. trem is set indoors, so it wouldnt fit

maybe there will be a port when id tech 4 is gpled, but it will be a long time.  it is possible to port to xreal tho.  (im trying without much success ) :(

Samurai.mac

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Stuff everyone wants in mods
« Reply #44 on: August 19, 2007, 07:41:55 pm »
I want func_breakable support for mapping! That and vehicles, which is entirely possible in the Q3 engine, Jedi Academy have flying, hovering and walking vehicles. Wheels however are prone to animating difficulties, as the wheels normally jump back to their 1st frame of animation when the vehicle stops.

-[=AHs=]- DarkEnix

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Stuff everyone wants in mods
« Reply #45 on: October 09, 2007, 05:50:33 am »
img]http://madnesscombat.net/images/ranks/major.gif[/img]



jal

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« Reply #46 on: October 10, 2007, 07:37:23 pm »
Spawn the Reactor/OM with 25% health to promote moves (but taking the same time as now to reach 100%). Allow to rebuild armory in SD to stop aliens waiting for SD. Promote some way of human outbase healing. Medics have been mentioned, if no medics, out of base medpads could include a turret. It's a weird idea, but should work.

==Troy==

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« Reply #47 on: October 10, 2007, 07:40:12 pm »
Tank for humans. Some balancing creature for aliens. I am working on skins and models for those. Will need some coding help though. But I will give more details once Ill get the models on the good level.

doomagent13

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« Reply #48 on: October 13, 2007, 03:46:14 am »
Quote from: "jal"
Allow to rebuild armory in SD to stop aliens waiting for SD.
g_suddenDeathMode 2
Also allows rebuilding of med, dc, and booster.

Johnpp

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Stuff everyone wants in mods
« Reply #49 on: October 13, 2007, 04:12:59 am »
I don't think Tremulous would be that good with vehicles. The Q3 engine can handle vehicles, it was done in Jedi Academy, but the output was crap.

On the note of Tremulous in another engine...I was thinking this before. If the DooM 3 engine (Quake 4 engine) ever comes out, we could have Tremulous using it.
OR, wait for a DirectX 10 engine source to come out.


Quote from: "jal"
Allow to rebuild armory in SD to stop aliens waiting for SD.


No, no, no, that is what is called tactism and strategie. The reason SD is here is to stop games going on for 60 minutes without a kill. The other reason is it gets the player to use tactics and startegies.

Samurai.mac

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« Reply #50 on: October 13, 2007, 08:27:34 pm »
Being able to throw the grenade futher than two feet would be a plus, too.

n00b pl0x

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« Reply #51 on: October 13, 2007, 08:35:30 pm »
i can get it to go @15 feet

go away
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ShadowNinjaDudeMan

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« Reply #52 on: October 13, 2007, 09:30:25 pm »
I

A) Dont work in feet. Metres all the way, all scientific and accurate.

B) Cant scale the game to RL.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

mooseberry

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« Reply #53 on: October 13, 2007, 10:35:08 pm »
I wont a kick ass bolt action sniper rifle!

That would be soo uhhh... well you could brag about how cool you are if you were good with them.
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मैं हिन्दी का समर्थन

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n00b pl0x

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« Reply #54 on: October 13, 2007, 10:39:03 pm »
Quote from: "ShadowNinjaDudeMan"
I

A) Dont work in feet. Metres all the way, all scientific and accurate.

B) Cant scale the game to RL.


oh stop being so anal

its called not acting like this is science class, and giving an estimate.
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mooseberry

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« Reply #55 on: October 14, 2007, 02:07:54 am »
Quote from: "ShadowNinjaDudeMan"
I

A) Dont work in feet. Metres all the way, all scientific and accurate.

B) Cant scale the game to RL.


Eeew meters.  :)  jk (sorta)

@n00b pl0x

He's not acting like he's in science class, he lives in Europe where they use meters normally.
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==Troy==

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« Reply #56 on: October 14, 2007, 08:53:10 am »
with the tank:

Implementation is simple.

Take tyrant, re-skin it, same movement, but limited turn speed and acceleration. Not that hard to make. And the weapon + turning turret is same as human body, made out of 3 (?) separate parts.

jal

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« Reply #57 on: October 16, 2007, 04:18:52 pm »
Quote from: "Johnpp"
No, no, no, that is what is called tactism and strategie. The reason SD is here is to stop games going on for 60 minutes without a kill. The other reason is it gets the player to use tactics and startegies.

But it fails, cause with the current balance nor aliens nor humans attack on s3 when both teams are of similar skill. Aliens know human team will be useless in SD, and humans need to drop down aliens evos to attack, which doesn't happen cause aliens don't need to take any risk but just camp. This is really the biggest balance issue in Trem and should be fixed. Right now SD is alien's paradise. I don't really care if it's one way around or the other. It would also be fine if aliens also get some building that can't rebuild and won't allow them to evolve anymore. It can't be the OM, tho.

next_ghost

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« Reply #58 on: October 16, 2007, 06:59:31 pm »
Quote from: "jal"
Right now SD is alien's paradise. I don't really care if it's one way around or the other. It would also be fine if aliens also get some building that can't rebuild and won't allow them to evolve anymore. It can't be the OM, tho.


Stop alien regen, shut medistation down but give all humans medkit and let aliens get full health on evolve.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
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hitchen1

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« Reply #59 on: October 16, 2007, 09:43:38 pm »
i want a beaver as an lien